V Rising

V Rising

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Korintheblack Mar 26, 2024 @ 11:21pm
2
Castlevania DLC
Is it a step towards player vampire hunters?

I'd like to think it is, as that would massively expand the scope of play and give us an actual reason to pvp with one another.
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Showing 31-45 of 61 comments
Hiphoptimus Rhyme Mar 28, 2024 @ 7:42pm 
Originally posted by Korintheblack:
Originally posted by AnxiousBlue:
So it would be enough to just make players capable of playing as a character that has Vampire Hunter capabilities but nothing else changed from the general gameplay?
Nothing else would need to be.

Just... let us play as vampire hunters, give us appropriate and similar ways to unlock abilities and boom. You got a playable race.
If I wanted a choice of playable races, I'd play WoW or BG3. It's fine as is.
Machine Spirit Mar 29, 2024 @ 4:10am 
This is just a boss fight. If they introduced playable vampire hunters they would need a different campaign, bosses, magic, different mechanics and a new tile set. That is a ton of work.
PETER Mar 29, 2024 @ 5:02am 
It would be cool if players could opt to play as a human hunter and invade a server (much like dark souls) and fight PC vampires. having an incentive behind some form of reward (for both players depending on who wins) would also be very cool.

Could be triggered via a aggression meter from nearby factions or villages when a vampire plunders them to much. I am in agreement that having a reason to pvp is more vital than just "red/dead loot stuff". Just look at helldivers 2, killing bots/bugs would be boring if not for being a part of something bigger than yourself via the Game Master and the global community goals.

Just some ideas.
AnxiousBlue Mar 29, 2024 @ 1:02pm 
Originally posted by Korintheblack:
Originally posted by AnxiousBlue:
So it would be enough to just make players capable of playing as a character that has Vampire Hunter capabilities but nothing else changed from the general gameplay?
Nothing else would need to be.

Just... let us play as vampire hunters, give us appropriate and similar ways to unlock abilities and boom. You got a playable race.
So a vampire slayer that is also working on building a vampire castle?

Sorry if I'm interrupting this weird back and forth fight you two are having
Korintheblack Mar 29, 2024 @ 1:25pm 
Originally posted by AnxiousBlue:
Originally posted by Korintheblack:
Nothing else would need to be.

Just... let us play as vampire hunters, give us appropriate and similar ways to unlock abilities and boom. You got a playable race.
So a vampire slayer that is also working on building a vampire castle?

Sorry if I'm interrupting this weird back and forth fight you two are having
I dont think much would be different concerning base building aside from aesthetics.
Smug Kot Mar 29, 2024 @ 1:50pm 
just roleplay as one and go to pvp LMAO, OP obviously has no idea about pvp or what pvpers wants anyway.
Last edited by Smug Kot; Mar 29, 2024 @ 1:51pm
Korintheblack Mar 29, 2024 @ 5:04pm 
Originally posted by Smug Kot:
just roleplay as one and go to pvp LMAO, OP obviously has no idea about pvp or what pvpers wants anyway.
Im a pvper. I want to hunt vampires.

Sooo... kinda do know what i want.
galacticcorgi Mar 30, 2024 @ 6:45am 
Okay, so. What are the weaknesses of humans? Vampires can't touch silver, are affected by garlic, and burn in the sun. So what? Vampire hunters get none of that. They get free reign, day and night. How is that fair? Also, half the bosses in the game would be ON YOUR SIDE. Why would you be killing Tristan and Jade? What about the Overseer, or the Brightarcher? What about Chrstina? Do they get their own set of bosses for some reason? Congrats, you're not asking for a small amount of work. You just wanna wave your e-peen around.

Nevermind that, according to you, BG3 should also add Soulslike mechanics just because fans might want it.
Last edited by galacticcorgi; Mar 30, 2024 @ 6:47am
Korintheblack Mar 30, 2024 @ 7:32am 
Originally posted by galacticcorgi:
Okay, so. What are the weaknesses of humans? Vampires can't touch silver, are affected by garlic, and burn in the sun. So what? Vampire hunters get none of that. They get free reign, day and night. How is that fair? Also, half the bosses in the game would be ON YOUR SIDE. Why would you be killing Tristan and Jade? What about the Overseer, or the Brightarcher? What about Chrstina? Do they get their own set of bosses for some reason? Congrats, you're not asking for a small amount of work. You just wanna wave your e-peen around.

Nevermind that, according to you, BG3 should also add Soulslike mechanics just because fans might want it.

Okay? You kill vampire and monster bosses. Humans can kill human bosses.

And even if new bosses were added, holy crap thats more stuff to play with that for some reason you think "more is less. More = bad".

What an absolutely idiotic way of thinking.
Kai_27- Mar 30, 2024 @ 8:39am 
Originally posted by Korintheblack:
Originally posted by galacticcorgi:
Okay, so. What are the weaknesses of humans? Vampires can't touch silver, are affected by garlic, and burn in the sun. So what? Vampire hunters get none of that. They get free reign, day and night. How is that fair? Also, half the bosses in the game would be ON YOUR SIDE. Why would you be killing Tristan and Jade? What about the Overseer, or the Brightarcher? What about Chrstina? Do they get their own set of bosses for some reason? Congrats, you're not asking for a small amount of work. You just wanna wave your e-peen around.

Nevermind that, according to you, BG3 should also add Soulslike mechanics just because fans might want it.

Okay? You kill vampire and monster bosses. Humans can kill human bosses.

And even if new bosses were added, holy crap thats more stuff to play with that for some reason you think "more is less. More = bad".

What an absolutely idiotic way of thinking.

Your essentially asking for "V Rising 2" with the amount of extra work it would take to introduce vampire hunters, as they would need:

- Different aesthetics on a lot of the base building stuff (especially all of the decorations)
- An almost complete set of new bosses (some would still work, but alot of them would actually be friendly with you)
- A whole new set of abilities that are all thematic and make sense
- Arguably would need Vampire AI to be added, as otherwise they would be a MP only thing
- Arguably whole new regions with those Vampire AI in for you to fight
- A reason to fight the militia, army and trancendum, who should by all accounts be friendly with the hunters (Bandits would still be fair game, as would the inhabitants of the cursed woods)
- and probably a lot more I cant think of off the top of my head.

What your asking for is genuinely a GOOD idea, and I think it could actually be a lot of fun if done well... but I don't think you've fully grasped just how much work it would actually take to implement in a way that made sense. Its genuinely in the realms of a new game entirely with how much it would take to introduce, as EVERYTHING in the game has been done with the fact that your playing an evil vampire that the entire populace hates, and wants to have complete control of the country, to the point where they will even fight other vampires whom they consider nothing more than rivals to that goal.
Last edited by Kai_27-; Mar 30, 2024 @ 8:41am
Korintheblack Mar 30, 2024 @ 9:59am 
Originally posted by Kai_27-:
Originally posted by Korintheblack:


Okay? You kill vampire and monster bosses. Humans can kill human bosses.

And even if new bosses were added, holy crap thats more stuff to play with that for some reason you think "more is less. More = bad".

What an absolutely idiotic way of thinking.

Your essentially asking for "V Rising 2" with the amount of extra work it would take to introduce vampire hunters, as they would need:

- Different aesthetics on a lot of the base building stuff (especially all of the decorations)
- An almost complete set of new bosses (some would still work, but alot of them would actually be friendly with you)
- A whole new set of abilities that are all thematic and make sense
- Arguably would need Vampire AI to be added, as otherwise they would be a MP only thing
- Arguably whole new regions with those Vampire AI in for you to fight
- A reason to fight the militia, army and trancendum, who should by all accounts be friendly with the hunters (Bandits would still be fair game, as would the inhabitants of the cursed woods)
- and probably a lot more I cant think of off the top of my head.

What your asking for is genuinely a GOOD idea, and I think it could actually be a lot of fun if done well... but I don't think you've fully grasped just how much work it would actually take to implement in a way that made sense. Its genuinely in the realms of a new game entirely with how much it would take to introduce, as EVERYTHING in the game has been done with the fact that your playing an evil vampire that the entire populace hates, and wants to have complete control of the country, to the point where they will even fight other vampires whom they consider nothing more than rivals to that goal.
I do grasp how much work it would be.

Its completely do-able in a future DLC. Doesnt require an entirely new game to introduce some aesthetic changes, bosses and re-themed skilltrees with some unique flavor added for human players.
AnxiousBlue Mar 30, 2024 @ 10:17am 
Originally posted by Korintheblack:
Originally posted by AnxiousBlue:
So a vampire slayer that is also working on building a vampire castle?

Sorry if I'm interrupting this weird back and forth fight you two are having
I dont think much would be different concerning base building aside from aesthetics.
Sounds a bit lazy then.
Korintheblack Mar 30, 2024 @ 10:33am 
Originally posted by AnxiousBlue:
Originally posted by Korintheblack:
I dont think much would be different concerning base building aside from aesthetics.
Sounds a bit lazy then.
Its either "too much work" or "a bit lazy".

Make up your mind.
Kai_27- Mar 30, 2024 @ 10:34am 
Originally posted by Korintheblack:
I do grasp how much work it would be.

Its completely do-able in a future DLC. Doesnt require an entirely new game to introduce some aesthetic changes, bosses and re-themed skilltrees with some unique flavor added for human players.

But why would the hunters fight the existing factions?

Also the map is already pretty heavily populated with bosses that you would potentially need to add new areas just to have space for the new bosses, or otherwise you wouldn't be able to walk 10 feet without bumping into one. (Doubly so for vampires, who would likely still be hostile to the new bosses as they are with other players)

You want hunters for the thematic sense in PVP - but surely you would ALSO want an equally strong thematic consistency for everything else in the game? You cant JUST add a few bosses & skills for hunters and keep everything else the same, as it wouldn't really work... plus alot of the skills for hunters would likely just end up as reskins of the vampire stuff (though probably with technology rather than magic?), as most avenues are already covered in the existing skills

If its not done "properly" then its not worth them doing at all, as people would just say its a half-assed attempt and doesn't really fit into the game, which it wouldn't if done poorly. Again, I'm not saying it wont work, or can never work - but it has to be done properly for it to work.

Out of curiosity (and in the interest of keeping the discussion moving in a constructive direction) - what sorts of mechanics would you want to see the hunters have?

For example what would you replace blood types with? Or what weaknesses might they have so that they weren't just stronger than the vampires? (remember the hunters should theoretically be able to use things like garlic & silver to their advantage)
Last edited by Kai_27-; Mar 30, 2024 @ 10:34am
Korintheblack Mar 30, 2024 @ 11:00am 
Originally posted by Kai_27-:
Originally posted by Korintheblack:
I do grasp how much work it would be.

Its completely do-able in a future DLC. Doesnt require an entirely new game to introduce some aesthetic changes, bosses and re-themed skilltrees with some unique flavor added for human players.

But why would the hunters fight the existing factions?

Also the map is already pretty heavily populated with bosses that you would potentially need to add new areas just to have space for the new bosses, or otherwise you wouldn't be able to walk 10 feet without bumping into one. (Doubly so for vampires, who would likely still be hostile to the new bosses as they are with other players)

You want hunters for the thematic sense in PVP - but surely you would ALSO want an equally strong thematic consistency for everything else in the game? You cant JUST add a few bosses & skills for hunters and keep everything else the same, as it wouldn't really work... plus alot of the skills for hunters would likely just end up as reskins of the vampire stuff (though probably with technology rather than magic?), as most avenues are already covered in the existing skills

If its not done "properly" then its not worth them doing at all, as people would just say its a half-assed attempt and doesn't really fit into the game, which it wouldn't if done poorly. Again, I'm not saying it wont work, or can never work - but it has to be done properly for it to work.

Out of curiosity (and in the interest of keeping the discussion moving in a constructive direction) - what sorts of mechanics would you want to see the hunters have?

For example what would you replace blood types with? Or what weaknesses might they have so that they weren't just stronger than the vampires? (remember the hunters should theoretically be able to use things like garlic & silver to their advantage)

Humans can fight potentially everything in the map currently with little to no explanation. Clergy going insane or fanatical and need to be purged, fellow hunters going nuts and attacking anything that passes by, etc.

Map is being expanded in 1.0. This can be done in a future DLC to give more places for monsters and baddies.

Right, humans would need to rely mostly on tech, necromancy, or holy/fire magics. Theres 3 skill trees right there.

An interesting mechanic i think would be randomized blood types for human hunters with a possible alchemical solution down your tech tree if you wanted to change it later to focus on a particular build.

Minions could be "tamed" with money for mercenaries/bandits or standing with the Church.

Humans should be inherently weaker than vampires. Gear should eventually cover these weaknesses as vampire equipment does for them. Hunters should focus on controlling the field with tech and trap abilities, holy/fire would be high dps nuking, and necromancy does... necromancy things, just more minion focused like summoning a bunch of stuff and buffing them with some other tidbits here and there.
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Date Posted: Mar 26, 2024 @ 11:21pm
Posts: 61