V Rising

V Rising

View Stats:
Castle defence against AI for solo players.
Whats the point in having this huge castle fortress with servants and guards, when noone attacks it. I love this game So far, but this Is the only gripe I have with it And this one feature would complete it for me.
< >
Showing 1-15 of 32 comments
Wanderlust Jun 3, 2024 @ 9:11am 
IKR. I was hoping for Bloodmoon horde raids or *something*, anything to justify all the defenses provided. And it's not just solo players, everyone on a PvE server has this same issue. My wife and I play on a PvE server and were wondering why we even have a castle. I guess it helps to place a waygate here and there, but ...
Last edited by Wanderlust; Jun 3, 2024 @ 9:12am
sno0ks Jun 3, 2024 @ 9:17am 
ive been asking for this since ea. it would probably be a pretty involved system and i have little hope they can justify the resources to do it.
Dribs Jun 3, 2024 @ 9:17am 
Pvp is a fun game mode. Recommended.
Shift Jun 3, 2024 @ 10:30am 
This, alongside improvements to how servants work in order to make more useful and immersive are 2 features I'm looking forward to. However, there's only Update #3 yet planned, so we'll see if that's going to happen.

It would be fun to have villagers with torches and pitchforks marching against your castle.
Wanderlust Jun 3, 2024 @ 10:33am 
Originally posted by Dribs:
Pvp is a fun game mode. Recommended.

I had that choice at game start. There's a reason I'm playing on a PvE server. It's a fun game mode. Recommended.
Pay Child Suport Jun 3, 2024 @ 10:36am 
players would just gimp all their servants. and possibly camp on silverlight to get 90% paladin and lightweaver.
Shawn Jun 3, 2024 @ 10:43am 
Originally posted by Tentacle Grape:
players would just gimp all their servants. and possibly camp on silverlight to get 90% paladin and lightweaver.

... and?
argenex Jun 3, 2024 @ 10:49am 
Originally posted by sno0ks:
ive been asking for this since ea. it would probably be a pretty involved system and i have little hope they can justify the resources to do it.

The game is built in Unity, the quick and dirty is a timer based check to see if a castle position is occupied, if so then spawn a patrol group of comparable enemies for the zone and simply have them march to the heart from the road.

Nothing complicated about it at all and could be written in less than an hour.

Could also improve upon it and spawn numbers based on the castle heart; they already have checks for that since there are keys that is a consumable item.

Might also be able to artificially increase the gear score of the enemies spawned based on the castle heart level.

And, can instead spawn Werewolves or other things depending on the time of day.
Last edited by argenex; Jun 3, 2024 @ 10:49am
Chaos Jun 3, 2024 @ 10:53am 
Yeah, all my pimped out servants can only walk around in the garden or go do some gathering via the throne in PvE server, kinda sad really.
Evilsod Jun 3, 2024 @ 11:44am 
Because base defences were so fun and interactive on stuff like Fallout 4...
Three-Eyed King Jun 3, 2024 @ 12:28pm 
Originally posted by Evilsod:
Because base defences were so fun and interactive on stuff like Fallout 4...
Problem with FO4 was the base building was bare Bones and sucked major ass. V rising doesnt have those problems. It could be toggleable in advanced settings like many things are, for the people who want it - cool. For the people who dont - also cool.
Evilsod Jun 3, 2024 @ 1:20pm 
Originally posted by Zangetsu:
Originally posted by Evilsod:
Because base defences were so fun and interactive on stuff like Fallout 4...
Problem with FO4 was the base building was bare Bones and sucked major ass. V rising doesnt have those problems. It could be toggleable in advanced settings like many things are, for the people who want it - cool. For the people who dont - also cool.

You're right. It's so simple to enable NPCs to attack your castle, and all the things that go along with it. There's no chance it also turns out to be barebones and sucks major ass, because... uh... reasons, I guess.
It doesn't take a lot of coding for the pathfinding and AI on both sides, or bug testing, or anything like that. You just snap your fingers and implement a feature that almost nobody actually wants, just like that, and not only does it have the depth everyone wants, but it works flawlessly!

Honestly, these are the same kind of ridiculous comments that I remember a lot of on Satisfactory. People just don't get it.
Shawn Jun 3, 2024 @ 2:29pm 
Well, clearly if Bethesda made an unsatisfactory base defense experience 9 years ago it is now hopeless for any other developer to even make an attempt at it!

I mean the logic is unassailable!
Evilsod Jun 3, 2024 @ 2:49pm 
Originally posted by Shawn:
Well, clearly if Bethesda made an unsatisfactory base defense experience 9 years ago it is now hopeless for any other developer to even make an attempt at it!

I mean the logic is unassailable!

If that's all you took away from my post, then you clearly have nothing of value to add.
Shawn Jun 3, 2024 @ 2:52pm 
Originally posted by Evilsod:
Originally posted by Shawn:
Well, clearly if Bethesda made an unsatisfactory base defense experience 9 years ago it is now hopeless for any other developer to even make an attempt at it!

I mean the logic is unassailable!

If that's all you took away from my post, then you clearly have nothing of value to add.
How dare anyone make a suggestion about expanding single player!!!

You are the very typical nay sayer that always, always, always show up in any thread asking devs for a change.
< >
Showing 1-15 of 32 comments
Per page: 1530 50

Date Posted: Jun 3, 2024 @ 8:01am
Posts: 32