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There's a lot of options you can set for your server. Including disabling things you don't want to deal with. The game is as difficult or grindy as you want it to be.
When you play solo and don't want other players to come across you, you can just launch your own server locally with your own set of rules.
You can turn the game into any kinds of isometric-like games depending on the settings you select as you can change the enemies and/or boss (V-Blood) HP and damages, your own HP and damages, the decay of your bases how fast days and nights last, etc.
With your own server, time only flows when your server is up (when you're playing) so buildings don't decay when you're not playing (unless you run your server constantly on a separate machine, but the game has an option to launch the server AND join your character at the same time in a single client) If you reduce the decay rate of the server to the minimum, a single stack of blood can last around 27 real days (~648 hours).
If you join any server, times flows constantly even when you're not playing. Building decays still exists, but varies depending on the server's difficulty or custom settings. Usually, from what I have seen, PVE server (no friendly damage) usually allow 3.5-4 real days per full stack blood in the blood altar of a castle before it runs dry. While, early on, blood might feel restricted to get, after a few hours and upgrading your equipment, you'll get stacks upon stacks easily. The more stack you put (and can put as you upgrade your castle) in the altar, the longer it will stay around.
If you wonder why the decay mecanism is in the game, that's due to the restricted amount of locations and amount of available official servers. If a player stop playing for weeks, it's obviously bad that new players might be out of option as to where to put their castle. Hence, the decay system makes it possible for abandoned castle to be taken over by new players.
Even if a castle is decaying (out of blood), as long as it's not a PVP server, nobody can take over the castle until the altar is reachable, hence large/big castle can last up to a few days even once try as walls will take chip damage over times, but that doesn't means it will open a path to the altar right away.
I might even boot it up again when the update hits, who knows after a year of extra stuff it might be more enjoyable for me.
Thanks for the reply, I think im going to buy this!
You can simply turn this off in your game. It has TONS of options. If you play on an official server though then you are bound by their settings.
I have almost 550 hours in this game.. none of that was solo really but it was PVE with friends and this is easily one of my top games ever played.
If it didn't hold your attention a year ago I doubt it will when 1.0 drops.
They aren't changing like the way the game plays or anything.. they are adding a new zone.. a final boss.. a handful of other bosses and enemies.. etc. They are changing 1 or 2 core mechanics but that should not affect game-play very much at all. I got about 75 hours out of this game the first time it came out. Since then I've tacked on another 475.
Hopefully you come back and like it this time though but I wouldn't be surprised if you didn't since it didn't do much for you the first time around.