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I sincerely hope they add this as a QoL. I only play solo and it's fairly frustrating to 3x returns and still have to wait 4 hours minimum.
The only caveat is that the mission technically isn't completed until you start up the server again, meaning if the servant was injured as a result of the mission, the timer for them to recover does not begin until you load up the server.
Really?! How did I miss this? I think I put about 40-50 hours post-Gloomrot but maybe I wasn't paying attention?
So, even on a totally private offline server, the servant timers still tick down? Big if true!
Very true. Very big.
Right on, thanks brother! Take some points :)
One more thing I suggest doing.. is to double the amount they get and keep the missions shorter.
I still think even though it runs offline the 16 and 24 hours missions are too long especially if they get injured and you have to wait for them to heal. Just my opinion lol.
Could be true. Forget what the balancing is like and really only made it to like level 50 or so last time...
Nice we don't need to create an entire new game to change world settings now. Also a big improvement.