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Could be triggered via a aggression meter from nearby factions or villages when a vampire plunders them to much. I am in agreement that having a reason to pvp is more vital than just "red/dead loot stuff". Just look at helldivers 2, killing bots/bugs would be boring if not for being a part of something bigger than yourself via the Game Master and the global community goals.
Just some ideas.
Sorry if I'm interrupting this weird back and forth fight you two are having
Sooo... kinda do know what i want.
Nevermind that, according to you, BG3 should also add Soulslike mechanics just because fans might want it.
Okay? You kill vampire and monster bosses. Humans can kill human bosses.
And even if new bosses were added, holy crap thats more stuff to play with that for some reason you think "more is less. More = bad".
What an absolutely idiotic way of thinking.
Your essentially asking for "V Rising 2" with the amount of extra work it would take to introduce vampire hunters, as they would need:
- Different aesthetics on a lot of the base building stuff (especially all of the decorations)
- An almost complete set of new bosses (some would still work, but alot of them would actually be friendly with you)
- A whole new set of abilities that are all thematic and make sense
- Arguably would need Vampire AI to be added, as otherwise they would be a MP only thing
- Arguably whole new regions with those Vampire AI in for you to fight
- A reason to fight the militia, army and trancendum, who should by all accounts be friendly with the hunters (Bandits would still be fair game, as would the inhabitants of the cursed woods)
- and probably a lot more I cant think of off the top of my head.
What your asking for is genuinely a GOOD idea, and I think it could actually be a lot of fun if done well... but I don't think you've fully grasped just how much work it would actually take to implement in a way that made sense. Its genuinely in the realms of a new game entirely with how much it would take to introduce, as EVERYTHING in the game has been done with the fact that your playing an evil vampire that the entire populace hates, and wants to have complete control of the country, to the point where they will even fight other vampires whom they consider nothing more than rivals to that goal.
Its completely do-able in a future DLC. Doesnt require an entirely new game to introduce some aesthetic changes, bosses and re-themed skilltrees with some unique flavor added for human players.
Make up your mind.
But why would the hunters fight the existing factions?
Also the map is already pretty heavily populated with bosses that you would potentially need to add new areas just to have space for the new bosses, or otherwise you wouldn't be able to walk 10 feet without bumping into one. (Doubly so for vampires, who would likely still be hostile to the new bosses as they are with other players)
You want hunters for the thematic sense in PVP - but surely you would ALSO want an equally strong thematic consistency for everything else in the game? You cant JUST add a few bosses & skills for hunters and keep everything else the same, as it wouldn't really work... plus alot of the skills for hunters would likely just end up as reskins of the vampire stuff (though probably with technology rather than magic?), as most avenues are already covered in the existing skills
If its not done "properly" then its not worth them doing at all, as people would just say its a half-assed attempt and doesn't really fit into the game, which it wouldn't if done poorly. Again, I'm not saying it wont work, or can never work - but it has to be done properly for it to work.
Out of curiosity (and in the interest of keeping the discussion moving in a constructive direction) - what sorts of mechanics would you want to see the hunters have?
For example what would you replace blood types with? Or what weaknesses might they have so that they weren't just stronger than the vampires? (remember the hunters should theoretically be able to use things like garlic & silver to their advantage)
Humans can fight potentially everything in the map currently with little to no explanation. Clergy going insane or fanatical and need to be purged, fellow hunters going nuts and attacking anything that passes by, etc.
Map is being expanded in 1.0. This can be done in a future DLC to give more places for monsters and baddies.
Right, humans would need to rely mostly on tech, necromancy, or holy/fire magics. Theres 3 skill trees right there.
An interesting mechanic i think would be randomized blood types for human hunters with a possible alchemical solution down your tech tree if you wanted to change it later to focus on a particular build.
Minions could be "tamed" with money for mercenaries/bandits or standing with the Church.
Humans should be inherently weaker than vampires. Gear should eventually cover these weaknesses as vampire equipment does for them. Hunters should focus on controlling the field with tech and trap abilities, holy/fire would be high dps nuking, and necromancy does... necromancy things, just more minion focused like summoning a bunch of stuff and buffing them with some other tidbits here and there.