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The gruel to me, was put in the game to help players who were having a hard time finding 100%. It can be frustrating to find something close to 100. Unfortunately the fail rate of gruel doesn't quite help. As an xcom player, I look at it like a 65% chance to land a shot. That's not typically a shot I'm going to rely on. Even if it hits, I'm not expecting the 2nd one to
We had a 97% rogue, fed it one, and it got it to 98%. I knew in my gut the 2nd one would transform it. And sure enough, it did. Knowing the risks however, we did have backups. Which in my opinion is the best way to go about it. Don't use it unless you have a spare
Gruel isn't worth it imo. It's too low of a chance. Even at 90% blood, it would take too many attempts to get it to 100%. I'm in total agreement that the gruel should be buffed and perhaps harder to craft to balance it. Currently it does not address the issue of not being able to find 100% bloods. It just makes it more frustrating by adding another layer of RNG
P.S.
Don't fight the mutant with an ult like tempest while near other prisoners.... my 100% worker died to my own ult and nearly took out my 100% brute aswell.
Yes, I have my gacha addicted friend handling it for me and he's managed to get us a few 92-94s to 100 with it. It sounds like it's very much 50/50. I'll be doing something and suddenly you hear noises upstairs and spells going off.
Actually kind of funny when I'm not dealing with it.
Getting only 1-2% blood quality increase only with a huge 35% risk is just not worth making it.
That means the prisoner will die in 1 out of 3 tries.
If....IF you find an NPC with 95 or 98% blood quality, you don't want to risk loosing it.
And in the end, if you turn it to a servant, there is an other RNG factor. The range of Expertise what it gets at the end. And the range is a bigger amount of percentage then 1 or 2%
And because RNJesus doesn't love us, I always get the lowest grade. So why would i want to risk a good servant if i get it finally after many tries to 100% only to end up with the lowest expertise of it possible?
I tried it again and brought two prisonners, consecutively, to a 100%.
So... You've been incredibly unlucky, as I did, in the beginning x)
Gotta face it, that thing is just a matter of luck.
pre-gloomrot if your servant dies it re-rolls the expertise, don't know if thats still the case.
BUT if it is... you can cheat it a little, make a walled area (2by1 or more) with a door, place the servant coffin in front of the door and a tomb inside that has mobs spawned, press summon and the tomb mobs will kill your servant, revive your servant. when its revived you get to summon it, quickly check the expertise while its in the midair animation, if it sucks let him land and die (then repeat), if its awesome press summon again so the animation restarts then quickly close the door (or press B and move the coffin to a safe area)
You seem to not understand how probability works OP, as a bloodbowl and RNG game enjoyer let me fill the gaps for you.
Even a 15% or 20% chance roll can come up at least 5 times, its called RNG not "oh the number low so wont mutate?"
Edit: To further put this into a context you can understand, you do know 35% is only 15% off being a 50% chance right?
So with that in mind 30 - 40% might as well be a 50% chance roll as its close to it.
35% doesn't mean the third prisoner you give gruel to shouldn't mutate. 35% means there's 35% of it mutating on every gruel and there's no connection between each events ie: you giving a gruel. The chances are small for it to mutate your prisoner 7 times in a row, but even if you go 100 times, the chances are never 0. You should blame your bad luck, not the gruel not working as intended. ;o
Always assume that anything based on RNG will screw you over and you'll only be pleasantly surprised when it doesn't rather than constantly annoyed.
In the current system (all opinion of course) I think either the 35% chance should be lowered or increase how much of a percentage you can increase your prisoner blood by.
Changing both might be a little too much but it would be nice if it was tweaked slightly or we just had other options like a "super gruel" or what not.
I get the RnG of it but geesh it can be annoying when lady luck is not on your side.
Think i've lost about 5 prisoners to the gruel so far and successfully upgraded 2 to 100%. 3 of the 5 were from just giving one gruel (both 98% when I found them) and they turned mutant. Of the two i've successfully upgraded I know one of them was closer to 95% and it took about 4 or 5 gruels to get to 100% and didn't convert to mutant.
This game is incredible
On Impossible/Legend what you see is what you get.