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U good bro?
I told you reasons why you are wrong and you said nothing about that, instead go here and rant about troilling?
Tell me, where is this "grind".
Tell me why you saying new players it will take like 70h to complete game when im on 30h and im at the end with normal settings, tell me why should you disable teleport when you missing NPC with good blood and only hurting yourself by playing like that.
Tell me, who knows more, you with 20h and still in first location or me with 120h 30h in 1.0 and im at the end, who should help new players how to play this game.
this thread will only draw attention to you and most likely get trolled, unless that is your intention to jester farm.
You are wrong here, you did not played game like you said, stop calling us trolls when you are one who doing this, you will only hurt new players and you trying to scare them because you got your personal issues with game.
You dont have to speed your craft speed bcs in late game you got upgrades for speed, you got rooms for speed.
Just tell me where is that grind when you are talking about it everywhere and you are still in first location.
Normal setting are fine, there is no grind, you can travel with horse, you dont need disable teleports bcs you missing kinda big part of the game.
You dont need tweak your DMG cuz you got blood boosts, so with them its easy walk for you and you dont have to try.
Git gud, or dont lie about this game.
If this brings out the trolls, they'll get reported, so I'm not concerned about that.
The main idea is that the rest of the community help bolster it with positive behavior rather than egotism every time someone is struggling with the game and needs help. If someone suggests difficulty level or server tweaks, it's a valid suggestion -- the same as learning how to manage the content by default is.
The problem is people are already getting trolled for their threads complaining the game is either too difficult or too grindy. It isn't necessary to hate on these people because they don't understand the game, or they don't want to give it a chance. The advice given is positive feedback -- even if it's about changing game mechanics; furthermore, when someone trolls people who try and give that advice, they're attacking the people are trying to create a better community.
If all we have is trolls playing the game, then when people new to the genre play the game for the first time, post about how hard it is for them, then all they get is ridicule instead of help.
feed...
the trolls....
I have two saves right now on this game contrary to someone who posted here.
I have a standard difficulty save, and a custom server just so I can experiment with the game and see what I can get away with. When I'm interested in the challenge, I'll play my standard save, but right now I really don't care except to sim the vampire life. I am truly enjoying myself with the game.
Edit: I was actually pretty ecstatic a developer even made a diablo-like game into a survival mechanic hack n slasher. I am really impressed how well the game play concepts fit together.
seek help, you should not get THIS MAD over someone else's opinion on a ♥♥♥♥♥♥♥ video game
the lack of self awareness is amusing
A lot of Vrising is balanced around multiplayer servers with pvp. The risk/reward balancing accounts for the threat of other players fighting you and taking your stuff.
The teleporters are the easiest example of this, you are unable to teleport with resources cause you are expected to move around with them and have the risk of meeting another hostile player. That threat does not exist on a private server (which was the topic of the person you quoted for playing "wrong"), so not being able to teleport with resources is just a waste of time in exchange of nothing.
The same can be said about resource acquisition rates and crafting speed. Basebuilding is a matter of managing your limited space to optimize base defense and efficiency, you could have 10 furnaces at full speed but that takes a lot of space. But if you don't, it takes more time to refine your resources and time is a valuable resource aswell, people will be at your door eventually and you have to be prepared.
Again, does not exist with private servers. Theres no one trying to raid you, theres no schedule, you do whathever you want. So its a waste of time.
the wonderful thing about sandbox settings is that it can be tailored to each person based on what they want from the game, and that mileage can vary wildly. Sometimes the default experience should be kept at least for the first playthrough, since people don't exactly know what they need until they experience it. But thats not the case with vrising, firstly because again, single player is not the main focus of the game and because the gameplay loops are easily identifiable early on.
This could extend much further when discussing things that don't apply for singleplayer but your ignorant replies tell me that not even this one will be productive, so i'll stop here.