V Rising

V Rising

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Lera May 22, 2024 @ 10:25am
Modifications, Traders?
Dear fellow Vampires,

I come to you with a question about economy on a PVE server.
Is there a way to make custom traders that buy things from you, basically you being able to sell stuff for coins or even a custom currency on a server?

I'd assume it's done with modding but there's no Workshop on here so I'm a bit confused. Any tips or recommendations would be highly appreciated.
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Showing 1-14 of 14 comments
Lera May 22, 2024 @ 10:49am 
Yeah, there's literally nothign related to trading or economy at all so I was hoping someone had a trick up their sleeve somewhere?
Götterdämmerung May 22, 2024 @ 11:47am 
You want something akin to this: https://thunderstore.io/c/v-rising/p/Trodi/BloodyShop/ I have seen a few private servers run customized NPC vendors with specialized wares. However at the moment all V Rising mods & their supported frameworks are pending update for V1.0 compatibility.
Lera May 24, 2024 @ 1:50pm 
I see. Well this is a great link that I'll be saving and hopefully someone can assist me in installing it at some point. Do yo uahve any experience with it?

Originally posted by Götterdämmerung:
You want something akin to this: https://thunderstore.io/c/v-rising/p/Trodi/BloodyShop/ I have seen a few private servers run customized NPC vendors with specialized wares. However at the moment all V Rising mods & their supported frameworks are pending update for V1.0 compatibility.
Götterdämmerung May 24, 2024 @ 2:18pm 
Originally posted by Lera:
I see. Well this is a great link that I'll be saving and hopefully someone can assist me in installing it at some point. Do yo uahve any experience with it?

Originally posted by Götterdämmerung:
You want something akin to this: https://thunderstore.io/c/v-rising/p/Trodi/BloodyShop/ I have seen a few private servers run customized NPC vendors with specialized wares. However at the moment all V Rising mods & their supported frameworks are pending update for V1.0 compatibility.

I have some experience with Trodi's mods but not with "BloodyShop", even so mods like this need to be installed server-side, I used the Thunderstore mod manager for all the client-side stuff, all the server-side files will need to be dragged into your private server file manager & then rebooted but before I get ahead of myself the mod in the link I posted above requires the following specific frameworks in order to operate:

"BepInEx-BepInExPack V Rising" (Client & Server-side installation), "deca-VampireCommandFramework", (Server-side installation) & "deca-Bloodstone" (Client & Server-side installation).

Sadly as it stands none of these aforementioned mod frameworks have been updated for V1.0 as of yet. I know because I've tried... All V1.0 V Rising servers simply will not boot up with mods configured for the prior Gloomrot build.

On the plus side I know for a fact "BepInEx-BepInExPack V Rising" will receive an update eventually as I am checking back on their github periodically I don't 100% know about Trodi's mods but Shou the author of RPG mods for certain & Odjit maybe will be updating their mods as soon as the version 1.0 compatible of "BepInEx-BepInExPack" is uploaded to the Thunderstore Database.

Edit: The Latest version of BepInEx-BepInExPack is on github I'll see which mods still work reliably with the V1.0 of V Rising.
Last edited by Götterdämmerung; May 24, 2024 @ 2:35pm
grraf May 24, 2024 @ 2:37pm 
Bruh just host a server with merchants cost multiplier slashed all the way down its an already present and easy to use option even on a already started server.. granted its application may work in strange ways/not at all (for a never before encountered merchant it works as expected while for an already known trader he may need to reset hes stock before hes new prices get applied)
Lera May 25, 2024 @ 9:17am 
Originally posted by grraf:
Bruh just host a server with merchants cost multiplier slashed all the way down its an already present and easy to use option even on a already started server.. granted its application may work in strange ways/not at all (for a never before encountered merchant it works as expected while for an already known trader he may need to reset hes stock before hes new prices get applied)

???

What does that have to do with building a proper economy where you can sell stuff?
Lera May 25, 2024 @ 9:18am 
Originally posted by Götterdämmerung:
Originally posted by Lera:
I see. Well this is a great link that I'll be saving and hopefully someone can assist me in installing it at some point. Do yo uahve any experience with it?

I have some experience with Trodi's mods but not with "BloodyShop", even so mods like this need to be installed server-side, I used the Thunderstore mod manager for all the client-side stuff, all the server-side files will need to be dragged into your private server file manager & then rebooted but before I get ahead of myself the mod in the link I posted above requires the following specific frameworks in order to operate:

"BepInEx-BepInExPack V Rising" (Client & Server-side installation), "deca-VampireCommandFramework", (Server-side installation) & "deca-Bloodstone" (Client & Server-side installation).

Sadly as it stands none of these aforementioned mod frameworks have been updated for V1.0 as of yet. I know because I've tried... All V1.0 V Rising servers simply will not boot up with mods configured for the prior Gloomrot build.

On the plus side I know for a fact "BepInEx-BepInExPack V Rising" will receive an update eventually as I am checking back on their github periodically I don't 100% know about Trodi's mods but Shou the author of RPG mods for certain & Odjit maybe will be updating their mods as soon as the version 1.0 compatible of "BepInEx-BepInExPack" is uploaded to the Thunderstore Database.

Edit: The Latest version of BepInEx-BepInExPack is on github I'll see which mods still work reliably with the V1.0 of V Rising.

They should really update the mods, this game has so much potential if you can customize units, NPCs, trading etc.
grraf May 26, 2024 @ 2:53am 
Originally posted by Lera:
Originally posted by grraf:
Bruh just host a server with merchants cost multiplier slashed all the way down its an already present and easy to use option even on a already started server.. granted its application may work in strange ways/not at all (for a never before encountered merchant it works as expected while for an already known trader he may need to reset hes stock before hes new prices get applied)

???

What does that have to do with building a proper economy where you can sell stuff?

You got the issue of insufficient buying power so you would like to sell stuff to have more cash to buy things with.... but if the items you seek to buy are much cheaper you can afford to buy more things with the same amount of cash.

For instance lets say you want to buy flawless gems those are at 100 goldsun per piece naturally that is very hard to obtain unless you are using the fabricator but if you set your merchants prices slider to 0.25 then each gem only costs 25 goldsuns so now you have 4X times the purchasing power you had before.

Point being you already got a slider to make items easier to purchase so there is no need to have a selling option other then role-playing... but this isn't 'age of mercantilism' just a plug the hole/progression speed up mechanic tacked on to alleviate the frustration of potentially 100gem rocks and landing no ruby or spending a few hundred scrolls in the library only to walk of with nothing but decorations when all you wanted was a damn merciless weapon recipe of any kind to boost your GS just enough to even the odds of tackling a certain boss.
Götterdämmerung May 26, 2024 @ 10:03am 
Originally posted by Lera:
Originally posted by Götterdämmerung:

I have some experience with Trodi's mods but not with "BloodyShop", even so mods like this need to be installed server-side, I used the Thunderstore mod manager for all the client-side stuff, all the server-side files will need to be dragged into your private server file manager & then rebooted but before I get ahead of myself the mod in the link I posted above requires the following specific frameworks in order to operate:

"BepInEx-BepInExPack V Rising" (Client & Server-side installation), "deca-VampireCommandFramework", (Server-side installation) & "deca-Bloodstone" (Client & Server-side installation).

Sadly as it stands none of these aforementioned mod frameworks have been updated for V1.0 as of yet. I know because I've tried... All V1.0 V Rising servers simply will not boot up with mods configured for the prior Gloomrot build.

On the plus side I know for a fact "BepInEx-BepInExPack V Rising" will receive an update eventually as I am checking back on their github periodically I don't 100% know about Trodi's mods but Shou the author of RPG mods for certain & Odjit maybe will be updating their mods as soon as the version 1.0 compatible of "BepInEx-BepInExPack" is uploaded to the Thunderstore Database.

Edit: The Latest version of BepInEx-BepInExPack is on github I'll see which mods still work reliably with the V1.0 of V Rising.

They should really update the mods, this game has so much potential if you can customize units, NPCs, trading etc.

100% Agreed, so far the only mod that works is the "3rd person camera mod" as it only requires "BepInEx-BepInExPack" as a dependency, but I don't intend to use that mod as I am more concerned about QoL mods like the RPG related mods by Shou, Extended Admin commands by Odjit & Trodi's various useful notification & NPC tweaks. These mods add what should have been SLS's priority but never has been part of their development pipeline & probably never will sadly now that V1.0 is released.
Götterdämmerung May 26, 2024 @ 3:33pm 
Good News! The V Rising Thunderstore has officially updated the following packages: "BepInExPack" & "VampireCommandFramework" which are two of the required dependencies for other mods to function. Now just waiting for Deca to roll out an
update for "Bloodstone" it is only a matter of time now.
Götterdämmerung May 27, 2024 @ 5:22am 
I can verify that Deca's Bloodstone works without an update, Kindred commands is also up & running I am going to try out Trodi's Bloody mods later to see if they work in the V1.0 Branch.
Lera May 27, 2024 @ 6:53am 
Originally posted by Götterdämmerung:
I can verify that Deca's Bloodstone works without an update, Kindred commands is also up & running I am going to try out Trodi's Bloody mods later to see if they work in the V1.0 Branch.

Would you mind adding me on Discord: lera_ch - I may have some questions or could use some help and would greatly appreciate it
Götterdämmerung May 27, 2024 @ 11:17am 
Originally posted by Lera:
Originally posted by Götterdämmerung:
I can verify that Deca's Bloodstone works without an update, Kindred commands is also up & running I am going to try out Trodi's Bloody mods later to see if they work in the V1.0 Branch.

Would you mind adding me on Discord: lera_ch - I may have some questions or could use some help and would greatly appreciate it

Np. I sent you an add via A.K.
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Date Posted: May 22, 2024 @ 10:25am
Posts: 14