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Like, I am also a PVE player. I really don't care to play PVP. When the game launched, there was this lengthy discussion about a player wanting them to stop balancing the game around pvp, thread is still around a year later with 1000+ replies.
Game plays great in PVE, but was designed for PVP. Still, you bought the game, you do what you want with it. No need to be offensive, brother. ^^''
Please stop conjuring up definitions of what PVP is in your head or as if you had a hand in making the game. As for your list:
Survival-lite mechanics - Almost as if the focus was on something else.
Castles as a whole system - You mean castles that are literal historical definitions of defense against aggressors? Lmao.
Crafting progression - You mean like Rust or thousands of other PVP-centric games with crafting?
Boss central progression - Pin-point chokeholds designed to force player interactions as outlined by the developers in patch-notes. Do your homework.
Gear progression and acquisition - Gear you make by yet again going to pin-point chokeholds such as the copper/iron/silver mines.
Dumbest attempt of an argument i have ever seen.
Do you really have such an alarming lack of braincells to the point where you can't mentally fathom PVP or PVE centric games having more than one mode? Warframe has a PVP mode but that doesn't mean it's the focus.
There's a reason V Rising still doesn't have the very basics of PvE features, like a pause button, singleplayer, etc.
The pre-rendered map too, they could've easily gone with procedural map, but pre-rendered map allows you to tinker with balance on the map with the goal of providing a fairer experience, and reward people who know the map. Not like procedural generation is hard in a game like this, blizzard was doing it 25 years ago.
But to anyone who is experienced with video games, all of the hallmarks of a pvp game are obviously there, things that don't really make sense in the context of a PVE game and only hamper the experience. ><
Still, PVE experience is good, much fun had, 9/10. c:
Smol real word example: Javascript was created to make webpages interactive, you're actually interacting with Javascript and a database right now on this forum, but people use JS for just about everything nowadays, including making games. The language fills their intended purpose, even if it wasn't designed for it. Stuff is nuanced in life. Yeah, game is designed for PVP, does that mean you can't enjoy PVE ? >.>
There's a game on Steam called Crosscode, heard it's actually pretty good, was entirely coded in HTML5+JS. Blows the mind. :D
Then again we are pretty much a group of noobs as other then myself only one other guy has ever managed to reach&beat all the endgame bosses(pre gloomrot update) due to poor skills and sub par blood&spell selections...
Currently i'm almost a level 60 in my solo gloomrot run(still missing the recipe for my favorite weapon: merciless reaper) and i'm having a blast with the new jewel spell crafting system and together with a fair few new bosses and a fresh storm magic tree to experiment with i'm more then happy doing PvE and can't be arsed to join PvP servers only to get ganked every time no lifers with close to twice my level start camping the mines so nobody can progress past copper tier...still suck hard at using pistol&great sword so far, but i'm slowly getting the hang of great sword usage.
Only PvP setting id entertain entering is arena duels vs similar sized crews with no more then 5 level apart between the lowest level player and the highest(and I mean real level not a former level 80 entering in hes under pants but kited with heart strike&gem-ed chaos volley and god knows what else vs smb that has just unlocked shadowbolt&after shock
It's definitely playable in PVE, and provides a great experience. ♥
If I make a mistake and owning have to answer to Myself.
The pvp is a feature but after one year it is still unbalanced and for tryhards only.
On a official pvp server you have to grind constantly every single day to reach max level, then have a chance on pvp, then the server gets a wipe one month later and you lose everything, so it is a waste of time.
On PVP, anything goes, players teaming up in groups of 15-20 to dominate the server and etc, so its pretty dam hardcore, dev's dont focus their attention to the PVP aspect of the game.
Or like it was intentionally designed to be lite instead of a primary focus. Ya know, since this isn't a "survival" genre game.
You mean like the building and crafting systems that countless games with a PvE focus have? Empyrion, 7d2d, Subsistence, The Infected... Plenty more I could list. Your laughter sound more like cope than anything else.
You don't seem to understand what "boss-central progression" means. You don't progress without killing the bosses. That's PvE.
That's still PvE content. You DO. NOT. progress without PvE.
Your lack of self awareness is sad.
Using the logic you've displayed in your post, Warframe is a PvP centric game.
Except it does have singleplayer. And it has tons of basic PvE features. Such as progression being achieve solely through PvE.
You also might want to chill on the insults.
Seems pretty clear-cut that the game is PvE with optional PvP.
And yet people have done that very same thing in Skyrim for 100s of hours..... so that is more your personal opinion.
It's really more like Valheim with a better combat system. Valheim has an optional PvP ruleset you can turn on, too, but it's still primarily a PvE game.
On Skyrim you actually have questlines to go on,and a world that will react to what you will do and how you level up all the skill branches.
And the game is not about grinding materials, is about exploring and doing quests, roleplaying your character and stuff.
V Rising focus too much on material gathering and progression walls with bossfights, you dont have NPC`s saying that you did something awesome or that you saved the world, they just try to kill you or run away.
Besides, of course mod support, today you can turn skyrim into pretty much any kind of rpg game you like, adding a bunch of new content for free, that is why people still play up to this day.
You're also comparing a $60 AAA game made by a studio of 400+ people to a $20 indie game made by a team of 30. Though, somehow the indie team made combat way more interesting than Bethesda has ever been able to do.
PVP is a side gig you can take part in if you want, but 100% not the main focus of the game.
The game is about building a castle, exploring the world and finding new bosses to unlock more powers or recipes...
There is a PVP element to the game, but that isn't the design focus from the devs.
Think Valheim with vampires, and the option to fight people if you come across them.
You will honestly have more fun IMO with this game if you find a PVE only server that has players that like to work together. Then on certain days they can turn PVP on and have arena events.
Me and my mate we killed all the bosses up to dracula in like 70h and collect every legendary weapon in 100h playtime and we were the friendly guys on the server how denied every offline raid. For sure this was our first playthrough and now we moving on to another server with the main focus on pvp and raiding. This is our next story to start on a fresh wiped server and pvp against everybody beginning from level 1 :) Collect all shards, pvp everybody and raid everyone to be the alpha tribe on the server.
I've played 2K hours Scum, 600h Ark and 1,5K Hours Rust so i'm totaly over my gearfear in these games. To loose everything is part of the survival mechanic, some day you loose hard then you get lucky on another day and get the then the double amount of you losses back in just 10 minutes.