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This is not your typical dodge-spam action game. You have many options. Use them all and you'll be untouchable.
You can't dodge most attacks from active enemies, or enemies attacking by area, because the character is too slow, perhaps the player is the slowest character in the game, to move out of the attack zone.
Active skills can be used, but they too have a time limit, which is not enough to parry the attacks of bosses who use their skills rendlessly constantly jumping, depending on the boss.
Feeding on enemies in the middle of combat sounds very interesting, if only those enemies didn't deal damage to the player that the player can only dream of with their pathetic equipment.
I noticed that this isn't your typical dodge-and-dash action game. It's a turn based game where there is a skill cooldown time only for the player.
Octavius is a boss that spawns archers and consistently attacks you via sword attacks. You can either dodge the archers, and focus on them... or ignore the archers and dodge them as well as dodging the boss.
This quickly drains your dodges even if you use counters and weapons to travel. What ever you do to minimise damage will come at the cost of dealing damage and you will basically have your health run down until he does the whirlwind which has no warning, a massive AOE... travels faster than you and can navigate around to hit you with the only thing you can do is use the door ways to cheese him.
This is horrible game design. It is done to facilitate Co-op play at the cost of Solo play.
And to add to the point of the progression: Levels 40-60 are completely arbitrary... you are unlocking hedges and hanging mirrors as a reward with like a jewel cutting table that allows you to turn crude gems into regular... despite the fact that farming regular gems is easier.
It literally gives you NOTHING useful to kill the further bosses, its like the bright archer drops a holy resistance so you can kill the Shepard... that rewards you with useless items ultimately.
The astral forge and radium is the next tier and nothing helps you get there... The only way to defeat bosses at this point is to Co-op them to mitigate the damage and regain dodges.
When i defeated octavius with a friend... I didn't feel good about it... the amount of balancing they did to make it a challenge to Co-op completely ruins Solo. If they want it to be fair... solo players should get 4 second dash cooldown... because the only reason its feasible in Co-op is becasue your doubling the amount of dodges you can do and you can have 1 focus the archers whilst the other attacks the boss. I felt like I was cheesed by the boss and It was unfair due to the aim to make it co-op.
The game is so stupidly difficult to solo and the rewards are just uninspiring.
Observe, learn, adapt. Take responsibility for your actions and you'll control the fight. Assume the game is unfair and you'll just get run over, and over, and over.
Tristam is hard though, even with two counters i struggled to get used to the moveset and his extremely aggressive nature.
But yea instead of thinking how you could improve you blame the game for being bad while you are the one who is bad at the game and probably ignores core mechanics.
Having said that, you can adjust the difficulty settings so that you can almost face tank any boss in the game as long as you have geared up. And there is no shame in that if you just want to play to have fun.
Are we reading the same comments?
The only comments that specifically highlighted the need to use specific counters were in relation to Brutal. And yeah, if you're playing that, you probably do just need to git gud.
Everything else is telling the OP that the "dash" ability is not the only way to avoid an attack, and that you are going to be punished for picking two skills you liked 30 minutes into the game, and never, ever changing them, no matter what.
That isn't research or min/maxing.
1: The removal of shard power ups for a amulet that cannot be used to transport is a step in wrong direction & is not a QoL feature, I request that this be reverted to how it was before.
2: To maybe consider the addition a feature to subdue creatures like the wolves or bears into your arsenal to be able hold them in stables to feed and experiment on to mutate them into slightly more powerful mutant beasts to be used in battles with a risk that if they die, you can always subdue more and in process of mutating them that you may lose them like you with your prisoners when trying to raise their blood quality,
3: The ability to kidnap cultist to use as prisoner/blood bags or convert them to vampire thralls. also any gear attached to your thralls, changes their appearance making more unique .
Just some things to consider as am addition to an otherwise brilliant game, cheers