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This is originally a PvX oriented game, meaning automation is usually limited to force players to bump into each other and probably force a fight. Servants are there to save you some farming, but otherwise help protect your castle when you let them roam (PvX/siege servers). The only things I really wish I could do with servants is tell them to not bring me certain loot, even if it means they bring back less drops overall (seriously, I don't need any more paper, scrolls, books, or schematics once everything is unlocked). Or give me a trash can so I can automatically dump them and not clutter my floors.
Like all blood qualities, you have to kill them to force them to cycle. If you never kill an area's NPCs, and they never engage in combat (like a lot of the scholars), the blood qualities will never change. I'm currently running around with 100% draculin blood, but the creature that had it could not be dominated - sadly, only the succubi, incubi and cultists look like the only ones that you can dominate to imprison or set as servants.
I will agree that mid-game, the rarity of weapon shards/special weapons dropping is a bit too low. I do chalk it up to that PvX mindset of wanting to force players into altercations with each other. This does make a fairly big return late-game once you access rifts and hunt primal bloods, especially if you are a shard holder.
The old hats are still there - rarely in random chests, uncommon in guarded carriages and vendors always stock them. They just get cycled. (There are two general vendors in Farbane that take copper, one in Dunley that use silver, one in Silverlight that use goldsun; the vendor in Gloomrot North only sells capes from what I've seen.)
It's not a surprise encounter, you can see it's a prisoner carriage and they are released when you destroy it. It has a distinctive appearance with barred windows compared to the treasure carriage which doesn't.
The PvP side of things seems really underdeveloped. I've tried playing on PvP servers but they all suffer the same problems as ARK and Rust and all those other fair-game no rules PvP: No lifers with max gear just sit around low level areas and gank lower tier players. I only ever saw or had fun with the PvP aspects ONCE on a server that had a really active moderator that enforced limitations and rules on when and where you could engage in PvP (Everyone PvPing in a zone had to be wearing zone specific gear appropriate to the maximum one could get in that area, Castle Raids happened at specific time slots on weekends, regular server resets, etc.)