Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: I don't see anything in my build menu that is described as a roof tile. Is that a technology that opens up after some v blood?
Invisible floor tiles are in your foundations tab, you need blood essences to place them down so long as you have free tiles in your total placement allotment you can place invisible tiles like you do flooring, from the edge of an ascending floor or alternatively build a temporary bridge where you intend to place invisible tiles and when you're done erecting whatever structures you intend to place on said invisible tiles you replace the bridge with invisible tiles.
For example: https://steamcommunity.com/sharedfiles/filedetails/?id=3257879558
In this image I have a high rampart above the garden supported by pillars that are 2 floors high in once segment, I used invisible tiles tiles here, and the walk-way right underneath could 100% be made into invisible tiles if I wanted in order to make the high rampart look like it was supported by pillars 3 floors tall.
I hope this clarifies it.
What I like to use them for is to make the castle look less "insane" when it comes to the beyond the ground floors (mainly third floor or beyond is what would really need them) overhanging the whole castle like an umbrella/muhsroom or something...it looks physically impossible dunno if it actually is, it is ugly though lol.
So putting invisible tiles allows you to place pillars that you can connect with pillars placed on the ground floor. That way it looks supported and "makes sense".
What's also nice about invisible tiles is that they don't impact things that can't be placed if there is a roof so...the shard structures for example.
The other fancy use I can't master is "interior balconies"...so a stair...then you place some invisible tiles in the "middle" of the level so you can see the bottom level, you can jump through these tiles too.
I do wish they worked on ground level too tbh, where sometimes I want to retain the "natural ground tile" of the place, like farbanes "passive tiles" has some really nice looking plants growing, having to place tiles to connect things destroys that.
They exist so you can extend the 'foundation' of a given floor, allowing you to place walls at the edges to create a roof. Unless you actually need there to be a void, you should just be placing down regular flooring.
There's no such thing as a roof tile. Ignore that comment, it's incredibly misleading.
They're used in place a normal floor tiles to create open indoor space. It makes it so you can have multiple floors open vertically.
https://steamcommunity.com/id/gmancometh/screenshot/2501265807558517429/
The transparent floor tiles with the diagonal lines are the invisible foundations.
Everyone below my initial reply explained it very excellently, here are two visual examples of common applications for invisible tiles in building.
1. Interior Courtyard (Without the use of Invisible tiles there would be a big ugly roof here).
https://steamcommunity.com/sharedfiles/filedetails/?id=3260146135
2. Ascending Vertical space supported via invisible tiles. Useful for extra tall ceilings (throneroom for example) or high ramparts/bridges connected to the main castle.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260145174