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You can't be that delusional to blame devs when PvP players create a meta for PvP'ing.
Make your own PvP server with rules is the only way.
How can you blame the devs for implementing lazy mechanics in which a meta forms around?
Surely this is a troll.
In pvp people want to keep their stuff as secure as possible, this is why people used double/triple door entrances.
^This
The devs want to make a pvp game but clearly don't know how to execute or balance it.
Very few people actually play PvP.
The data and community surveys 'all' show the large majority of people play solo and/or with small groups on PvE.
And on top of that they stubbornly refuse to flesh out the PvE side of the game.
You know, the side of the game where most of the playerbase is.
It's completely baffling.
That will never happen in a PvP setting.
If you want to fight in large, decorated castles, the devs would need to add PvE castles to raid. Which would actually be really cool.
The cult of meta is bland and predictable so I'd assume that if you went to a castle built in a specific location on a pvp server its layout would be pretty much identical to a castle in the same place every other pvp server. Should also make finding weaknesses much easier since the cultists don't like to anger their prophets by deviating from the path
Until content creation dies off the cult of meta will be what you meet in every multiplayer game, single player as well but much easier to avoid as you're in control of everything there.
It's the same in games like Rust, Ark, and Conan.
'Stuff' is the name of the game, and so protecting your 'stuff' is more important than whether a base looks nice. In some ways, protecting your 'stuff' is even more important than whether the base is functional or not. That's just the way it is.
That said, V Rising is unique in that most people are actually playing solo or with friends in PvE, and yet the devs COMPLETELY IGNORE PvE-specific content.