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No it doesn't.
No it's not.
No it doesn't.
They can overcome it.
👍
You want to see a poorly designed boss, go watch a video of the final boss for Remnant 2. Red on red on red on red. Crap camera. Audio cues no longer function. And the whole thing is a total departure from everything that came before it.
In that sense he reminds me of Nightmare King Grimm from Hollow Knight, in that I spent hours sucking at the fight but once I fully understood it I even ended up considering it a "free healing time" in the boss rush.
But back on Dracula, what kills me is the last, brutal-only phase, but even so I don't really see it as unbalanced or poorly designed, it's just I haven't fully figured it out.
Oh, look, yet more people that can't separate whether or not they enjoyed a fight from it being well designed or not. Please, do explain how it was mechanically "one of the best bosses ever made".
The problem is just learning his patterns when you first encounter bosses the novelty is overwhelming and maybe you go in trying to swing hard and just end it all by mashing buttons. (Which I do think bosses are programmed to start act crazy when you do that...somehow doing less makes them easier).