V Rising

V Rising

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Gools May 26, 2023 @ 2:25pm
Irradiated Gruel
Not sure if anyone else has tried using this yet, but i have and let me tell you. I have been VERY frustrated with it.

The description says that there is a 35% chance of mutating the prisoner instead of increasing the blood type by 1-2%.
Ive burnt through 7 prisoners in a row, and every. single. time. they mutate. Never fails.
Has anyone actually managed to get an increase over a mutation?????
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Showing 31-45 of 93 comments
Akadai May 29, 2023 @ 6:28pm 
I've put a couple hundred hours into the game, and I'd say the quality of blood seems the same to me from the previous version. Spending a great deal of time hunting down 100% in both playthroughs

The gruel to me, was put in the game to help players who were having a hard time finding 100%. It can be frustrating to find something close to 100. Unfortunately the fail rate of gruel doesn't quite help. As an xcom player, I look at it like a 65% chance to land a shot. That's not typically a shot I'm going to rely on. Even if it hits, I'm not expecting the 2nd one to

We had a 97% rogue, fed it one, and it got it to 98%. I knew in my gut the 2nd one would transform it. And sure enough, it did. Knowing the risks however, we did have backups. Which in my opinion is the best way to go about it. Don't use it unless you have a spare

Gruel isn't worth it imo. It's too low of a chance. Even at 90% blood, it would take too many attempts to get it to 100%. I'm in total agreement that the gruel should be buffed and perhaps harder to craft to balance it. Currently it does not address the issue of not being able to find 100% bloods. It just makes it more frustrating by adding another layer of RNG
Last edited by Akadai; May 29, 2023 @ 6:29pm
Aapjuh May 29, 2023 @ 9:52pm 
i converted 3 sub-100% into 100%, quite a few failed tho 35% chance is rough.

P.S.
Don't fight the mutant with an ult like tempest while near other prisoners.... my 100% worker died to my own ult and nearly took out my 100% brute aswell.
Rhuya May 29, 2023 @ 9:59pm 
Originally posted by Gools:
Not sure if anyone else has tried using this yet, but i have and let me tell you. I have been VERY frustrated with it.

The description says that there is a 35% chance of mutating the prisoner instead of increasing the blood type by 1-2%.
Ive burnt through 7 prisoners in a row, and every. single. time. they mutate. Never fails.
Has anyone actually managed to get an increase over a mutation?????

Yes, I have my gacha addicted friend handling it for me and he's managed to get us a few 92-94s to 100 with it. It sounds like it's very much 50/50. I'll be doing something and suddenly you hear noises upstairs and spells going off.

Actually kind of funny when I'm not dealing with it.
Nihil May 30, 2023 @ 12:16am 
That goulash is freaking useless.
Getting only 1-2% blood quality increase only with a huge 35% risk is just not worth making it.
That means the prisoner will die in 1 out of 3 tries.
If....IF you find an NPC with 95 or 98% blood quality, you don't want to risk loosing it.
And in the end, if you turn it to a servant, there is an other RNG factor. The range of Expertise what it gets at the end. And the range is a bigger amount of percentage then 1 or 2%
And because RNJesus doesn't love us, I always get the lowest grade. So why would i want to risk a good servant if i get it finally after many tries to 100% only to end up with the lowest expertise of it possible?
DexGames May 30, 2023 @ 12:21am 
Originally posted by DexGames:
I stopped using it when lost two 97%
(sucess to 99%, then mutation. Wanna die)
Well, update :
I tried it again and brought two prisonners, consecutively, to a 100%.
So... You've been incredibly unlucky, as I did, in the beginning x)

Gotta face it, that thing is just a matter of luck.
Aapjuh May 30, 2023 @ 1:10am 
Originally posted by Nihil:
The range of Expertise what it gets at the end. And the range is a bigger amount of percentage then 1 or 2%
And because RNJesus doesn't love us, I always get the lowest grade. So why would i want to risk a good servant if i get it finally after many tries to 100% only to end up with the lowest expertise of it possible?

pre-gloomrot if your servant dies it re-rolls the expertise, don't know if thats still the case.

BUT if it is... you can cheat it a little, make a walled area (2by1 or more) with a door, place the servant coffin in front of the door and a tomb inside that has mobs spawned, press summon and the tomb mobs will kill your servant, revive your servant. when its revived you get to summon it, quickly check the expertise while its in the midair animation, if it sucks let him land and die (then repeat), if its awesome press summon again so the animation restarts then quickly close the door (or press B and move the coffin to a safe area)
Boiledteabag May 30, 2023 @ 3:20am 
Originally posted by Gools:
Originally posted by Ice-Nine:
It works exactly like it says it works.
ok, first, that added nothing helpful nor insightful.
second, I understand that probabilities means that yes, i can fail each time.

My point being that with a lower end probability you would think that as many times as ive tried this, at least once it would likely have worked due to the lower probability of actually getting a failure.

You seem to not understand how probability works OP, as a bloodbowl and RNG game enjoyer let me fill the gaps for you.

Even a 15% or 20% chance roll can come up at least 5 times, its called RNG not "oh the number low so wont mutate?"

Edit: To further put this into a context you can understand, you do know 35% is only 15% off being a 50% chance right?
So with that in mind 30 - 40% might as well be a 50% chance roll as its close to it.
Last edited by Boiledteabag; May 30, 2023 @ 3:26am
Khaylain May 30, 2023 @ 3:30am 
You know people haven't played XCOM when they complain about a 35% chance for something bad happens several times in succession. The 5 missed shots at 97% to hit is "normal" for XCOM.
This PC May 30, 2023 @ 7:05am 
Rofl just the nature of random systems and human bias at play.

35% doesn't mean the third prisoner you give gruel to shouldn't mutate. 35% means there's 35% of it mutating on every gruel and there's no connection between each events ie: you giving a gruel. The chances are small for it to mutate your prisoner 7 times in a row, but even if you go 100 times, the chances are never 0. You should blame your bad luck, not the gruel not working as intended. ;o
Last edited by This PC; May 30, 2023 @ 7:06am
Mr. Fibble May 30, 2023 @ 7:21am 
Unless you have a second of the same type and % already caged to replace them don't use the gruel on a prisoner.
Always assume that anything based on RNG will screw you over and you'll only be pleasantly surprised when it doesn't rather than constantly annoyed.
Dr. Rockso May 30, 2023 @ 7:25am 
I personally think the gruel could be tweaked a little bit in the current form but would also be swell if they expanded upon it in the future with a cooking system or something similar.

In the current system (all opinion of course) I think either the 35% chance should be lowered or increase how much of a percentage you can increase your prisoner blood by.

Changing both might be a little too much but it would be nice if it was tweaked slightly or we just had other options like a "super gruel" or what not.

I get the RnG of it but geesh it can be annoying when lady luck is not on your side.

Think i've lost about 5 prisoners to the gruel so far and successfully upgraded 2 to 100%. 3 of the 5 were from just giving one gruel (both 98% when I found them) and they turned mutant. Of the two i've successfully upgraded I know one of them was closer to 95% and it took about 4 or 5 gruels to get to 100% and didn't convert to mutant.
theworld (Banned) May 30, 2023 @ 7:31am 
Originally posted by Khaylain:
You know people haven't played XCOM when they complain about a 35% chance for something bad happens several times in succession. The 5 missed shots at 97% to hit is "normal" for XCOM.
You know people haven't played XCOM on Ironman/Impossible if they regularly take 97% shots instead of 100%
Bobucles May 30, 2023 @ 7:51am 
missed 98%
This game is bullshiat
hit 2%
This game is incredible
Mr. Fibble May 30, 2023 @ 8:01am 
Doesn't xcom have the numbers fudged so the %'s aren't accurate until after a certain amount of damage or death has occurred to give the game more "drama" or tension
theworld (Banned) May 30, 2023 @ 8:51am 
Originally posted by Mr. Fibble:
Doesn't xcom have the numbers fudged so the %'s aren't accurate until after a certain amount of damage or death has occurred to give the game more "drama" or tension
Only on difficulties below the last one.

On Impossible/Legend what you see is what you get.
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Date Posted: May 26, 2023 @ 2:25pm
Posts: 93