V Rising

V Rising

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Lenoli May 21, 2024 @ 4:38pm
After 2 years of development early access, I thought they would have added more to the game
To preface, I last played during EA in May 2022.

The servant hunts are still underdeveloped. This has potential for some interesting, expansive gameplay. And they just let it stay as is for the last 2 years. It's not streamlined at all. I don't think they touched this at all.

I'm still not sure about how to get Cursed Forest servants. No one is sure apparently. I am pretty sure this is an oversight. It was an oversight 2 years ago and is an oversight now. On a related note, Humanoid Draculin blood qualities HAVE to be bugged. At high levels (81+) their blood quality is consistently below 10%. That's not right. However, when they spawn OUTSIDE the Mortium zone (surprise encounter out of a guarded carriage) they have appropriate blood quality probability for their level. All the 95%+ Mortium servants I have imprisoned have come from this.

Itemization? One of the most exciting parts of survival games--games in general--is finding random loot. Loot that adds power to your character, improves quality of life, improves your base aesthetic/strength, adds to existing lore, or even if it just adds new cosmetic to your character. I like how the early game you can find random items to use as tools or weapons. Or you can break down the item for material. At least you have a choice. For some reason this mechanic completely disappears as you move into the midgame.

It would be interesting if we had more options for gear as we level. Even if it's not armor, which is directly tied to player level, we could find random hats or belts or jewelry that adds function as well as form. I don't know what that function would be. Movement speed? Form changing speed? Sun resistance? But even if it was purely cosmetic, give us more options. I don't recognize any new hats from two years ago.
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Showing 1-6 of 6 comments
Glyph May 21, 2024 @ 4:47pm 
Ah I see you came to just complain without playing any of the new update. Tons of changes in 1.0.
theworld May 21, 2024 @ 5:02pm 
Originally posted by 𝓛𝓮𝓷𝓸𝓵𝓲:
I'm still not sure about how to get Cursed Forest servants. No one is sure apparently.
Werewolf villagers during have been available to do that since Gloomrot update a year ago. /facepalm
aSmolGoth May 21, 2024 @ 5:26pm 
It's been known where to get Cursed Forest servants - the werewolf village below. Just go during the day when they are human; they are always humble. You WILL need to use another area's NPCs to get the other trait needed for some spots (notice how THOSE are duo spots while the humble are single).

This is originally a PvX oriented game, meaning automation is usually limited to force players to bump into each other and probably force a fight. Servants are there to save you some farming, but otherwise help protect your castle when you let them roam (PvX/siege servers). The only things I really wish I could do with servants is tell them to not bring me certain loot, even if it means they bring back less drops overall (seriously, I don't need any more paper, scrolls, books, or schematics once everything is unlocked). Or give me a trash can so I can automatically dump them and not clutter my floors.

Like all blood qualities, you have to kill them to force them to cycle. If you never kill an area's NPCs, and they never engage in combat (like a lot of the scholars), the blood qualities will never change. I'm currently running around with 100% draculin blood, but the creature that had it could not be dominated - sadly, only the succubi, incubi and cultists look like the only ones that you can dominate to imprison or set as servants.

I will agree that mid-game, the rarity of weapon shards/special weapons dropping is a bit too low. I do chalk it up to that PvX mindset of wanting to force players into altercations with each other. This does make a fairly big return late-game once you access rifts and hunt primal bloods, especially if you are a shard holder.

The old hats are still there - rarely in random chests, uncommon in guarded carriages and vendors always stock them. They just get cycled. (There are two general vendors in Farbane that take copper, one in Dunley that use silver, one in Silverlight that use goldsun; the vendor in Gloomrot North only sells capes from what I've seen.)
kafersaft May 21, 2024 @ 6:03pm 
Hot take
Commissar May 21, 2024 @ 6:11pm 
Originally posted by 𝓛𝓮𝓷𝓸𝓵𝓲:
Humanoid Draculin blood qualities HAVE to be bugged. At high levels (81+) their blood quality is consistently below 10%. That's not right. However, when they spawn OUTSIDE the Mortium zone (surprise encounter out of a guarded carriage) they have appropriate blood quality probability for their level. All the 95%+ Mortium servants I have imprisoned have come from this.
.

It's not a surprise encounter, you can see it's a prisoner carriage and they are released when you destroy it. It has a distinctive appearance with barred windows compared to the treasure carriage which doesn't.
Pinhead Larry (Banned) May 21, 2024 @ 6:41pm 
Originally posted by aSmolGoth:
It's been known where to get Cursed Forest servants - the werewolf village below. Just go during the day when they are human; they are always humble. You WILL need to use another area's NPCs to get the other trait needed for some spots (notice how THOSE are duo spots while the humble are single).

This is originally a PvX oriented game, meaning automation is usually limited to force players to bump into each other and probably force a fight. Servants are there to save you some farming, but otherwise help protect your castle when you let them roam (PvX/siege servers). The only things I really wish I could do with servants is tell them to not bring me certain loot, even if it means they bring back less drops overall (seriously, I don't need any more paper, scrolls, books, or schematics once everything is unlocked). Or give me a trash can so I can automatically dump them and not clutter my floors.

Like all blood qualities, you have to kill them to force them to cycle. If you never kill an area's NPCs, and they never engage in combat (like a lot of the scholars), the blood qualities will never change. I'm currently running around with 100% draculin blood, but the creature that had it could not be dominated - sadly, only the succubi, incubi and cultists look like the only ones that you can dominate to imprison or set as servants.

I will agree that mid-game, the rarity of weapon shards/special weapons dropping is a bit too low. I do chalk it up to that PvX mindset of wanting to force players into altercations with each other. This does make a fairly big return late-game once you access rifts and hunt primal bloods, especially if you are a shard holder.

The old hats are still there - rarely in random chests, uncommon in guarded carriages and vendors always stock them. They just get cycled. (There are two general vendors in Farbane that take copper, one in Dunley that use silver, one in Silverlight that use goldsun; the vendor in Gloomrot North only sells capes from what I've seen.)

The PvP side of things seems really underdeveloped. I've tried playing on PvP servers but they all suffer the same problems as ARK and Rust and all those other fair-game no rules PvP: No lifers with max gear just sit around low level areas and gank lower tier players. I only ever saw or had fun with the PvP aspects ONCE on a server that had a really active moderator that enforced limitations and rules on when and where you could engage in PvP (Everyone PvPing in a zone had to be wearing zone specific gear appropriate to the maximum one could get in that area, Castle Raids happened at specific time slots on weekends, regular server resets, etc.)
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Date Posted: May 21, 2024 @ 4:38pm
Posts: 6