V Rising

V Rising

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Francosaga May 22, 2024 @ 12:11pm
Just let US decide if we wanna fight Dracula in his original difficulty
Title says all, me and my friends just got to him and we are slowly getting better at defeating him, now they nerfed it and that just takes away all the hard work and sense of accomplishment from it.

Most V rising bosses were piss easy, and now they nerf one of the few fights were it actually felt like a challenge.

Please just add an option or console command to revert it.
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Showing 1-15 of 23 comments
Cheri May 22, 2024 @ 12:15pm 
Just true! So much... We defeated him at 5th day after release, with blood and learning. And now it feels so meaningless
Firecam May 22, 2024 @ 12:29pm 
Play melee.
Marlight May 22, 2024 @ 12:30pm 
Me and my duo took 3 days to learn the fight, hours of farming to repair our damaged gear. We finally beat him yesterday, the day before this nerf, thank goodness or I would be pretty pissed. Nice to have the achievement, but sucks to see "brutal" become hard-ish. What is the point of Brutal, its like not wanting to PvP on a PvP server, brutal servers are not supposed to be fair boss fights.
Francosaga May 22, 2024 @ 12:56pm 
Originally posted by Firecam:
Play melee.

I already do
theworld (Banned) May 22, 2024 @ 1:37pm 
+1
Echo2Omega May 22, 2024 @ 2:01pm 
Guess what?

After the nerf the fight it still extremely hard on brutal.
Craig May 22, 2024 @ 2:05pm 
I don't think the bosses are piss easy if you're fighting them below gear level. They're a pretty challenge if you're playing with 2-5 shots being enough to kill you. Ultimately though most bosses are relatively easy to other games because the bosses are just recycled MOBA characters. If you grew up on retro games where every boss only has like 5-6 moves and have played MOBAs the game's combat is never going to be THAT challenging imo.
Last edited by Craig; May 22, 2024 @ 2:05pm
Francosaga May 22, 2024 @ 2:26pm 
Originally posted by Craig:
I don't think the bosses are piss easy if you're fighting them below gear level. They're a pretty challenge if you're playing with 2-5 shots being enough to kill you. Ultimately though most bosses are relatively easy to other games because the bosses are just recycled MOBA characters. If you grew up on retro games where every boss only has like 5-6 moves and have played MOBAs the game's combat is never going to be THAT challenging imo.

Thats literally the worst possible way to balance things. I dont want bosses to be bullet sponges that one shot me, I want them to have mechanics I have to play around, most of which do not have any.



Originally posted by Echo2Omega:
Guess what?

After the nerf the fight it still extremely hard on brutal.

Thats cool and all, I dont care, I want to win against the harder one.
Xbye May 22, 2024 @ 2:28pm 
Thats cool and all, I dont care, I want to win against the harder one.
That's cool and all, I don't care. The boss needed a P4 nerf.
Star★Dive May 22, 2024 @ 3:00pm 
Nerf needed to happen... It actually wasn't enough, and he should be nerfed even more.
I beat him solo, before the nerf, but artificial difficulty is artificial difficulty. Not to detract from other players who are having fun doing it, or downplaying the work put in by those who are hyping up for the big baddy V daddy, of the game.

But bad design is bad design. Currently, less than 1% of players have beaten Drac, (0.7, as of this time). That means less than 1% of players, actually follow through with endgame. Those numbers aren't significantly high for Solarus the Immaculate, or Adam the firstborn either. If a studio wants people to enjoy their game, so they consume product and are excited for next product, then studio needs people to actually enjoy consuming said product, so they can get the fee fees, for the next product. Right now, this isn't happening.

If we consider the 1% aggregate within the 0.7%, who have defeated him (before or after nerf), then we're looking at a considerably smaller fraction of the player base. Others, seem to just not have the time/patience to follow through with endgame (regardless of opinions on endgame, those experiencing it, are slim to nil).

If the game is chasing people off because they aren't giving their time/effort/energy to the game, and its bosses, then they aren't being sucked into the world of Vardoran and V Rising. Just my opinion, and I can't speak for anyone else, but a thrilling dark, and gothic adventure, needs to also be equally enjoyable if not more-so than how attractive it is. Numbers are talking right now, and they aren't all saying good things. Stunlock isn't Stunninglock, or funlock, for the other 99.3%, it would seem. This may change in the future, but right now, this is what I am seeing.
Last edited by Star★Dive; May 22, 2024 @ 3:01pm
Francosaga May 22, 2024 @ 3:53pm 
Originally posted by Xbye:
Thats cool and all, I dont care, I want to win against the harder one.
That's cool and all, I don't care. The boss needed a P4 nerf.

Thats great, thats why I said I wanted an option to choose how you want to fight him. Dont know what you get from being a contrarian, but go on.
AgentX320 May 22, 2024 @ 3:56pm 
tried dracula in normal mode with a friend with our best blood and stuff during a blood moon and we only managed to take him less than 10% life he is crazy hard
some of the other bosses were hard but managable with the boss killing us when they are almost dead or at least during P2
but here we don't see how we can beat him he his almost full life with wolves running everywhere
Evilsod May 22, 2024 @ 4:01pm 
Originally posted by Francosaga:
Originally posted by Xbye:
That's cool and all, I don't care. The boss needed a P4 nerf.

Thats great, thats why I said I wanted an option to choose how you want to fight him. Dont know what you get from being a contrarian, but go on.

If you want to waste your time petitioning for something that will never happen, then you're free to do so.
You're not going to get it. Like, seriously, when has this ever been a thing in a game?
Francosaga May 22, 2024 @ 4:19pm 
Originally posted by Evilsod:
Originally posted by Francosaga:

Thats great, thats why I said I wanted an option to choose how you want to fight him. Dont know what you get from being a contrarian, but go on.

If you want to waste your time petitioning for something that will never happen, then you're free to do so.
You're not going to get it. Like, seriously, when has this ever been a thing in a game?

Then why do you care? How does it affect you enough to come here and be a contrarian?

Thata the kind of reasoning that leads to games being ♥♥♥♥.
theworld (Banned) May 22, 2024 @ 4:47pm 
Originally posted by Star★Dive:
But bad design is bad design. Currently, less than 1% of players have beaten Drac, (0.7, as of this time). That means less than 1% of players, actually follow through with endgame. Those numbers aren't significantly high for Solarus the Immaculate, or Adam the firstborn either. If a studio wants people to enjoy their game, so they consume product and are excited for next product, then studio needs people to actually enjoy consuming said product, so they can get the fee fees, for the next product. Right now, this isn't happening.
You're not making a good argument because there's not a single mention of time elapsed since release in your comment.

This game can easily have 80 hours of content on your 1st playthrough, and it's only been 2 weeks since 1.0

That's 2 full time work weeks. Overwhelmingly, the majority of players are casuals who are NOT going to put that amount of hours into a game this early since its release.

I remember Empress of Light (A late game boss) introduced to Terraria in 1.4, and also seeing <1% of players with the achievement first month since the release.

4 years later she's now at 13.7%, yet I don't remember hearing the "OH MUH GAWD, what a poorly designed boss!" much.
Last edited by theworld; May 22, 2024 @ 4:49pm
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Date Posted: May 22, 2024 @ 12:11pm
Posts: 23