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It would be fun to have villagers with torches and pitchforks marching against your castle.
I had that choice at game start. There's a reason I'm playing on a PvE server. It's a fun game mode. Recommended.
... and?
The game is built in Unity, the quick and dirty is a timer based check to see if a castle position is occupied, if so then spawn a patrol group of comparable enemies for the zone and simply have them march to the heart from the road.
Nothing complicated about it at all and could be written in less than an hour.
Could also improve upon it and spawn numbers based on the castle heart; they already have checks for that since there are keys that is a consumable item.
Might also be able to artificially increase the gear score of the enemies spawned based on the castle heart level.
And, can instead spawn Werewolves or other things depending on the time of day.
You're right. It's so simple to enable NPCs to attack your castle, and all the things that go along with it. There's no chance it also turns out to be barebones and sucks major ass, because... uh... reasons, I guess.
It doesn't take a lot of coding for the pathfinding and AI on both sides, or bug testing, or anything like that. You just snap your fingers and implement a feature that almost nobody actually wants, just like that, and not only does it have the depth everyone wants, but it works flawlessly!
Honestly, these are the same kind of ridiculous comments that I remember a lot of on Satisfactory. People just don't get it.
I mean the logic is unassailable!
If that's all you took away from my post, then you clearly have nothing of value to add.
You are the very typical nay sayer that always, always, always show up in any thread asking devs for a change.