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You're loose definitions put Mine Craft (crafting game) in the same category with Green Death and The Long Dark (survival games). The only similarity in these games have with Mine Craft is that they're both played on a computer.
Descriptions should mean something. Calling V-Rising a survival game is dishonest. Calling it a Diablo clone if far more accurate.
If Steam keeps allowing dishonest game companies to make false claims, people will simply move to other platforms. That's not good for Steam. Also, disreputable game companies tend to fail, while those who are honest and decent continue to thrive.
I chose Minecraft for this discussion for a reason.
Sorry, I have to admit I don't know Minecraft. If Minecraft hardcore mode offers a setting where player faints (respawn), then it's a fainting sim. If Minecraft offers a mode were player struggles to actually survive and the fail state = death, then yes, it's a survival game.
If you want to lump every game described by game companies as "survival" even when needs maintenance isn't required, such as in V-Rising, Valheim, etc. Then, if you insist, maybe we can allow that if you would agree that actual survival games have exclusive right to use the description "actual survival game" and the Steam tag "actual survival"
It seems silly right? There should be a way to set games apart according to their characteristics. If I don't manage my needs in The Long Dark, Green Hell, etc, it's game over. But in V-Rising, I can play the same character forever and never drink a drop a blood. Also, in addition to that, jumping off cliffs, getting ones head cut off, getting burned to ashes, etc all results in "fainting". So, that's cool, they are different and appeal to different kinds of players. So wouldn't it be nice if they had different descriptions? That's what words are for.
Green Hell and similar are actual survival games. If V-Rising, Valheim, and all the other fainting sims now own the "survival" tag, then what shall we call games were winning = survived another day, and losing = game over? Because they definitely are different animals, they should have different descriptions.
If you want such a thing, the link to the dev's suggestion forum is stickied at the top of this forum, if I'm not mistaken.
Likewise, in Minecraft, if you don't manage your hunger and health, you have to respawn. You often lose things, though this can be turned off.
Your problem is you're cutting out half the genre. Survivalcraft is a literal genre that isn't just survival. It also has crafting. You're just leaning more toward the Survival end in your wants. But dying and respawning isn't fainting. You lose your things, and if you don't reclaim them, congrats, you just lost progress.
Also uh. No you can't play forever without drinking a drop of blood. You will quickly get curbstomped by bosses to unlock anything to even build.
I mean who really cares what YOU think this is the definition of survival game "Survival games are a subgenre of video games which are usually set in hostile, intense, open-world environments."
So..? I guess continue believing what you want..
My point here is that there should be a description difference between games where needs maintenance failure results in death and those that result in fainting.
Since "survival" is a term used to describe meeting needs to avoid death, I think games like Green Hell, The Long Dark, etc qualify perfectly for the "Survival" tag. Then it's misleading if games were you can only faint and re-spawn infinitely, but never experience "game over", are described exactly the same way. If they are distinctly different, they should be described differently. Otherwise, people who like actual survival games will always have to get refunds and leave harsh reviews because of misleading descriptions.
I'm getting flack in this thread from people who apparently love V-Rising just the way it is. Not sure why they're so sensitive, because I'm not asking that the game mode they love so much should go away. Of course it's great that they enjoy it. More power to them.
What I'm saying is that V-Rising could honestly be called a survival game if the Devs would simply offer settings that allowed people to choose actual survival settings such as (failure to meet needs results in "game over" instead of "oops, haha fainted again"). This way, everyone could choose settings that match their needs, and the game could honestly be described as "survival game".
And those games with fainting death are still survival games, but not as hardcore as permadeath survival games. It's a spectrum. That's why you'll usually see "permadeath" tags applied to more hardcore survival games that do feature the save-wipe mechanics you're describing, whereas softer survival games without permadeath will not. And you can't really describe that as false advertising if you as the buyer are using the dictionary definition of death vs. the contextual video game definition.
In V-Rising, the main struggle is combat and the main activity outside of combat is crafting. Running around the V-Rising world is a challenge against enemies, not a struggle to meet needs, such as in a survival game.
Clearly, actual survival games, loved by fans of the genre, are starkly different from V-Rising, so it would make sense that they have different descriptions, but they don't. This is the reason for my posting. I took a dump on V-Rising reviews because the game does not match the description and applied for a refund. This is not helpful for anyone and it would be best for game designers to honestly describe what they are offering.
If you've made a vampire version of Biablo with buffs based on blood types, say that. Don't claim it's a survival game to cash in on fans of that genre because they're just going to harm your reputation and get bad reviews.
I don't understand why he keeps saying that we "faint" in V-rising.. is it because you are in multi player and your friends can revive you IF they get to you in time?
Is 7D2D a survival game? Is Ark a survival game? In those games when you DIE you re-spawn at your bed just like in V-Rising when you DIE you re-spawn in your coffin.. why are you so hung up on death and it being a finality? It is not a determining factor for a survival game.
In those games you have food, and water and element damage.. in V-rising you have to monitor your blood and also avoid the sun, holy radiation. Those are the survival aspects.. you know how many times you will be in a battle that goes on a lot longer than you had anticipated only to find yourself getting pelted by the sun.. it can happen quite easily.
Games got an 89% VERY POSITIVE rating and this clown is acting like he is doing people a favor buy being honest and trying to protect the devs reputation.. well kudos man.. I guess the 11% of the people who don't like this game don't understand what survival means either.. lol.
Ohh and I thumbs down your ♥♥♥♥♥♥ review too.. dude played for less than 2 hours but understands the ENTIRE concept of the game.. lmao. Joke.
If you can play the same character forever and never worry at all about meeting needs, then it's not a survival game. I played V-Rising long enough to figure out that drinking blood is a buff, not a requirement. Survival is a guarantee when the worst thing that can happen is that you faint.
And regarding your semantics about what death is:
Death = fall down and don't get up
Faint = fall down, wake up
V-Rising = Fall down infinite times, always wake up, everyone can have everything in return for grinding long enough, everyone wins just for showing up.
Now, again, I don't mind that some people like to play casual games like V-Rising where everyone is a winner. Game settings like those are appreciated by certain players. What I was saying is that a game can have a range of settings including settings that emulate survival dynamics including "meet your needs or die". Having such options available for the players that want them takes nothing from anyone else. Also, it makes the description "survival game" accurate. Everyone is happy.
Go back to Eldin Ring or whatever Soulsbourne tryhard game you think is up to your standards or meets your narrow, non-genre definition of survival.