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Give the dev blog another read.
how about you read what i just said ,
youtube videos people all ready playing 1.0 and talking about it
I think it helps the early game out a lot, giving players the options to diversify themselves from each other in the low levels, as opposed to everyone at level 20-30 running the same exact builds.
okay thats pretty neat, does this mean we can farm the same boss over and over then ?
yeah that would be little OP farming easy bosses for spells
?? called get Gud, you can kill lvl 40 bosses at lvl 20 called get gud to unlock better spells
I always wanted claws to be a weapon type in V rising
all you need is 2 Counter-attack spells and every boss is easy,
but fighting him without any spells might be really hard
But V Rising is fundamentally a reset-based game, where you restart and play all over again every 1-6 months.
The static spell progression was one of the biggest obstacles to player retention after a reset. Game felt way too much the same every run.
Having the bosses give randomized spells was tried, but not universally enjoyed.
And thus here we are now. Bosses now give "points", which you spend to get a spell of your choosing. (Prob other rule limits on the system. We'll know on the 8th.)
Adding value to doing a second run is mission-critical for a reset-based game. If that means the fun but stagnt "Megamaning" had to go, then so be it.
I think the new system will be refreshing to try out, but perhaps there'll be a game mode/mod to revert this change?