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If you want things which are only yours, don't be in a clan.
Even if you play alone, you can't control in which cell the teleported character lands. This isn't a clan related "issue"
On the other hand i'm also curious so i would appreciate if you enlighten me.
How can there be an "equally stupid place"?
Don't you have your prison cell all in your main base? Why would you want to have cells spread across multiple castles? It is a much bigger chore to gear up every servant or maintain them or even syphon them from prison when they are spread out. Just have one main base for everything to which you can always teleport back. And have max some sub castlegrounds to use as a respawn/teleport point.
Cool dude.. we understand that but what would be the harm in adding an option? A lot of people who play this game my friends included all want their own stuff castles etc.. but then come together for boss and content.. all we are asking for is a way to separate it IF one wanted to. Once again more options in games does not hurt people. This would not affect you likely but of course you gotta pipe in. lol.
But it has also zero value. And why would you want to invest development time into a zero value feature? This would be a QoL feature at best.
But again.....what's the point of having your own stuff? Just make your own little bedroom in the castle and place your items there. Again...there is no value in it. And why would you want to have personal items?
If you want your own castle, just don't be in a clan. Play on the same server with your friends and don't team up. You can play however the hell you want.
If you want to have your own stuff your own castle ect, just:
- Play on the same server with your friends and don't form a clan. YOu can still play together and fight bosses together
- Stay in a clan and build your own castle. If you want to control where the servant gets teleported, delete all empty prisons except the one desired. You will have this issue even without being in a clan.
No offense but i had never such a problem with my friends. So this looks like a "me issue"
Big fail there.
I DO play with my friends. And somehow we don't have this problem. But keep being cocky. That will bring you far.
BRO there is a need for this.. I have played on like 6 different servers since launch over 450 hours most of them that I've played on I've been in a clan and we have had some shared resources sure but we all had our own castles.. people like to build their own ♥♥♥♥.. do their own thing but then come together to do content stuff.. YOU and how YOU play personally does not represent everyone. So, once again you see no value yet we have 2 people here that do and I've spoken to multiple others who feel the same way.. it definitely does not have zero value just zero value to you. Which is fine..
But i gave you some solutions.
If you want to ignore them, sure do this. BRO!
But sure you 2 will definitely have an impact. As I said....this is currently a ZERO value thing in this state of development. After release....sure they can add such QoL features. But i really hope they won't assign precious ressources to things like this in early access phase
Right because I'm sure the 10 minutes it would take to make this an option would really screw with their future plans and waste a ton of resources.
Your solutions are "work arounds" at best. Also, I'm in a clan with 6 people going to each one of their bases to make sure they don't have jail cells before I decide to go out and collect servants/prisoners sounds like a lot of fun.
Your opinion is the only zero value thing in this thread.
Right now currently working on a blood bank (main prison) for our clan for this reason as depending on where a prisoner is found, the blood bag could end up at any one of our castles since we are all fairly close to each other.
There is still a chance they could die in transit but at least at the prison I can heal them up to 100% and it is still a much lower chance compared to before we had the dusk caller.
Thank you i heard enough. :D
But again....i tried to help you. But if you want to go this route....sure keep going on your path of "i make my own life harder for self suffering reasons"
In gameplay terms, the value is plainly obvious - keeping personal assets personal inside of a clan setting.
Other games already do this. In fact, most games with clans have separate 'banks' for the Clan, or don't have clan-wide assets 'at all.'
Here are two examples from two very popular games.
Example 1: Warframe has a separate bank for the clan, with all other assets being player-based.
Example 2: Valheim, which V Rising clearly borrows a lot from, has 'locks' that tie chests, doors, and even building areas to individual players.
But sure, let's pretend that this request has no value and no basis in the world of gaming.
It's one thing if you actually can't see someone else's point of view. But from the comments I've seen from you in this thread, you're just flatly refusing to even try.
I could try to explain it in different words than the others have used, but it would be wasted effort since you're not interested in even considering a different view than your own. Thankfully the devs are not of the same mindset.
Heres hoping the devs give this some consideration!
I stopped engaging with them, not worth the time spent typing a response to someone who is being wilfully obtuse.