V Rising

V Rising

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Mikail May 15, 2024 @ 4:43am
How to prison 100% mutant or creature?
If you cant Werewolf will it be creature in night?
If you gamble with your prisoners and house will win, will that prisoner be mutant 100% blood?
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Showing 1-12 of 12 comments
Hoshikudaki May 15, 2024 @ 4:59am 
Capture villages from werewolf village, they'll be worker in the day and creaturte at night.
So far it seems like transforming to a werewolf is a full heal
Zaladar May 15, 2024 @ 5:02am 
You can't keep mutants,they break out of the cell and you have to kill them so at best you get to eat them once. Not sure if they would get the increased blood quality tbh
Last edited by Zaladar; May 15, 2024 @ 5:02am
Mikail May 15, 2024 @ 5:04am 
Originally posted by Zaladar:
You can't keep mutants,they break out of the cell and you have to kill them so at best you get to eat them once. Not sure if they would get the increased blood quality tbh
So it look like mutant blood cant be stored, its kinda sad.
Draculin creature and mutant are not that relevant.
100% is a BS RNG mech.
I am lucky this wipe, I have a few, but I remember spending 2 days just running around on my horse.
The worst is to actively look for them. That's when you never find them.
You have to play with blood detect and keep every 100% you see.

I still think it's bs that someone can beat all the bosses and be stuck there.
Last edited by Toki's Road to 6k Elo; May 15, 2024 @ 5:50am
Mikail May 15, 2024 @ 5:30am 
Originally posted by Tokébèkssit:
Draculin creature and mutant are not that relevant.
100% creature is a BS RNG mech.
I am lucky this wipe, I have a few, but I remember spending 2 days just running around on my horse.
The worst is to actively look for them. That's when you never find them.
You have to play with blood detect and keep every 100% you see.

I still think it's bs that someone can beat all the bosses and be stuck there. RNG should not be anywhere meta/bis items.
You dont even have to blood detect all time, 90+ got red aura.
It helps a lot.
I would have missed 3 I think... out of 4.
Korintheblack May 15, 2024 @ 5:34am 
Originally posted by Tokébèkssit:
Draculin creature and mutant are not that relevant.
100% creature is a BS RNG mech.
I am lucky this wipe, I have a few, but I remember spending 2 days just running around on my horse.
The worst is to actively look for them. That's when you never find them.
You have to play with blood detect and keep every 100% you see.

I still think it's bs that someone can beat all the bosses and be stuck there. RNG should not be anywhere meta/bis items.
All the blood types are RNG. As far as im aware there are no set spawns for any.

Draculin is only good for incursion farming.
Hoshikudaki May 15, 2024 @ 5:48am 
The only other way to have a 100% mutant on hand is to sacrifice a 100% with gruel then drain the blood of the resulting mutant.
Zaukodar May 15, 2024 @ 5:54am 
You cannot imprison enemies with mutant blood as they are considered too feral for imprisonment. The closest you can get is finding a high-quality enemy with some other blood, capturing them, and then feeding them irradiant gruel until they transform into a mutant. You'll have to kill them on the spot but it will be high-quality mutant blood.

The only way to secure creature blood is to go to the werewolf village (Dunley Farmlands, northeast corner) and imprison a villager while it is still daylight. In prison these villagers will give worker blood during the daytime but remain caged at night even after they transform into werewolves, which will change their blood type to creature at the same quality.

Finding 100% blood quality of any type is RNG: any enemy that spawns has a very, very low chance to spawn with blood at or above 90% (visible to the naked eye with a red aura) and an even lower chance to spawn at 100%. If you're not finding the blood quality you want you will need to slaughter enemies so they respawn at the blood quality you want.
Last edited by Zaukodar; May 15, 2024 @ 5:54am
CephalonLewd May 20, 2024 @ 9:32am 
Originally posted by Zaukodar:
You cannot imprison enemies with mutant blood as they are considered too feral for imprisonment. The closest you can get is finding a high-quality enemy with some other blood, capturing them, and then feeding them irradiant gruel until they transform into a mutant. You'll have to kill them on the spot but it will be high-quality mutant blood.

The only way to secure creature blood is to go to the werewolf village (Dunley Farmlands, northeast corner) and imprison a villager while it is still daylight. In prison these villagers will give worker blood during the daytime but remain caged at night even after they transform into werewolves, which will change their blood type to creature at the same quality.

Finding 100% blood quality of any type is RNG: any enemy that spawns has a very, very low chance to spawn with blood at or above 90% (visible to the naked eye with a red aura) and an even lower chance to spawn at 100%. If you're not finding the blood quality you want you will need to slaughter enemies so they respawn at the blood quality you want.
Yeah not pruning the low % enemies is why people struggle with finding prisoners.
Since V3 I’ve gotten about 20 100% blood enemies that are now servants and prisoners
Because I kill all settlements that I have to travel through

Now this next bit is amazing rng but wouldn’t happen without pruning
This wipe I found a paladin and 2 lightweavers all at 100% and they were within vision range of each other.
Ez dusk caller moment, the trio now help me nuke when using multiple Stygian summoning circles
Just sad that (to my knowledge) there isn’t a draculin unit that can be captured AND is good for combat (the basic servants which are basically equivalent to starter bandits, and the charm lady who is absolutely worthless)

But I do think you should be able to hold a mutant prisoner, either a low % spawn of a human in labs who has not yet gone full resident evil, or purposefully mutating an existing prisoner, I could see the all resistances stat they get being useful in some situations.
Last edited by CephalonLewd; May 20, 2024 @ 9:36am
Korintheblack May 22, 2024 @ 1:30pm 
Originally posted by CephalonLewd:
Originally posted by Zaukodar:
You cannot imprison enemies with mutant blood as they are considered too feral for imprisonment. The closest you can get is finding a high-quality enemy with some other blood, capturing them, and then feeding them irradiant gruel until they transform into a mutant. You'll have to kill them on the spot but it will be high-quality mutant blood.

The only way to secure creature blood is to go to the werewolf village (Dunley Farmlands, northeast corner) and imprison a villager while it is still daylight. In prison these villagers will give worker blood during the daytime but remain caged at night even after they transform into werewolves, which will change their blood type to creature at the same quality.

Finding 100% blood quality of any type is RNG: any enemy that spawns has a very, very low chance to spawn with blood at or above 90% (visible to the naked eye with a red aura) and an even lower chance to spawn at 100%. If you're not finding the blood quality you want you will need to slaughter enemies so they respawn at the blood quality you want.
Yeah not pruning the low % enemies is why people struggle with finding prisoners.
Since V3 I’ve gotten about 20 100% blood enemies that are now servants and prisoners
Because I kill all settlements that I have to travel through

Now this next bit is amazing rng but wouldn’t happen without pruning
This wipe I found a paladin and 2 lightweavers all at 100% and they were within vision range of each other.
Ez dusk caller moment, the trio now help me nuke when using multiple Stygian summoning circles
Just sad that (to my knowledge) there isn’t a draculin unit that can be captured AND is good for combat (the basic servants which are basically equivalent to starter bandits, and the charm lady who is absolutely worthless)

But I do think you should be able to hold a mutant prisoner, either a low % spawn of a human in labs who has not yet gone full resident evil, or purposefully mutating an existing prisoner, I could see the all resistances stat they get being useful in some situations.
You can only build 1 circle, and having to fight a paladin with 2 lightweavers wouldnt leave room for the long use-time of dusk caller stones.

Someone is fibbing.
Khaylain May 22, 2024 @ 1:38pm 
Originally posted by Korintheblack:
Originally posted by CephalonLewd:
Yeah not pruning the low % enemies is why people struggle with finding prisoners.
Since V3 I’ve gotten about 20 100% blood enemies that are now servants and prisoners
Because I kill all settlements that I have to travel through

Now this next bit is amazing rng but wouldn’t happen without pruning
This wipe I found a paladin and 2 lightweavers all at 100% and they were within vision range of each other.
Ez dusk caller moment, the trio now help me nuke when using multiple Stygian summoning circles
Just sad that (to my knowledge) there isn’t a draculin unit that can be captured AND is good for combat (the basic servants which are basically equivalent to starter bandits, and the charm lady who is absolutely worthless)

But I do think you should be able to hold a mutant prisoner, either a low % spawn of a human in labs who has not yet gone full resident evil, or purposefully mutating an existing prisoner, I could see the all resistances stat they get being useful in some situations.
You can only build 1 circle, and having to fight a paladin with 2 lightweavers wouldnt[sic] leave room for the long use-time of dusk caller stones.

Someone is fibbing.
Within vision range does not equal within aggro range. You can change the setting for how many summoning circles you can have. Seems perfectly possible.
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Date Posted: May 15, 2024 @ 4:43am
Posts: 12