Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You mention brutal tuning is needed-- i respect that you can even play on brutal lol. Personally i am NOT good, i KNOW i am not good, so i play on normal difficulty.... and i was unable to beat this guy solo and enlisted a buddy to come help that was able to down him after just a few tries... except with the 2 of us it got even harder with the scaling... Boss threat is all over the place and he can be whacking one of us and suddenly 180 to slam someone else then go right back to the first guy... so dumb. We called in a 3rd buddy who is actually really good at these games and it went so smooth i felt really lame.... shrug.
There are people that like cheese... and i do too, on crackers... and for all the hours i have in elden ring i feel like the bosses (and dodging) are far more tuned there than on V rising -- or at least more predicable after the first few attempts. This boss is just a cancer.
actually I dont play on brutal. All the tuning here is for normal. I specified keeping brutal the same since ppl who play there tend to not have an issue, but a few of these ideas, like the no disapearing and the non-follow vortex, could apply there, I just am not qualified to suggest brutal tweaks
its already easy to turn off the generators, but its annoying to have to do constantly. It also causes an issue where sometimes, if you dont dodge the grab, you get thrown into a beam and the fight is essentially over. This is what I mean by the fight being a crapshoot, sometimes easy sometimes impossible. Being able to eventually (even if its not first hit) remove them would again just make it less irritating
It really isn't, and you really are, obviously.
This would be a great addition for Relaxed difficulty. But no, you cannot cheese the fight to start that way on all difficulties, and knowing how to do that on lower difficulties is game knowledge and worth preserving.
Obviously a bad idea. Identical to removing the generators entirely, in practice.
They do.
It's a tall cathedral. There's obviously room for him at the top of it.
Secondly, him still being there would make an already challenging phase more difficult.
You seem to be referring to bosses like Solarus. Who don't summon one randomly moving vortex. They summon like 5. If Adam did that you'd be even more upset.
They obviously do.
False dichotomy. You're attempting to reduce needing to learn less and dodge less to "do I have to learn literally anything or do I have to learn literally nothing". Very low-intellect argument.
1) No, Drac really hasn't.
2) B got nerfed so A must be overtuned is a braindead deduction.
Your participation is not required in mocking your terrible opinions on the game.
You don't need to dodge the grab. The grab is TRIVIAL to outwalk, proof:
https://www.youtube.com/watch?v=d-003pFARyI
I've beaten Adam During Gloomrot and Here now at 1.0 in Brutal and there was little difference in the fight.
So the Generators have a shield and can't be disabled right away, oh no. That's super hard. so you'll have to fight in close quarters for a bit, big deal. I don't have any idea how people beat Henry who has a much tinier arena is pretty much the same thing. The Lightning Bolts that get called down come down faster, probably, but there are ways to avoid that.
Adam doesn't need Tuning, He's fine the way he is. Whether I'm fighting him with Range or Melee he's completely doable. The only thing I don't think i've tried is spell casting, but that's a boring way to fight. Spells are just meh too me.
Then again, I thought Solarus The Immaculate was tough till I finally beat him after dying so many times.
You have missed my fundamental issue. My problem is not that he's too hard. I enjoy the challenge. He's different from the other bosses in that you mostly outwalk him instead of using veils. My issue is that I'd like the fight to focus MORE on that and less on ♥♥♥♥♥♥ area denial. Perfect placement walking around an aggressive and multi-paced boss is great. Area denial less so.
Also player summons drawing too little aggro is a common game problem so perhaps I overfocused on that cause it annoys me personally.
Lastly, note that I remain civil with you despite your vitriol. I'm not here to sling ♥♥♥♥ with strangers, I'm here to trade ideas. Im willing to be wrong. You sound like a child. Do better.
As for Dracula within the first 3 hotfixes since release from early access Dracula got rebalanced twice. Go check the patch notes
Exactly. Solaris is hard, but at least for me it never felt bs. Adam I just knuckled down and got it over with, despite how much i do enjoy his uniqueness, Solaris was a blast. Great fun.
What I wanna figure out is the difference. Maybe I just need to try more spell combos who knows
I just traveled to Dracula's castle the other night to use the key amulet for the first time. Went through the portal rift and turned back around. I'm sure it'll be fun.
They make it look easy and keep their cool. But when you're in the driver's seat and everything is coming at you at once, I had to see what others are doing to prevent less damage. I'll get him. Just going to take a minute. And by a minute, I mean probably another 60 deaths. lol And that's with watching the videos of Adam.