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Aside from that, you can try to improve your gear if possible. You could also try different approaches like going with a strong focus on ranged weapons and spells, or something more brawly to stay in close, or using more defensive spells or abilities that heal you so you can win a battle of attrition.
Multiplayer can be easier with players able to bring more spells into the fight, like having one of you focus on healing spells while the other tanks with multiple ward spells. Then there's the option of having one run away while the other chugs potions.
Still, everything can be solo'd. I've done it myself, twice. Once at release, and again in Gloomrot. And there's a guy out there that posts many videos of them beating the bosses, usually under-geared, frailed blood, and taking no damage, further proving that success is firmly in the player's hands.
Eventually, try to get a higher level tier ( there's no forced order for bosses ), or ask some other player to help.
It mostly comes down to horrible usage of weapons and bad choice of spells.
Just by learning and understanding some stuff the game can become quite easy.
There's also a lot of players who think base settings are too easy and they bump everything up a little.
I know it's a hard pill to swallow, but just lower the settings a little. You can always raise them back up as you improve. No shame in using the tools provided for you. Your ego is your worst enemy sometimes.
Then came Gloomrot, enemies attack really fast, there's very little telegraphing on some pre-finisher moves that can stun you, and the attack patterns need to be learned like you're fighting a Dark Souls boss. The big dude with the chaos cannon was my worst nightmare, I died to him so many times, then I learnt his moveset and still clenched my cheeks when he got close to me. The Gloomrot bosses are definitely harder than the ones we're used to. They've got a very steep learning curve compared to the others.
Their damage isn't too crazy, but I went for the Engineer boss with the flamethrower, slooooowly chunked me down until I couldn't really heal anymore, died like that a few times. Takes longer to learn them, but once you do, is a cakewalk.
1)rogue blood+pistols+spellweaver amulet+chaos volley&spectral wolf(with life leech gem)
Just keep your distance and keep doing consistent damage the enemy dies before you do...
2)brute blood+axes/greatsword+spellweaver(later on wicked prophet)+polarity shift(with gem that give aoe&static on arrival+charges primary attack dmg)&sanguine coil(gem with extra charge&bounce back)
Jump in&out of melee range with polarity shift's 'teleport to boss' ability stack some hefty damage then get out of dodge to unload your sanguine coils this pretty much guarantees you hit fast&hard while every attack you make will life leach about as much damage as you have taken...
As for what kind of travel skill to use that is up to you but i'm personally a big fan of veil of storm(with a zapping illusion gem) due to it also temporarily boosting your movement speed&damage dishing potential.
Get better gems equipped. I have one that allows my Spectral Wolf to heal me and it produces a wisp that also heals me.
Also blood type can also help you out greatly. Scholar blood tends to be very good with those that like to use spells (which I like doing).
I've soloed a bunch of the Act 3 bosses, some are easier than others.
There is a few bosses that a little bit harder than the others, but in general, with good preparation and gear, they all very fair and definitely not op.