V Rising

V Rising

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Antsticot May 24, 2023 @ 9:18am
No more 100% blood, 100% broken balancing
Several hours of faming and not a single 100% blood, what the hell, at the release of the game you could find 100% blood pretty easily while searching it, now it's ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ !

Did anyone know how to edit the game settings to up the rate ?
Please balance this
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Showing 1-15 of 53 comments
Metal_Bard May 24, 2023 @ 9:20am 
There are now items in the game that you can use to apparently increase the blood to 100. It is late game though.
Antsticot May 24, 2023 @ 9:23am 
Originally posted by Metal_Bard:
There are now items in the game that you can use to apparently increase the blood to 100. It is late game though.

Oh nice, I have a chance to get the blood I want after my adventure...
Bobucles May 24, 2023 @ 9:24am 
I've seen a single 100% blood all the way to the endgame. Naturally he ran directly to his death. High bloods are always the first to die, they really seem more fragile than normal.

If you find a 99% you can gamble for 100%. Anything more than that takes astronomical odds of success, I'm talking winning the lottery type of odds.
アゼム May 24, 2023 @ 9:25am 
I kind of agree. I found one 100% blood in like 20 hours. Way worse rates than before
Originally posted by Metal_Bard:
There are now items in the game that you can use to apparently increase the blood to 100. It is late game though.
This item would be nice to have on top of the original rate, but as it stands it sucks. You have a 35% chance per use of essentially killing the prisoner and it only bumps 1-2%
Last edited by アゼム; May 24, 2023 @ 9:25am
Dr. Rockso May 24, 2023 @ 9:37am 
Not sure how I feel about the new gruel. Part of the fun for me was finding that 100% and getting them back to my base in one piece.

Haven't unlocked the gruel recipe so not sure if it's a one time use thing or how expensive it is but between that and the ability to teleport a prisoner it takes some of the satisfaction away compared to when i had to track half way across the map.

I guess that is the nice thing about having a choice to teleport and or use the gruel...I don't have to use those mechanics if I don't want to.
Terotrous May 24, 2023 @ 9:37am 
The blood quality system is just bad in general. It's far too RNG-based. The fact that you get a ludicrous boost in power just because you happened across a random minion who had 95% blood instead of 8% just kind of makes no sense design-wise.
Dr. Rockso May 24, 2023 @ 9:39am 
Originally posted by TaquitoBurrito:
I kind of agree. I found one 100% blood in like 20 hours. Way worse rates than before
Originally posted by Metal_Bard:
There are now items in the game that you can use to apparently increase the blood to 100. It is late game though.
This item would be nice to have on top of the original rate, but as it stands it sucks. You have a 35% chance per use of essentially killing the prisoner and it only bumps 1-2%

Ah ok. I thought it might just boost you up to 100% without any downsides but at least there is a downside to it.
Hand of Gabriel May 24, 2023 @ 9:41am 
I've played a whole heck of a lot since release and seen about 7 but I've found maybe 15-20 of blood percentages 97-99. I didn't have prison cells for the first dudes but we've now got a 100% warrior locked up. As a team of 2 on a PvE server where we haven't really cared... it's worked out just fine.

IMO the rates on all of the high percentages has skyrocketed... I played for 150 hours on my original save and only found, like, 10 and a smattering of 95-99. I think I've been rocking 90%+ creature blood or brute blood in 70% of my boss fights.

Maybe I'm crazy, though, and I've just been super lucky.

EDIT: Also, the ability to boost up to 100% is really cool and the "risk" isn't really there.... it either works and you now have a 100% or you didn't find the prisoner you wanted for bleeding and you keep hunting... much like you would've if you found a 99% in the first place. It's a really nifty feature to expand the pool just a little bit :)
Last edited by Hand of Gabriel; May 24, 2023 @ 9:42am
アゼム May 24, 2023 @ 9:52am 
Originally posted by Hand of Gabriel:
I've played a whole heck of a lot since release and seen about 7 but I've found maybe 15-20 of blood percentages 97-99. I didn't have prison cells for the first dudes but we've now got a 100% warrior locked up. As a team of 2 on a PvE server where we haven't really cared... it's worked out just fine.

IMO the rates on all of the high percentages has skyrocketed... I played for 150 hours on my original save and only found, like, 10 and a smattering of 95-99. I think I've been rocking 90%+ creature blood or brute blood in 70% of my boss fights.

Maybe I'm crazy, though, and I've just been super lucky.

EDIT: Also, the ability to boost up to 100% is really cool and the "risk" isn't really there.... it either works and you now have a 100% or you didn't find the prisoner you wanted for bleeding and you keep hunting... much like you would've if you found a 99% in the first place. It's a really nifty feature to expand the pool just a little bit :)
I've had the complete opposite experience
ling.speed May 24, 2023 @ 9:53am 
Originally posted by Terotrous:
The blood quality system is just bad in general. It's far too RNG-based. The fact that you get a ludicrous boost in power just because you happened across a random minion who had 95% blood instead of 8% just kind of makes no sense design-wise.
Agreed, all the ARPG players that roll RNG to get ludicrous boost in power from items that just happen to drop from random mobs are idiots. Makes no sense millions of people like it.

Originally posted by Antsticot:
Several hours of faming and not a single 100% blood, what the hell, at the release of the game you could find 100% blood pretty easily while searching it
Only new mobs can spawn with high blood. Inactive or solo servers generally are worse for blood, because of how one player progression looks like, which sucks, but is to some extent controllable. By changing routes as often, and on the fixed routes killing everyting. Just so there is maximum amount of newly spawned mobs to see.

Seeing that stunlock still didnt change anything with SP progression with other glaring issues, there is a chance they want to do it in one swoop later. But yeah it should have been done by now.
Terotrous May 24, 2023 @ 10:08am 
Originally posted by ling.speed:
Agreed, all the ARPG players that roll RNG to get ludicrous boost in power from items that just happen to drop from random mobs are idiots. Makes no sense millions of people like it.
There are almost no ARPGs where the top equipment can drop from the weakest enemies in the game. There are almost always rules that govern what they can drop.

For example, let's consider Titan Quest, since I have thousands of hours in that game. When it comes to modifiers that can drop on weapons, they're based on the level of the weapon, so a level 3 weapon from the first enemy in the game simply cannot spawn as green because none of the green modifiers can spawn on weapons below level 10, and many of the best modifiers require level 50. Blue and Purple Weapons (uniques) only drop from specific enemies and are not in the drop tables for weak enemies. This means that a starting enemy can give you a yellow weapon, but not green, blue, or purple. A yellow weapon from an early enemy is basically meaningless (the first boss, who you fight within the first 5 minutes, will give several yellow weapons).

Getting a reasonable power boost from a lucky Blue drop in act 2 is possible, but those weapons also have level and stat restrictions to equip them. You can, of course, also just transfer equipment between characters so a random Blue drop really only matters if it's your first character or a no-stash speedrun.

In this game, though, you can literally find a 100% blood deer the second you step outside the tutorial area (I actually found a 94% deer in the same location in my most recent save). Enemies spawning with good blood quality is completely random and does not significantly increase in late-game areas.


Besides, if you want to open up the "V Rising is an ARPG" can of worms, something else that everyone loves about ARPGs are levelling systems and character customization / skill trees, both of which V Rising lacks. V Rising rather deliberately tries to avoid typical ARPG conventions (and this is almost unquestionably the source of some of its issues).
Last edited by Terotrous; May 24, 2023 @ 10:12am
Bobucles May 24, 2023 @ 10:16am 
I've definitely seen a ton more 50-70% bloods wandering around, and it's not too difficult to find a good 80% or so. Anything above 90% is ultra rare and gambling on them is a fool's errand.
galilezjus May 24, 2023 @ 10:16am 
I don't mind changes and rebalancing the game.
I got issues with this game since I bought it. Then 2 hotixes before it started to work fine.
I made some changes recommended by someone on Steam (I'm sorry but don't remember nickname).
Thought it's my hardware but it looks like it's game.
After this hotfix game is broken again and crashing around every 30 minutes.
Talamarie May 24, 2023 @ 10:26am 
I've found 100% in my game, they are rare but as some others related : they tend to die beacause they are catched in friendly fire. Especially in Gloomrot Thunderstrike Area.
And for having used the gruel quite some : definitely a risky bet but 1/3 is still something to try on a 95%+ Blood Type.
torqueblue May 24, 2023 @ 10:27am 
Just Bad RNG I guess. I've Found 4 100% bloods and Several 90+ Bloods. Too me I've been seeing Plenty of High Quality Bloods. Then again, I've been Killing like crazy. Just having fun testing out these new spells stones and weapons.
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Date Posted: May 24, 2023 @ 9:18am
Posts: 53