V Rising

V Rising

View Stats:
This topic has been locked
Mr.Vortex May 15, 2024 @ 9:13am
Durability is overk!ll?
anyone else feel like repair costs//durability dmg is a lil bit overkill? feels like weapons and armour last barely a day of fighting//grinding w/o even dying in pvp
< >
Showing 1-15 of 22 comments
Eventide May 15, 2024 @ 9:17am 
What game are you playing? I've only repaired equipment like.. 3 times.. I usually end up creating an entirely new set before I need to repair anything. I've put like 50 hours in the game since the update on one server with standard settings.
Zentun May 15, 2024 @ 9:24am 
The more you die the more you will need to repair your gear, i think i have repaired my gear only once in this playthrough, i really dislike gear durability in games, it brings nothing positive to the game.
Meowser May 15, 2024 @ 9:25am 
If you're playing on a private server or solo, just go into the settings and turn the loss down to zero. no reason to have it active in PvE.
Mightylink May 15, 2024 @ 9:30am 
All these settings can be changed in advanced settings. Death durability loss should be already off in Normal PvE.
Chaos May 15, 2024 @ 9:33am 
How?
I never repair my gears at all until like merciless iron tier since I got to change them so fast.
And by that points you should be well established enough to maintain your current gears without too much issue.

Btw dying will reduce both your gears and blood durability so if it come to it, just run away.
Mikail May 15, 2024 @ 9:41am 
Got endgame gear and i repair that once, you need to stop dying my man.
765 May 15, 2024 @ 9:49am 
Originally posted by CROSSMYHEART:
anyone else feel like repair costs//durability dmg is a lil bit overkill? feels like weapons and armour last barely a day of fighting//grinding w/o even dying in pvp

I am not max lvl yet, but at this point I agree.

Once I reach max level things might slow down that repairing becomes a non-issue though.
Eventide May 15, 2024 @ 10:49am 
Originally posted by 765:
Originally posted by CROSSMYHEART:
anyone else feel like repair costs//durability dmg is a lil bit overkill? feels like weapons and armour last barely a day of fighting//grinding w/o even dying in pvp

I am not max lvl yet, but at this point I agree.

Once I reach max level things might slow down that repairing becomes a non-issue though.
Hilariously you have that completely backwards. You don't repair often early game cause you're constantly getting new gear. It's end game that you start repairing more cause you're sticking to the same gear.

Thing is the repair cost is actually really low if you're bothering to keep up your supplies.. if you're just murdering everything without looting then yeah I guess the cost is going to be high for you.. but who plays games that way?
Aetemes May 15, 2024 @ 10:56am 
I personally think it is a needed "hassle", to deter players from just throwing themselves to death, that "aww man I don't want to die too much and have to fix this crap" is a decent enough "keep you on edge" thing.

It could be a lot worse frankly, and I think the game intentionally went back to certain roots of how games used to be albeit in a "light mode" way, that I personally appreciate...but...that's me.
Monarch May 15, 2024 @ 3:07pm 
Completely agree that durability is utterly misplaced in this game and works completely against the game design / gameplay loop. Durability in games like Minecraft makes sense because you don't want someone to abuse their enchanted diamond pickaxe forever, durability in MMOs makes sense because you want to siphon money out of the economy, weapon durability in games like S.T.A.L.K.E.R. or Fallout serves a narrative purpose and reinforces the survival aspects of the game, durability in this game serves absolutely no purpose other than making the game harder for people struggling already anyway.
There is no reason to try and make it harder for people to use good equipment because the game is straightforward in terms of progress. There is no economy that you need to siphon money out of. There is no narrative reason for durability loss and the survival elements of V Rising are so far removed from grounded survival games that you can't make that argument either. It's just a completely redundant mechanic that forces you into doing busy work, it's bad.
Eventide May 15, 2024 @ 4:10pm 
Originally posted by Monarch:
Completely agree that durability is utterly misplaced in this game and works completely against the game design / gameplay loop. Durability in games like Minecraft makes sense because you don't want someone to abuse their enchanted diamond pickaxe forever, durability in MMOs makes sense because you want to siphon money out of the economy, weapon durability in games like S.T.A.L.K.E.R. or Fallout serves a narrative purpose and reinforces the survival aspects of the game, durability in this game serves absolutely no purpose other than making the game harder for people struggling already anyway.
There is no reason to try and make it harder for people to use good equipment because the game is straightforward in terms of progress. There is no economy that you need to siphon money out of. There is no narrative reason for durability loss and the survival elements of V Rising are so far removed from grounded survival games that you can't make that argument either. It's just a completely redundant mechanic that forces you into doing busy work, it's bad.
You haven't seen the blue weapons or higher yet, have you? How are you possibly struggling on this game?..

Every point you've made makes little to no sense.
Toxi May 15, 2024 @ 4:46pm 
Originally posted by Aetemes:
I personally think it is a needed "hassle", to deter players from just throwing themselves to death, that "aww man I don't want to die too much and have to fix this crap" is a decent enough "keep you on edge" thing.

It could be a lot worse frankly, and I think the game intentionally went back to certain roots of how games used to be albeit in a "light mode" way, that I personally appreciate...but...that's me.
I mean, we got more than a few punishments going on already.. The percentage of blood you lose from the death is pretty hefty, something like a fifth of it is just Poof, and having the walk back of shame which can take a couple minutes, and the night going away as you're doing all of this, which can negate more attempts with 80% of the boss arena being covered by the sun? the stuff you drop at the boss that you need to come back and pick it up?

note that I didn't even mention durability, or how you have 4 pieces of armor, a weapon and an amulet to repair. I think the game is more than covered on the punishment for death aspect.
Farsha May 15, 2024 @ 5:03pm 
if you play private game you can locate your ServerGameSettings.json and add :
"Death_DurabilityFactorLoss": 0.0,
"DurabilityDrainModifier" : 0.0,
Monarch May 16, 2024 @ 8:01am 
Originally posted by Eventide:
Originally posted by Monarch:
...
You haven't seen the blue weapons or higher yet, have you? How are you possibly struggling on this game?..

Every point you've made makes little to no sense.

I have seen dozens of the blue weapons and technically also orange weapons (even though I've never owned one of those myself). I am also not struggling with the game, quite the opposite actually. I was talking about other people who keep dying while learning boss patterns or general mechanics of the game when making that point.

What's your point here even? You can't just come at me, make assumptions and then say my arguments hold no weight. Give me some valid counter arguments or criticize my points directly instead of just saying "you're wrong lol". This is not how you have a discussion.
Eventide May 16, 2024 @ 8:08am 
Originally posted by Monarch:
Originally posted by Eventide:
You haven't seen the blue weapons or higher yet, have you? How are you possibly struggling on this game?..

Every point you've made makes little to no sense.

I have seen dozens of the blue weapons and technically also orange weapons (even though I've never owned one of those myself). I am also not struggling with the game, quite the opposite actually. I was talking about other people who keep dying while learning boss patterns or general mechanics of the game when making that point.

What's your point here even? You can't just come at me, make assumptions and then say my arguments hold no weight. Give me some valid counter arguments or criticize my points directly instead of just saying "you're wrong lol". This is not how you have a discussion.
So you didn't get the point whatsoever. Your reply was going off about how durability in Minecraft makes sense because of the enchantments and such. The ancestral weapons are the same here. There are rolls on the stats.

You want valid points that counter you? You're saying durability of equipment makes absolutely no sense because you compared it to completely different genres. Why not compare it to other survival games? Oh wait you can't cause they all have durability systems. Why? Because it adds to realism and gives something you have to worry about.

If durability didn't exist on here you could just zerg rush anything you want cause you don't lose durability or have any death penalty really aside from losing resources which you likely don't even have on you anyway. Without it, you'd have no incentive to improve yourself and stop dying so much. If you're dying so much you're repairing your gear constantly and hemorrhaging resources then that means you need to take a step back and reevaluate your gear and build. Without that durability penalty people wouldn't do that. They'd just keep throwing themselves at the enemy.

If you want a proper discussion by the way start with yourself. I can have a discussion it seems like you are the one that can't.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: May 15, 2024 @ 9:13am
Posts: 22