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Prepare for the white knights to defend the game by telling you that you suck. I agree that the bosses after about skill level 47 are not fun. No fun at all. I got my money's worth from the game, but it's a game where I'll never kill end game bosses. They made bosses scale so it's not even worth grouping for them. The devs obviously have some talent, but that was a boneheaded move. Let's make it so that when you group to kill bosses, it's even harder than when solo. That sounds fun.
Even with 2 players, 1 can just leave the arena and heal from 1 HP to full HP and then swap with the partner.
It is impossible to heal from 1 HP to Full HP solo.
Group play is also MUCH stronger for the final (who is also hands down the hardest) boss of the game compared to a random one.
Ungora, Duke, Cyril, Mairwyn; Ward of the Damned, Wraith Spear, Blood Rage. These bosses are particularly difficult within their associated tiers unless using these specific spells (and occasionally specific weapons, as slicers and pistols are especially useful on all of them. The point is they shouldn't require inflexible builds to manage (miss me with the links to the 1/1000 players doing it with no upgrades and fragile).
I can't help but notice you didn't demand a list of the comically easy bosses in this tier, Here you go as a bonus:
Magnus, Willfred, Foulrot, Wanderer (granted, this one is just a gimmick fight), Angrum. Domina.
Notice how I presented a dichotomy? Silly that you only demanded half of it. The only two bosses within this tier so far that feel 'balanced' are Henry and Ziva.
I'll be taking a crack at Morian, Baron, Azariel, and Terrorclaw in due time as my upgrade needs demand, and thus I'll reserve judgement on them.
==
Blood Rage is a little bit of everything (a bit of healing, a bit of move speed, a bit of attack speed), but for a very long (10 seconds) cooldown it is just a non-starter unless you are playing the dual absorption build with Power Surge, and it is a legit build, but you cannot have that because it requires Azariel.
You could make it better by pairing it with another Blood Spell that has a mod that consumes Blood status effect, but it would still be inferior to options from other spell branches. Furthermore, it is terrible out of the box and requires very good Jewel rolls to even be considered.
==
Wraith Spear suffers from most of the same problems: it's a bit of everything, but not the best as either AoE or Single target damage.
Its repositioning aspect, while unique and not without utility, is difficult to utilize completely because you would need to time it kind of like Slashers Q: To simultaneously evade damage from a boss' attack and deal damage yourself. But there are no i-frames so most of the time you have to settle for either doing the damage or avoiding it.
If you want damage then the following are superior alternatives: Chaos Volley is superior at single target damage, Bone Explosion is superior at AoE because it does not require you to line the boss and adds in a very narrow straight line, and has a superior status effect, Ball Lightning has better damage and has a superior status effect.
If you want to avoid damage then Shields/counters like Blood Rite completely block almost any attack and do damage when they block it. The "invisibility" mod on Blood Rite is particularly useful in PvE because unlike Slashers E it is true invisibility and drops aggro completely, while also allowing you to do damage for free while it lasts.
==
Blood Rage's utility lies in increased attack and movement speed, and putting yourself away from the boss by casting Wraith Spear drops DPS on an already poor (from +DPS/second of cooldown standpoint) to almost nothing.
Wraith Spear + Blood Rage is anti-synergy and I would never have even considered pairing the two unless it is some kind of self-imposed "make the game harder on yourself" challenge.
Also, how do you "require" Wraith Spear to beat Cyril, when you need to... beat Cyril before you get it?
If you've ever played the Witcher for example, There is a solution to ever unique monster... But if you do ALL the drugs and apply a little bit of ♥♥♥♥♥♥♥♥ you can skip the study session.
But I still agree; late game just isn't very fun. It's become a chore and an obsession to finish the boss list. I could have made it easier by tweaking the difficulty, but I didn't want to "cheat" by buffing stats.
But I will say I really enjoyed the game the first 25 or so hours.
Stay close and don't attack because that makes you slower and less likely to dodge.