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I believe the one you posted from folder 2 should be the "saved" config files so mess with those and make sure your server can see them?
You are also able to execute a server and point them at a set of saved config files to make sure the server you're launching uses the correct config and the correct save.
If i change MaxHealthModifier": 1.0 to MaxHealthModifier": 2.0
The life doesn't increase, it remains the same.
I only demonstrated which settings I tried to change and then reverted them back to their original state.
Good to know, i test it now :D
Vampire multiplier SEEMS to do nothing but they are multipliers that works on the character in coordination WITH The gear. The bonus on the Vampire so, doesn't sum up togheter
Example, if you have Vampire HP 5x and Gear HP 5x it doesn't mean that the total one is 10x. It mean that the BASIC HP is 5x and THEN you get the 5x of the gear summing up as 2 spearate values.
And yes i used the CloudSave folder.
--------------------------------------------------
Before
--------
"EquipmentStatModifiers_Global": {
"MaxEnergyModifier": 1.0,
"MaxHealthModifier": 1.0,
"ResourceYieldModifier": 1.0,
"PhysicalPowerModifier": 1.0,
"SpellPowerModifier": 1.0,
"SiegePowerModifier": 1.0,
"MovementSpeedModifier": 1.0
}
----------
After
----------
"EquipmentStatModifiers_Global": {
"MaxEnergyModifier": 1.0,
"MaxHealthModifier": 3.0,
"ResourceYieldModifier": 1.0,
"PhysicalPowerModifier": 3.0,
"SpellPowerModifier": 3.0,
"SiegePowerModifier": 1.0,
"MovementSpeedModifier": 1.5
}
Are you sure those are correct? Because whatever i edit my lines from both the Vampire settings and the Gear settings (crafting again the gear ofc) i do get the stats as they are intended for.
Example... MaxEnergy/SiegePower are 2 lines i don't have... even if i made a FULL edit of a test file... maybe those are breaking the whole code paragraph for that section. Try to remove both.
I removed both of them and tested it, but the result still remains the same.
How should the file look then? The game itself generated it like this for me, and I just wanted to adjust the numbers. This is how it looks now for me "complete".
If it works for you, could you please show me how it is structured in your case?
-------------------------------
{
"GameModeType": 0,
"CastleDamageMode": 0,
"CastleHeartDamageMode": 0,
"RelicSpawnType": 1,
"CanLootEnemyContainers": false,
"TeleportBoundItems": false,
"DropTableModifier_Missions": 5.0,
"ClanSize": 5,
"AnnounceSiegeWeaponSpawn": false,
"Death_DurabilityFactorLoss": 0.0,
"Death_DurabilityLossFactorAsResources": 0.0,
"VBloodUnitSettings": [],
"UnlockedAchievements": [],
"UnlockedResearchs": [],
"GameTimeModifiers": {},
"VampireStatModifiers": {
"MaxHealthModifier": 1.0,
"PhysicalPowerModifier": 1.0,
"SpellPowerModifier": 1.0,
"DamageReceivedModifier": 1.0
},
"UnitStatModifiers_Global": {
"MaxHealthModifier": 1.0,
"PowerModifier": 1.0
},
"UnitStatModifiers_VBlood": {
"MaxHealthModifier": 1.0,
"PowerModifier": 1.0
},
"EquipmentStatModifiers_Global": {
"MaxHealthModifier": 2.0,
"PhysicalPowerModifier": 2.0,
"SpellPowerModifier": 2.0,
"MovementSpeedModifier": 1.0
},
"CastleStatModifiers_Global": {
"HeartLimits": {
"Level1": {},
"Level2": {},
"Level3": {},
"Level4": {},
"Level5": {}
}
},
"PlayerInteractionSettings": {
"VSPlayerWeekdayTime": {},
"VSPlayerWeekendTime": {},
"VSCastleWeekdayTime": {},
"VSCastleWeekendTime": {}
},
"TraderModifiers": {}
}
据我所听,如果已经创建了一个角色,也可以这样做。
"VampireStatModifiers": {
"MaxHealthModifier": 5.0,
"PhysicalPowerModifier": 5.0,
"SpellPowerModifier": 5.0,
"ResourcePowerModifier": 5.0,
"DamageReceivedModifier": 0.95
},
"UnitStatModifiers_Global": {
"MaxHealthModifier": 3.0,
"PowerModifier": 4.0
},
"UnitStatModifiers_VBlood": {
"MaxHealthModifier": 5.0,
"PowerModifier": 4.0
},
"EquipmentStatModifiers_Global": {
"MaxHealthModifier": 5.0,
"ResourceYieldModifier": 2.0,
"PhysicalPowerModifier": 3.0,
"SpellPowerModifier": 3.0
Those are the settings we are using. We have an hardcore server, with all the bosses having their levels increased by a range of +5 to +10 (based on the boss attack types and difficulty to avoid them being too powerfull but a challenge enough) and the Vampires having a lot more powerfull basic stats and gear (since the bosses and the units have their multiplies increased a lot both on HP and Attack values)
Whenever i change the stats on the "EquipmentStatModifiers_Global" line list they works (but as i said, i have to remake the gear as it doesn't get refreshed, new one will have the edited stats)