V Rising

V Rising

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morgezuma 22 NOV 2023 a las 18:45
Death Penalty?
There isn't one? I am new, please let me know how I can add a sense of risk so that I experience a risk filled adventure rather than a dull "grind to unlock content". I don't mean to be cynical, but I thought I went through the settings carefully and it still seems that "death" is just that you fall down, respawn, and all your stuff is just waiting for you, no stat loss, no item loss, no consequence for zerg rushing, respawn, repeat, for the win.

I disabled "bloodbound" setting. I can't find anything else to adjust for increasing risk.

Before anyone tells me to crank up the damage taken and crank down the damage given, that doesn't do anything for risk. It only makes death more inconvenient, and therefore more unfun.

Ideally, I'd like to play permadeath at something like "normal" settings for my first run.

If there is no permadeath, I'd like to experience some kind of loss for the character (not just lost time for the player).

Please advise how I can jiggle the settings to allow for some kind of loss experienced by the character when defeated or burned by the sun.

Again, forgive me if I've missed something.
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Mostrando 1-7 de 7 comentarios
ArcyPaweł 22 NOV 2023 a las 21:29 
Play on PvP server, preferably with a lot of players active. Then if you die there would be chance of someone stealing your stuff
Yumeko 23 NOV 2023 a las 0:38 
If you want risk then you play on pvp servers.
ExplorerNMS 23 NOV 2023 a las 1:52 
Isn't V Rising the game where Suggestions and Ideas are taken on their Discord or some such???

Do these Devs at V Rising a favor and take your idea to wherever StunLock looks at ideas and Post it there.

"HardCore V Rising" mode. If it worked for WOW ....

Oh yeah, and don't listen to the Local ChatGPT generated responses.
TheS1X 23 NOV 2023 a las 1:53 
You can up the durability loss on death so you will need lots of resources to fix stuff when you die. ;)
morgezuma 23 NOV 2023 a las 7:08 
Publicado originalmente por TheS1X:
You can up the durability loss on death so you will need lots of resources to fix stuff when you die. ;)
Thank you. It's not "game over", but that will indeed give some sense of consequence.
Yumeko 23 NOV 2023 a las 8:56 
Durability loss on death is strictly for pvp. Not to mention if you die in pve on a pve server that is really embarassing considering the design of the game.
morgezuma 23 NOV 2023 a las 10:47 
Publicado originalmente por Hi im Royeen:
Durability loss on death is strictly for pvp. Not to mention if you die in pve on a pve server that is really embarassing considering the design of the game.
Right. So what you're saying is that death in the PVE mode is meaningless. And that the greatest sting of death on PVP is that you have to polish your gear each time you "faint". The player can never, in any game mode, experience "game over".

It's impossible to not survive, and yet on the store page it's tagged as a "survival" game. Immortality is the opposite of survival. Green Hell, The Long Dark, Frost Punk, etc. those are survival games that allow players to click settings that suit their needs -- from permadeath to casual.

In V-Rising, apparently, "game over" is impossible. Unlocking all content, owning every epic thing, reaching every glorious achievement is your guaranteed reward if you are willing to simply grind long enough.

That's lazy programming on the Dev's part. There should be settings that allow for a range of risk vs reward dynamics. I see they have a lot of sliders in the settings area, but it's impossible to turn off God-Mode, which means endless respawning takes the place of winning and losing. You can't win a game that guarantees you everything, and you can't lose it either. Wow, so thrilling.

Instead of tagging this game as "survival", it should be listed as a "fainting simulator". Because getting knocked down 100% results in fainting, not death.
Última edición por morgezuma; 23 NOV 2023 a las 15:06
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Publicado el: 22 NOV 2023 a las 18:45
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