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If so, make your own, public servers is pure cancer, always have been. Randoms in a game like this is asking for a bad time,99% of the time.
I thought castles could only be broken in PVP?
Reason is that you will very fast find out that there are some very annoying game features which you will probably want to deactivate or finetune (like the one where you can't teleport between waystones if you have any loot in your inventory. And getting from one point of the map to the other takes freaking loooong) and you can't do it on official servers.
Some of those features make sense on PvP servers but not if you play PvE.
And also the castle decay timer. If you just want to PvE, i would advice you to lower the decay time so you don't have to bother with refilling it with blood constantly.
It seems i will play at a private server, this things sounds really annoying ...
But i can invite friends if needed to my privat server?
Only restriction is obviously that they can only play in that game when you are also playing.
I know they changed some of the timed mechanics so that even if you play with a local save file, timed mechanics will track your system time. So if you want to convert for example an NPC to a vampire servant. even if you stop playing, the timer won't stop and it will show a progress when you start playing again. (compared to early times where on a local save, progress always stopped if you stopped playing).
Is that now the case with castle decay? Will it decay even if you are not playing? Just like on official server?
I'm only playing on live servers with other people mate, so I have no idea how it works on a "local save".