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I never repair my gears at all until like merciless iron tier since I got to change them so fast.
And by that points you should be well established enough to maintain your current gears without too much issue.
Btw dying will reduce both your gears and blood durability so if it come to it, just run away.
I am not max lvl yet, but at this point I agree.
Once I reach max level things might slow down that repairing becomes a non-issue though.
Thing is the repair cost is actually really low if you're bothering to keep up your supplies.. if you're just murdering everything without looting then yeah I guess the cost is going to be high for you.. but who plays games that way?
It could be a lot worse frankly, and I think the game intentionally went back to certain roots of how games used to be albeit in a "light mode" way, that I personally appreciate...but...that's me.
There is no reason to try and make it harder for people to use good equipment because the game is straightforward in terms of progress. There is no economy that you need to siphon money out of. There is no narrative reason for durability loss and the survival elements of V Rising are so far removed from grounded survival games that you can't make that argument either. It's just a completely redundant mechanic that forces you into doing busy work, it's bad.
Every point you've made makes little to no sense.
note that I didn't even mention durability, or how you have 4 pieces of armor, a weapon and an amulet to repair. I think the game is more than covered on the punishment for death aspect.
"Death_DurabilityFactorLoss": 0.0,
"DurabilityDrainModifier" : 0.0,
I have seen dozens of the blue weapons and technically also orange weapons (even though I've never owned one of those myself). I am also not struggling with the game, quite the opposite actually. I was talking about other people who keep dying while learning boss patterns or general mechanics of the game when making that point.
What's your point here even? You can't just come at me, make assumptions and then say my arguments hold no weight. Give me some valid counter arguments or criticize my points directly instead of just saying "you're wrong lol". This is not how you have a discussion.
You want valid points that counter you? You're saying durability of equipment makes absolutely no sense because you compared it to completely different genres. Why not compare it to other survival games? Oh wait you can't cause they all have durability systems. Why? Because it adds to realism and gives something you have to worry about.
If durability didn't exist on here you could just zerg rush anything you want cause you don't lose durability or have any death penalty really aside from losing resources which you likely don't even have on you anyway. Without it, you'd have no incentive to improve yourself and stop dying so much. If you're dying so much you're repairing your gear constantly and hemorrhaging resources then that means you need to take a step back and reevaluate your gear and build. Without that durability penalty people wouldn't do that. They'd just keep throwing themselves at the enemy.
If you want a proper discussion by the way start with yourself. I can have a discussion it seems like you are the one that can't.