V Rising

V Rising

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Kashra Fall Jun 2, 2024 @ 10:06am
Honestly, I hate this endgame grind.
Do rifts, to get 1 chance at a random weapon pull from the vendor every hour and a half.

Do rifts to get your passives you need to excel your character.

Do rifts to get the crystals you need to roll gems.

Do rifts to get he crystals you need to make "X"

I just, did the devs get lazy in the back end of the game? We go from farming whatever/whenever to time based, RNG lockouts to progress the game? It goes from point to point game where your only challenge is your gear level, into "HALT" because of not farming enough shards lol.

Just feels quite tedious.
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Showing 1-15 of 19 comments
theworld Jun 2, 2024 @ 10:19am 
If you're not on Brutal you don't need to do any Rifts to finish the game.
Kashra Fall Jun 2, 2024 @ 10:33am 
Originally posted by theworld:
If you're not on Brutal you don't need to do any Rifts to finish the game.

I am on brutal. That's the problem, the game's backend is just tedious in design.
Kashra Fall Jun 2, 2024 @ 10:33am 
Originally posted by Kashra Fall:
Originally posted by theworld:
If you're not on Brutal you don't need to do any Rifts to finish the game.

I am on brutal. That's the problem, the game's backend is just tedious in design.

It's a good game until you get to act 4, then you spend more time doing tedious collecting, even more so than you ever did throughout the entirety of the game. Just doesn't make much sense.
The Spoon God Jun 2, 2024 @ 10:53am 
Originally posted by Kashra Fall:
Originally posted by theworld:
If you're not on Brutal you don't need to do any Rifts to finish the game.

I am on brutal. That's the problem, the game's backend is just tedious in design.

I mean.. even off brutal, you still want to do what the game offers. I don't see why brutal has anything to do with it. Even on normal I still want that extra push in gear score, but cheers to those who don't I suppose.

On my side of things, I do quite enjoy the concept of it; i like grinding as long as it's not repetitive or too excessive, both of which the rift mechanic checks. It's fun for a bit but very quickly becomes stale. I would have preferred some kind of random instance dungeon thing, because at least stuff like that can be procedurally generated to make it less repetitive.
Yumeko Jun 2, 2024 @ 11:11am 
Effort has been pretty low for this update. The endgame zone has recycled mobs for tier 1 and 2, recycled bosses. Only 1 kind of event, that is extremely boring and not interesting to complete.

Whip design is lazy and is gonna get the 100th nerf soon. Same animation for all 3 whip autos. Recycled auto animation for E animation.

All while big systems like castles and servants went ignored.
Black Captain Jun 2, 2024 @ 11:52am 
V rising doesn't do well with grinding. They devs have put a lot of things that will pad play time with downtime and tedious rng. I don't mind the grind if fighting is involved. But there could have been a way to make resource gathering more interesting and reducing rng.
Kashra Fall Jun 2, 2024 @ 12:19pm 
Originally posted by Black Captain:
V rising doesn't do well with grinding. They devs have put a lot of things that will pad play time with downtime and tedious rng. I don't mind the grind if fighting is involved. But there could have been a way to make resource gathering more interesting and reducing rng.

I mean, the whole game has been grinding, but it was progressive based grinding.

Go get this, go get that, make this, fight this, tada, new progression unlocked. It felt good. Then you get to act 4 and it just goes to full stop and then you have to rely on some silly time based RNG system. People said to get a high level draculin and send them into the garden. Well, good news. I got a 96% one that rolled a 39% efficiency and will bring me back 340-494 shards. Which accounts to 2 primal gem rolls, and no weapon rolls and 0 passives.
Shawn Jun 2, 2024 @ 12:26pm 
Agree with this completely, and I'm playing on casual. No, I probably don't need to farm stuff to beef up my passives and gems, but, otoh, I kinda wanted to max out my gear before progressing.

I'm not excited to just go smash the last couple of bosses ASAP, I enjoyed the gear progression up until act 4. Now I'm faced with a choice between just ending the game, or grinding for the sake of grinding.

I've had a lot of fun with the game up until here, and was looking forward to the end game, but this is pretty disappointing.
Echo2Omega Jun 2, 2024 @ 1:04pm 
Did you know that you can customize your game play experience?

Too "grindy" then you can change the amount of materials you get from harvesting. You can change the amount of loot you get too.

It is up to YOU to choose how you want your experience to be.
Tanyon Jun 2, 2024 @ 1:06pm 
If you are on a private server or solo whatever you can change the settings of the rift.. that's what we did so now the events last 2 hours.. It helps.. still boring and repetitive though.
Last edited by Tanyon; Jun 2, 2024 @ 1:06pm
Kashra Fall Jun 2, 2024 @ 1:10pm 
Originally posted by Echo2Omega:
Did you know that you can customize your game play experience?

Too "grindy" then you can change the amount of materials you get from harvesting. You can change the amount of loot you get too.

It is up to YOU to choose how you want your experience to be.

I played on an official server to be with the community of the game, even though I've mostly been solo. My mistake I know, but despite it, the experience was not miserable until the end. It from a design point, makes no sense why it went from progressive to halting due to RNG time locks. It seems like it was just a way to bloat playtime.
Lil brekky Jul 25, 2024 @ 12:00am 
I'm finishing my first playthrough and when I first unlocked the incursions, I was like "oh this is awesome, random little loot raids." I got my first shattered/shard weapons from these I think and I'm still using them so that's cool.

I think I've actually gone to less than 1/10 of the raids that have popped up because... I just... that's not what I'm doing right now. there's no way to intentionally trigger them as far as I know. so it became sort of a FOMO generator. if I *wanted* to do one, it wasn't happening, and if I was totally invested doing something else, it would often be live.

however the real lemon in my eye, as with I guess all of (and the few) things I haven't enjoyed about V rising is the sheer #s. The #s in this game are just wrong -- the crafting times, the trash mob HP, and the refinement ratios. they just feel flat-out wrong and don't deepen engagement, they just dilute it across time. speaking to the incursions specifically, you need to get X shards for the next meaningful development right. well the numbers demanded are literally like an order of magnitude higher than what I might consider reasonable. challenges in games should generally be proportional to your investment. that investment can generally be calculated among some ratio of time and skill.

for many of the challenges in v rising, the skill check is simply an entrance exam for the time check. the time needed to (a) wait for the rng incursion events, (b) clear the incursions, possibly (c) process the mats to a higher level, is just ridiculous. the player's already well proven they can clear the raids and now it's a process of repeating this skill check 7, 10, 30 times to get the unlocks you want... stalled out by rng. I even cheated some shards in the console commands when I actually did the math on the time it would cost me to empower my toon, and I picked what seemed like a vast number relative to the drop rate - "1000 shards seems like a lot," I said to myself. no it's not a lot, that's ONE upgrade.

in short yes, the grind in act 4 is quite insane. "do the same, randomly available thing about 30 times" is not a meaningful challenge
Korintheblack Jul 25, 2024 @ 5:59am 
Originally posted by Lil brekky:
I'm finishing my first playthrough and when I first unlocked the incursions, I was like "oh this is awesome, random little loot raids." I got my first shattered/shard weapons from these I think and I'm still using them so that's cool.

I think I've actually gone to less than 1/10 of the raids that have popped up because... I just... that's not what I'm doing right now. there's no way to intentionally trigger them as far as I know. so it became sort of a FOMO generator. if I *wanted* to do one, it wasn't happening, and if I was totally invested doing something else, it would often be live.

however the real lemon in my eye, as with I guess all of (and the few) things I haven't enjoyed about V rising is the sheer #s. The #s in this game are just wrong -- the crafting times, the trash mob HP, and the refinement ratios. they just feel flat-out wrong and don't deepen engagement, they just dilute it across time. speaking to the incursions specifically, you need to get X shards for the next meaningful development right. well the numbers demanded are literally like an order of magnitude higher than what I might consider reasonable. challenges in games should generally be proportional to your investment. that investment can generally be calculated among some ratio of time and skill.

for many of the challenges in v rising, the skill check is simply an entrance exam for the time check. the time needed to (a) wait for the rng incursion events, (b) clear the incursions, possibly (c) process the mats to a higher level, is just ridiculous. the player's already well proven they can clear the raids and now it's a process of repeating this skill check 7, 10, 30 times to get the unlocks you want... stalled out by rng. I even cheated some shards in the console commands when I actually did the math on the time it would cost me to empower my toon, and I picked what seemed like a vast number relative to the drop rate - "1000 shards seems like a lot," I said to myself. no it's not a lot, that's ONE upgrade.

in short yes, the grind in act 4 is quite insane. "do the same, randomly available thing about 30 times" is not a meaningful challenge
One of the reasons why I stopped playing. Tried forever to get the weapons I used only to get practically every other thing imaginable instead.

The immortal shard thingies were also a huge letdown. Dracula and Adam being stupid fights as well was also a factor.

Game was neat for a little bit, but unless some massive change happens the game will die off.
John Jul 25, 2024 @ 8:12am 
For a level 84 rift do this.
Activate Console commands:
adminauth

Start Rift:
warevent_startinchunk current 0.WarEventSpawnData_Legion_Major(Major)

You can probably change it up a bit to start a lower level one, never needed that though.
cofilip94 Jul 26, 2024 @ 3:43am 
Originally posted by Korintheblack:
One of the reasons why I stopped playing. Tried forever to get the weapons I used only to get practically every other thing imaginable instead.

The immortal shard thingies were also a huge letdown. Dracula and Adam being stupid fights as well was also a factor.

Game was neat for a little bit, but unless some massive change happens the game will die off.

You literally don't need drops from Rifts to beat Adam or Dracula, the items are just preference. The game won't die off just because you're struggling with the difficulty. It's okay if its to hard for you and you shouldn't be ashamed for it.
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Date Posted: Jun 2, 2024 @ 10:06am
Posts: 19