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And thats how it should be. other games just let you get end game gear in the first 30 mins of gameplay, skipping everything that teaches you how to get the ball rolling. This game has meaningful progression
Treasure chests and drops are never interesting, they are only more mats like you always get.
Gear should provide a steady incline in difficulty management. Instead what we have is a series of stair steps of varying heights wherein your gear level doesn't actually translate to the boss level or difficulty. In essence, the same gear you acquire at the start of a bracket of boss tiers is going to be the same by the time you reach the end of the bracket (even though the boss tiers themselves continue to progress) with little to no variability in that gear unless you're going out of your way to ping pong between spell and physical builds (even then, you're exchanging horizontally within the same gear tier which is flexibility, not progression). Progression stagnates until you finally reach the next stair step, and the process repeats itself.