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Oh nice, I have a chance to get the blood I want after my adventure...
If you find a 99% you can gamble for 100%. Anything more than that takes astronomical odds of success, I'm talking winning the lottery type of odds.
This item would be nice to have on top of the original rate, but as it stands it sucks. You have a 35% chance per use of essentially killing the prisoner and it only bumps 1-2%
Haven't unlocked the gruel recipe so not sure if it's a one time use thing or how expensive it is but between that and the ability to teleport a prisoner it takes some of the satisfaction away compared to when i had to track half way across the map.
I guess that is the nice thing about having a choice to teleport and or use the gruel...I don't have to use those mechanics if I don't want to.
Ah ok. I thought it might just boost you up to 100% without any downsides but at least there is a downside to it.
IMO the rates on all of the high percentages has skyrocketed... I played for 150 hours on my original save and only found, like, 10 and a smattering of 95-99. I think I've been rocking 90%+ creature blood or brute blood in 70% of my boss fights.
Maybe I'm crazy, though, and I've just been super lucky.
EDIT: Also, the ability to boost up to 100% is really cool and the "risk" isn't really there.... it either works and you now have a 100% or you didn't find the prisoner you wanted for bleeding and you keep hunting... much like you would've if you found a 99% in the first place. It's a really nifty feature to expand the pool just a little bit :)
Only new mobs can spawn with high blood. Inactive or solo servers generally are worse for blood, because of how one player progression looks like, which sucks, but is to some extent controllable. By changing routes as often, and on the fixed routes killing everyting. Just so there is maximum amount of newly spawned mobs to see.
Seeing that stunlock still didnt change anything with SP progression with other glaring issues, there is a chance they want to do it in one swoop later. But yeah it should have been done by now.
For example, let's consider Titan Quest, since I have thousands of hours in that game. When it comes to modifiers that can drop on weapons, they're based on the level of the weapon, so a level 3 weapon from the first enemy in the game simply cannot spawn as green because none of the green modifiers can spawn on weapons below level 10, and many of the best modifiers require level 50. Blue and Purple Weapons (uniques) only drop from specific enemies and are not in the drop tables for weak enemies. This means that a starting enemy can give you a yellow weapon, but not green, blue, or purple. A yellow weapon from an early enemy is basically meaningless (the first boss, who you fight within the first 5 minutes, will give several yellow weapons).
Getting a reasonable power boost from a lucky Blue drop in act 2 is possible, but those weapons also have level and stat restrictions to equip them. You can, of course, also just transfer equipment between characters so a random Blue drop really only matters if it's your first character or a no-stash speedrun.
In this game, though, you can literally find a 100% blood deer the second you step outside the tutorial area (I actually found a 94% deer in the same location in my most recent save). Enemies spawning with good blood quality is completely random and does not significantly increase in late-game areas.
Besides, if you want to open up the "V Rising is an ARPG" can of worms, something else that everyone loves about ARPGs are levelling systems and character customization / skill trees, both of which V Rising lacks. V Rising rather deliberately tries to avoid typical ARPG conventions (and this is almost unquestionably the source of some of its issues).
I got issues with this game since I bought it. Then 2 hotixes before it started to work fine.
I made some changes recommended by someone on Steam (I'm sorry but don't remember nickname).
Thought it's my hardware but it looks like it's game.
After this hotfix game is broken again and crashing around every 30 minutes.
And for having used the gruel quite some : definitely a risky bet but 1/3 is still something to try on a 95%+ Blood Type.