V Rising

V Rising

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Drogash May 5, 2024 @ 7:00am
So 1.0 removed the best part of this game?
So i hear they are removing the best part about this game, and that is the Megaman System,
What is the Megaman system you wonder,
Its when you Kill a boss and Learn a New Ability from that boss,

This is the best thing ever about Megaman X you kill a boss and steal hes ability,
and thats why i really loved V rising is because it reminds me of Megaman X alot, when fighting bosses,

But now in 1.0 i hear you can just pick what ever spell you want now and dont have to kill the hard bosses to unlock the better spells anymore, this is sad
Last edited by Drogash; May 5, 2024 @ 12:46pm
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Showing 1-15 of 54 comments
Yumeko May 5, 2024 @ 7:03am 
"dont have to kill bosses to unlock spells anymore"

Give the dev blog another read.
Drogash May 5, 2024 @ 7:04am 
Originally posted by Kebabmix:
"dont have to kill bosses to unlock spells anymore"

Give the dev blog another read.

how about you read what i just said ,
Suzaku May 5, 2024 @ 7:04am 
From what I've read, you'll still have to kill bosses, but you get a resource instead that is used to unlock spells. This gives you greater flexibility so you can learn what you want (with some limitations) instead of being forced to wait until you're strong enough to get to the boss that has the spell you desire.
Drogash May 5, 2024 @ 7:05am 
Originally posted by Todokoro:
how do you know this?

youtube videos people all ready playing 1.0 and talking about it
Akulvo May 5, 2024 @ 7:05am 
From what I've heard, you're still quite limited in what you can pick. For instance, you kill a frost boss to get a frost spell point to get a frost spell, a storm boss for a storm spell point for a storm spell, etc etc. These spell points will also have different tiers. Such as a normal point and an ultimate point, so you can't kill lidia and immediately get Merciless Charge for instance. You'd still have to kill Quincy, but now you'd have the choice between the charge or the barrage.

I think it helps the early game out a lot, giving players the options to diversify themselves from each other in the low levels, as opposed to everyone at level 20-30 running the same exact builds.
Drogash May 5, 2024 @ 7:08am 
Originally posted by MrTinySpoon:
From what I've heard, you're still quite limited in what you can pick. For instance, you kill a frost boss to get a frost spell point to get a frost spell, a storm boss for a storm spell point for a storm spell, etc etc. These spell points will also have different tiers. Such as a normal point and an ultimate point, so you can't kill lidia and immediately get Merciless Charge for instance. You'd still have to kill Quincy, but now you'd have the choice between the charge or the barrage.

I think it helps the early game out a lot, giving players the options to diversify themselves from each other in the low levels, as opposed to everyone at level 20-30 running the same exact builds.


okay thats pretty neat, does this mean we can farm the same boss over and over then ?
Akulvo May 5, 2024 @ 7:11am 
Originally posted by Drogash:
Originally posted by MrTinySpoon:
From what I've heard, you're still quite limited in what you can pick. For instance, you kill a frost boss to get a frost spell point to get a frost spell, a storm boss for a storm spell point for a storm spell, etc etc. These spell points will also have different tiers. Such as a normal point and an ultimate point, so you can't kill lidia and immediately get Merciless Charge for instance. You'd still have to kill Quincy, but now you'd have the choice between the charge or the barrage.

I think it helps the early game out a lot, giving players the options to diversify themselves from each other in the low levels, as opposed to everyone at level 20-30 running the same exact builds.


okay thats pretty neat, does this mean we can farm the same boss over and over then ?
I highly doubt it, you'll most likely get the reward for the 1st time you kill them. I can't imagine they'd stray too far from their current method
Drogash May 5, 2024 @ 7:12am 
Originally posted by MrTinySpoon:
Originally posted by Drogash:


okay thats pretty neat, does this mean we can farm the same boss over and over then ?
I highly doubt it, you'll most likely get the reward for the 1st time you kill them. I can't imagine they'd stray too far from their current method

yeah that would be little OP farming easy bosses for spells
Smug Kot May 5, 2024 @ 7:41am 
you get skill point instead, since "megaman progression" is dumb linear, and destroy build freedom by locking skills until very late-game.
Drogash May 5, 2024 @ 7:42am 
2
Originally posted by Smug Kot:
you get skill point instead, since "megaman progression" is dumb linear, and destroy build freedom by locking skills until very late-game.

?? called get Gud, you can kill lvl 40 bosses at lvl 20 called get gud to unlock better spells
Suzaku May 5, 2024 @ 7:43am 
Originally posted by Drogash:
?? called get Gud, you can kill lvl 40 bosses at lvl 20 called get gud to unlock better spells
In before "Dracula, frailed blood, no hit, claws only" videos.
Drogash May 5, 2024 @ 7:49am 
Originally posted by Suzaku:
Originally posted by Drogash:
?? called get Gud, you can kill lvl 40 bosses at lvl 20 called get gud to unlock better spells
In before "Dracula, frailed blood, no hit, claws only" videos.

I always wanted claws to be a weapon type in V rising

all you need is 2 Counter-attack spells and every boss is easy,

but fighting him without any spells might be really hard
DarkonFullPower May 5, 2024 @ 10:41am 
For a "one and done" player, the Megaman-style of spell acquisition was certainly fine and flavorful.

But V Rising is fundamentally a reset-based game, where you restart and play all over again every 1-6 months.

The static spell progression was one of the biggest obstacles to player retention after a reset. Game felt way too much the same every run.

Having the bosses give randomized spells was tried, but not universally enjoyed.

And thus here we are now. Bosses now give "points", which you spend to get a spell of your choosing. (Prob other rule limits on the system. We'll know on the 8th.)

Adding value to doing a second run is mission-critical for a reset-based game. If that means the fun but stagnt "Megamaning" had to go, then so be it.
TheS1X May 5, 2024 @ 10:56am 
Bosses are in categories and if you kill a boss, you will get a point and if enough points you can unlock spells. So, it's just less linear and players have more choice how they get to the endgame.
Blazii May 5, 2024 @ 12:07pm 
I never considered your argument, but now that you mention it I suppose there is something nostalgic about the "Megaman" mechanic as you put it.

I think the new system will be refreshing to try out, but perhaps there'll be a game mode/mod to revert this change?
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Date Posted: May 5, 2024 @ 7:00am
Posts: 54