V Rising

V Rising

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Hogg Jan 5, 2024 @ 7:57pm
One of the best games ever made
The progression in V rising is absolutely 100/10. Its perfect in every single way

The gameplay is super crisp and combat feels nice with plenty of different builds

The map is also very beautiful and base building is spot on allowing you to create literal master pieces if you know what you are doing

The bosses in this game can be quite difficult if you dont come with enough gear to defeat them and they are almost souls like towards the end of the game being very punishing

I feel as though if this game was advertised more it could of been one of the best online PVP/PVE games of all time with how incredibly well designed it is. Im more of a PVP guy myself and remember having many good wipes when this game was new and popular. I miss those days
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Showing 1-8 of 8 comments
night Jan 5, 2024 @ 8:17pm 
It is good, and I'm enjoying it, but it needs some QoL improvements and game play tweaks.
The gear progression isn't linear and acts as hard road blocks at times. 8/10 progression overall.
Last edited by Hiphoptimus Rhyme; Jan 6, 2024 @ 12:18am
Hogg Jan 5, 2024 @ 9:34pm 
Originally posted by Hiphoptimus Rhyme:
The gear progression is linear and acts as hard road blocks at times. 8/10 progression overall.

And thats how it should be. other games just let you get end game gear in the first 30 mins of gameplay, skipping everything that teaches you how to get the ball rolling. This game has meaningful progression
night Jan 5, 2024 @ 9:48pm 
Progression that gets repetitive and unrewarding.
Treasure chests and drops are never interesting, they are only more mats like you always get.
Sagi Jan 5, 2024 @ 10:52pm 
agreed repetitivness comes up in this game and they need to fix that. Altough can't hardly see how they gonna do that. Maybe more interaction with the townspeople or other players other then attacking? IDK
Hiphoptimus Rhyme Jan 5, 2024 @ 11:51pm 
Originally posted by Hogg:
Originally posted by Hiphoptimus Rhyme:
The gear progression is linear and acts as hard road blocks at times. 8/10 progression overall.

And thats how it should be. other games just let you get end game gear in the first 30 mins of gameplay, skipping everything that teaches you how to get the ball rolling. This game has meaningful progression
I'm obviously not advocating for end game gear at the start, but ironically, that's already in the game with console commands. Please don't waste my time with disingenuous arguments made in bad faith. I'll note the typo in my initial post, but this point stands regardless.

Gear should provide a steady incline in difficulty management. Instead what we have is a series of stair steps of varying heights wherein your gear level doesn't actually translate to the boss level or difficulty. In essence, the same gear you acquire at the start of a bracket of boss tiers is going to be the same by the time you reach the end of the bracket (even though the boss tiers themselves continue to progress) with little to no variability in that gear unless you're going out of your way to ping pong between spell and physical builds (even then, you're exchanging horizontally within the same gear tier which is flexibility, not progression). Progression stagnates until you finally reach the next stair step, and the process repeats itself.
Last edited by Hiphoptimus Rhyme; Jan 6, 2024 @ 12:59am
night Jan 6, 2024 @ 2:13am 
What he means is... V Rising gear is just boring 1% higher stat talent points in others games.
Sagi Jan 6, 2024 @ 2:41am 
Im totally agreed that there should be a more horizontal choise in what gear you wear rather then just a vertical one wich we see now. Only the amulet's have a small way to boost playstyle. It would be better if all gear had this.
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Date Posted: Jan 5, 2024 @ 7:57pm
Posts: 8