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If creatures dropped meat and humans dropped spices, for example, and you could use a station to cook that stuff into prison food, it'd feel less annoying. Maybe you don't even need a station at all, just throw a "Delicious Concoction" recipe into the Alchemy Bench.
The act of fishing just isn't rewarding and feels like it was put in for some kind of risk reward pvp/gank nonsense without considering that there's not really a reward.
Your Vampire can build an entire castle, im sure they could add a kitchen room + kitchen utilities that has a symbiotic relationship with the gardens you can build.
I'd be okay with fishing remaining a source of cosmetic helmets or something, but I dont think it should remain one of the primary sources of misery reduction items in its current state.
Fishing spots, I think would definitely be better if they were not just single use. In fact, maybe they could just add permanent fishing spots. Or they could just remove fishing spots altogether, so you could fish anywhere (while still keeping region specific fish). Or they could add spots in all of the regions specifically for fishing, like piers or lakes.
I agree that the drop table and chances for fishing also needs a revamp, but could potentially be fixed with more available fishing.
I won't lie, I am not to fond of the idea of a "fishing skill" being added but perhaps it would be nice if they could add different qualities of fishing rods, just like weapons. I hate putting your ideas down, but unless the lures are attachable to the rod or have their own equipment slot/bag, I wouldn't want it, I don't want more clutter in my inventory. In fact, it might be nice if they had an equipment slot for your fishing rod and adding a fishing hotkey.
While I am at it though I could see a potential update geared towards fishing, because they seem to reference things from classic horror films, and one potential reference could be from the movie "Creature from the Black Lagoon". Imagine reeling in some type of fish monster.
I mean, I'm down for taking it out entirely. Make prisoner misery decay over time instead or something like that, which could be faster with relevant floor ?
Fishing doesn't feel fleshed out, I don't fish at all lol, like OP mentioned, I just send servants and I loot relevant spots.
Fishing just has nothing interesting to it, even mining has layers but not fishing. There's no better rods, there's no minigame while fishing, you can't get bonuses from being a worker, the results from it are entirely RNG and you get very little desirable fish, there's no danger to it in most cases, you can't set up a fishing pond in your castle, etc...
Sure but 56% is pretty good in real life i never get any fish!
Our current labour laws are just fine sir.
Our "guests" treatment is all above board.