V Rising

V Rising

View Stats:
Desp Jun 9, 2024 @ 4:38am
Dracula needs less randomness in skills
I have no problems fighting the boss in the first stage, but the second one is a complete random. Dracula casts whatever he wants, considering that the blood crystals have a decent amount of life, I physically do not have time to destroy ALL the crystals that he calls for sometimes non-stop and dodging bats and swords still look for time to damage the boss. There are simply no timings to fight the boss. He often spams three crystals in a row for me (while I destroy one), you can remove these crystals from the game or make the spawn time a little longer, or reduce their hp. Because when the complexity of the boss is enclosed in randomness, this is a bad game design.
I understand that the crystals were added to make the battlefield smaller and the player was always focused, but when the whole fight is a solid AOE for half the arena, and the crystals are spammed randomly, this is some kind of ass.
< >
Showing 1-15 of 27 comments
HeXXator Jun 9, 2024 @ 4:41am 
confirmed
Last edited by HeXXator; Jun 9, 2024 @ 4:42am
Yumeko Jun 9, 2024 @ 6:08am 
sounds like youre not anywhere close to efficient during 2nd phase.
Tantra Jun 9, 2024 @ 6:38am 
I agree with you. Ever boss so far has felt difficult or easy depending on gear, potions, and move sets. However, Dracula feels EXTREMELY cheesy in his mechanics and not at all like any of the other bosses. I find it utterly discouraging to go from a challenging fight to something that feels near impossible. Devs really botched last fight imo.

Feels like players are forced to play with high movement speed an ranged play style. He doesn't have have delays in phase for a melee to really at least get a few shots in. He can use Veil almost unlimited it seems, pure cheese mechanics. Everything about the game has been great but Dracula.

Others may feel different, but I know at least 10 players who feel the same and we disappointingly do NOT look forward to future content if this is the direction they are headed. Normal mode Dracula feels like a brutal boss for those who are casual gamers. Be aware, save your money and wait for massive NERFS! IF no nerfs come, be prepared to enjoy a game but never get to beat the story.
Evilsod Jun 9, 2024 @ 6:43am 
Originally posted by TantraMan:
Normal mode Dracula feels like a brutal boss for those who are casual gamers. Be aware, save your money and wait for massive NERFS! IF no nerfs come, be prepared to enjoy a game but never get to beat the story.

If all you want to do is beat the boss for the unlock and completion, you can just give yourself x3 damage/hp in the server options and utterly curbstomp him.
If you somehow can't even manage that, I would question how you even got to Dracula in the first place. so it's not an impossible obstacle.
theworld Jun 9, 2024 @ 6:47am 
https://www.youtube.com/watch?v=XCkZKahG7JM

As demonstrated above, 2nd phase crystals can be done even if you're undergeared and on Brutal with mediocre blood and defensive spells.

You're just not good enough.
croteam Jun 9, 2024 @ 6:57am 
Originally posted by TantraMan:
I agree with you. Ever boss so far has felt difficult or easy depending on gear, potions, and move sets. However, Dracula feels EXTREMELY cheesy in his mechanics and not at all like any of the other bosses. I find it utterly discouraging to go from a challenging fight to something that feels near impossible. Devs really botched last fight imo.

Feels like players are forced to play with high movement speed an ranged play style. He doesn't have have delays in phase for a melee to really at least get a few shots in. He can use Veil almost unlimited it seems, pure cheese mechanics. Everything about the game has been great but Dracula.

Others may feel different, but I know at least 10 players who feel the same and we disappointingly do NOT look forward to future content if this is the direction they are headed. Normal mode Dracula feels like a brutal boss for those who are casual gamers. Be aware, save your money and wait for massive NERFS! IF no nerfs come, be prepared to enjoy a game but never get to beat the story.
skill issue kekw
Soul Jun 9, 2024 @ 6:58am 
I killed all the crystals and beat him last night after like 30 attempts lol He's the King and he don't play by the rules ;D I had so much more luck beating him with a greatsword melee build than i was having with a crossbow or pistols.
Last edited by Soul; Jun 9, 2024 @ 6:59am
Smug Kot Jun 9, 2024 @ 7:04am 
Theres nothing random about dracula lmao.
LazyJoeBeard Jun 9, 2024 @ 9:45pm 
I can easilyish get through phase 1 without getting hit (if i went 10 attempts I could likely go flawless 6 times), phase 2 I get hit during the wall bit but my friend has done it many times without getting hit. The only phase where we where guaranteed to get hit was the last one on brutal because its chaotic as hell although we did just get him down on brutal today. Pretty much if we where playing on normal rather then brutal my friend could do the whole fight without getting hit, I would always get hit but more often then not only during the wall phase where he is shooting the slightly tracking shots. It did take us like 70 attempts to get him though. we constantly got to last phase after about the 30th attempt but that last phase was a massive wall for us until we decided to try a type of spell that let us get it on the first go after swapping to them.
Last edited by LazyJoeBeard; Jun 9, 2024 @ 9:53pm
Darth_Angeal Jun 9, 2024 @ 11:41pm 
Originally posted by Desp:
I have no problems fighting the boss in the first stage, but the second one is a complete random. Dracula casts whatever he wants, considering that the blood crystals have a decent amount of life, I physically do not have time to destroy ALL the crystals that he calls for sometimes non-stop and dodging bats and swords still look for time to damage the boss. There are simply no timings to fight the boss. He often spams three crystals in a row for me (while I destroy one), you can remove these crystals from the game or make the spawn time a little longer, or reduce their hp. Because when the complexity of the boss is enclosed in randomness, this is a bad game design.
I understand that the crystals were added to make the battlefield smaller and the player was always focused, but when the whole fight is a solid AOE for half the arena, and the crystals are spammed randomly, this is some kind of ass.

There is no real randomness in skills, especially the jump mid and the crystals are more time / HP based.

I guess you spam your abilities once the transition from p1 to p2 starts to get as much damage on him as you can right? And here lies your issue...
Just focus on the first crystal appearing, it´ll always be on the left side of his throne.

The fight will continue pretty normal then with a standard mix of his attacks.


So far the fight is probably the best in the game and completely doable on any difficulty even without cheesing or changing some stats. And that a lot of poeple lose patience after 5 tries is only an issue because other bosses are too weak, get outgeared and cheesed by teleporter-rezzes in multiplayer, which is not possible at this one.

The fight shouldn´t be changed!
Toyboxx Jun 10, 2024 @ 2:25am 
I agree with the OP. It's an unreasonable step up in difficulty - orders of magnitude I'd say.
The sheer volume of garbage he throws at you during P2 dictates a specific build type. Other builds simply aren't viable. If I wanted a sweat fight I'd have gone for brutal. Not reasonable for "normal'.
theworld Jun 10, 2024 @ 2:42am 
Originally posted by Toyboxx:
P2 dictates a specific build type.
What's funny is that whenever someones says "specific", they almost NEVER specify what that is in the rest of that post.
Originally posted by Toyboxx:
Other builds simply aren't viable.
I'd wager the very oldest Brutal no hit video on Youtube uses what you would consider not viable.

I'd also bet you're gonna disappear from this thread, just like all the other people who have been given counterexamples to their narrative did.
Black Captain Jun 10, 2024 @ 3:30am 
Definitely a skill issue. Most of these bosses are like a dance. Like sekiro, you have to master your archetype and learn the boss mechanics. At some point, you have to learn what to expect and be able to adapt. Blaming the game is how you don’t improve.

Simon B is harder than drax.
Last edited by Black Captain; Jun 10, 2024 @ 3:30am
LazyJoeBeard Jun 10, 2024 @ 9:33am 
Simon was very easy on brutal, Dracula was by far the hardest. We saved Simon for last because he was ??, it was a very anti climatic end, the fight was like 2 minutes and everything he did was easy to dodge except the holy beam thing. But as stated there is no randomness to Dracula, even I was able to flawless first phase and almost second phase with my damaged fine motor skills, dyslexia and being half blind...
Last edited by LazyJoeBeard; Jun 10, 2024 @ 9:35am
LazyJoeBeard Jun 10, 2024 @ 9:37am 
Originally posted by Toyboxx:
I agree with the OP. It's an unreasonable step up in difficulty - orders of magnitude I'd say.
The sheer volume of garbage he throws at you during P2 dictates a specific build type. Other builds simply aren't viable. If I wanted a sweat fight I'd have gone for brutal. Not reasonable for "normal'.
I kept illusion spear and ghost wolf phase 1 and 2 and was able to dodge nearly everything... it does not require a specific anything, although in the last phase we did need to take the counter spells, nothing else was working but that is a brutal only phase.
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Jun 9, 2024 @ 4:38am
Posts: 27