V Rising

V Rising

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Saru May 26, 2023 @ 1:01pm
Making mods
I see many mods to install, but I was wondering how to make mods. Does anyone know where to start?
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Showing 1-3 of 3 comments
Army of Optimists May 26, 2023 @ 1:29pm 
It's a Unity game and has (well, *had* until Gloomrot) BepInEx support. Your best bet is to start with the BepInEx Plugin Documentation[docs.bepinex.dev] and go from there.

Until BepInEx updates to support the latest V Rising version, though, none of the mods will work.
Last edited by Army of Optimists; May 26, 2023 @ 1:31pm
This PC May 26, 2023 @ 1:51pm 
Plugins/mods are coded with C#, so you probably want to start with that while bepinex gets updated~

If you haven't touched code before/don't know what C# is, well, yeah, of course I will tell you you should learn to code, C# is an especially good language to have in your toolbox, but that's a long shot, takes a lot of time and effort, very few people have the time and the mindset to learn that, especially for a hobby.

If your only goal with code is to make V mods, you should probably make suggestions instead (don't expect anyone to cater to you though), or look for mods that might tick your box. If you have bigger aspirations with code, well, that's how I started myself, making things for a very specific setting like this, and then I broadened my horizons.

I'm sorry if that sounds a little bit harsh, I'm just trying to set realistic expectations. ♥
Last edited by This PC; May 26, 2023 @ 1:55pm
Saru May 28, 2023 @ 2:38am 
Originally posted by jdtuggey:
Plugins/mods are coded with C#, so you probably want to start with that while bepinex gets updated~

If you haven't touched code before/don't know what C# is, well, yeah, of course I will tell you you should learn to code, C# is an especially good language to have in your toolbox, but that's a long shot, takes a lot of time and effort, very few people have the time and the mindset to learn that, especially for a hobby.

If your only goal with code is to make V mods, you should probably make suggestions instead (don't expect anyone to cater to you though), or look for mods that might tick your box. If you have bigger aspirations with code, well, that's how I started myself, making things for a very specific setting like this, and then I broadened my horizons.

I'm sorry if that sounds a little bit harsh, I'm just trying to set realistic expectations. ♥

I understand no worries. I have experience with code and game dev. I just had some ideas while playing the game
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Date Posted: May 26, 2023 @ 1:01pm
Posts: 3