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Cause if you can't progress due to the bosses your overall experience will be a lot more miserable in pvp a?? maybe, item levels really have too much impact on pvp, I wish they looked at that problem first. Also if only a handful can be "skilled" enough to beat Adam/Dracula...that means they must be skillfull enough to oppress everyone else...which is...while fair..maybe not fun xD.
I dunno though I mean Tristan is so easy to abuse through terrains I find.
I will admit personally trying to kill Maja's adds while she's attempting to absorb them was an issue for me, they felt a lot chunkier, I lucked out and just busted her before she started/completed it.
They must be taking input about something from somewhere...cause I just didn't see Tristan/Maja getting nerfed specifically out of the entire cast of bosses lol?, not for a player interested in playing brutal mode..but whatever really.
The stab not having a telegraph is annoying, but what's actually frustrating about his sword attacks is that they functionally have almost no cooldown in his attack cycle (meaning they're his default autoattacks when his other attacks are on cooldown and they're roughly as powerful as his burst attacks????) and he can keep belting them out near endlessly with no pattern of attack order or rules as to which ones he uses which baits you into attempting to attack him after a swing when he can easily chain into another instant sword rush purely at random, and all this combined with the fact that they all have different dodge or counter rules (delayed swings, instant dashes, wide swipes, long swipes, and the ability to immediately turn around so no flanking possible), is a recipe for forcing a wrong reaction with no actual means of counterplay (besides the one everybody knows, two boring counters). Anything you do to him to try to prevent his next attack from cornering you can be rendered immediately pointless because he just randomly picks a move every time.