V Rising

V Rising

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yung bidness May 23, 2023 @ 4:23pm
is PVP the main point of V rising ?
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Showing 16-30 of 49 comments
This PC May 24, 2023 @ 6:41am 
Why are you deliberately trying to be offensive ? I litterally appended to that that it plays great in PVE, and you ignored the most important argument: a lot of mechanics don't make sense in a PVE context.

Like, I am also a PVE player. I really don't care to play PVP. When the game launched, there was this lengthy discussion about a player wanting them to stop balancing the game around pvp, thread is still around a year later with 1000+ replies.

Game plays great in PVE, but was designed for PVP. Still, you bought the game, you do what you want with it. No need to be offensive, brother. ^^''
Originally posted by Shazzamon:
The following list has: zero PK involvement or requirement, and are PVE centric designs. PVP integrations are completely secondary.

Please stop conjuring up definitions of what PVP is in your head or as if you had a hand in making the game. As for your list:

Survival-lite mechanics - Almost as if the focus was on something else.

Castles as a whole system - You mean castles that are literal historical definitions of defense against aggressors? Lmao.

Crafting progression - You mean like Rust or thousands of other PVP-centric games with crafting?

Boss central progression - Pin-point chokeholds designed to force player interactions as outlined by the developers in patch-notes. Do your homework.

Gear progression and acquisition - Gear you make by yet again going to pin-point chokeholds such as the copper/iron/silver mines.

Dumbest attempt of an argument i have ever seen.

Originally posted by DarthTanyon:
this is the dumbest thing I've ever read in these forums.. 400 hours here not a single second of PVP..

Do you really have such an alarming lack of braincells to the point where you can't mentally fathom PVP or PVE centric games having more than one mode? Warframe has a PVP mode but that doesn't mean it's the focus.

There's a reason V Rising still doesn't have the very basics of PvE features, like a pause button, singleplayer, etc.
This PC May 24, 2023 @ 6:50am 
There's a lot more chokes than just the bosses too, why are the sources of iron so sparse ? You can only really get decent amounts of iron from like, one and a half places as far as I know ? Kinda same with glass and a few other mats, I don't know, am not really keen to pay attention to the PVP aspects.

The pre-rendered map too, they could've easily gone with procedural map, but pre-rendered map allows you to tinker with balance on the map with the goal of providing a fairer experience, and reward people who know the map. Not like procedural generation is hard in a game like this, blizzard was doing it 25 years ago.

But to anyone who is experienced with video games, all of the hallmarks of a pvp game are obviously there, things that don't really make sense in the context of a PVE game and only hamper the experience. ><

Still, PVE experience is good, much fun had, 9/10. c:

Smol real word example: Javascript was created to make webpages interactive, you're actually interacting with Javascript and a database right now on this forum, but people use JS for just about everything nowadays, including making games. The language fills their intended purpose, even if it wasn't designed for it. Stuff is nuanced in life. Yeah, game is designed for PVP, does that mean you can't enjoy PVE ? >.>

There's a game on Steam called Crosscode, heard it's actually pretty good, was entirely coded in HTML5+JS. Blows the mind. :D
Last edited by This PC; May 24, 2023 @ 7:02am
grraf May 24, 2023 @ 6:59am 
Also been trough a few PvE runs myself in fact 3 solo runs(one of them just recently started to experience gloomrot for myself) and several other where i played together with others of various abilities but most of the time we get spanked hard on boss fights if we go in as a group larger then 3 folks...
Then again we are pretty much a group of noobs as other then myself only one other guy has ever managed to reach&beat all the endgame bosses(pre gloomrot update) due to poor skills and sub par blood&spell selections...
Currently i'm almost a level 60 in my solo gloomrot run(still missing the recipe for my favorite weapon: merciless reaper) and i'm having a blast with the new jewel spell crafting system and together with a fair few new bosses and a fresh storm magic tree to experiment with i'm more then happy doing PvE and can't be arsed to join PvP servers only to get ganked every time no lifers with close to twice my level start camping the mines so nobody can progress past copper tier...still suck hard at using pistol&great sword so far, but i'm slowly getting the hang of great sword usage.
Only PvP setting id entertain entering is arena duels vs similar sized crews with no more then 5 level apart between the lowest level player and the highest(and I mean real level not a former level 80 entering in hes under pants but kited with heart strike&gem-ed chaos volley and god knows what else vs smb that has just unlocked shadowbolt&after shock :died_first_fight: )
Last edited by grraf; May 24, 2023 @ 7:01am
This PC May 24, 2023 @ 7:11am 
Ultimately, it doesn't matter though. Play the game like you enjoy playing it.
It's definitely playable in PVE, and provides a great experience. ♥
gpcstargate May 24, 2023 @ 7:26am 
I wouldn't Know about that ... I only Play Solo and having Fun.
If I make a mistake and owning have to answer to Myself. :steamhappy:
Eremits® May 24, 2023 @ 11:27am 
No, the game is clearly a PVE survival focused game, with survival elements, construction and cool bossfights, recommend playing it with friends.

The pvp is a feature but after one year it is still unbalanced and for tryhards only.
On a official pvp server you have to grind constantly every single day to reach max level, then have a chance on pvp, then the server gets a wipe one month later and you lose everything, so it is a waste of time.

On PVP, anything goes, players teaming up in groups of 15-20 to dominate the server and etc, so its pretty dam hardcore, dev's dont focus their attention to the PVP aspect of the game.
Caz May 24, 2023 @ 1:30pm 
Originally posted by CoeQuality Control:
Originally posted by Shazzamon:
The following list has: zero PK involvement or requirement, and are PVE centric designs. PVP integrations are completely secondary.

Please stop conjuring up definitions of what PVP is in your head or as if you had a hand in making the game.
You say to not conjure up definitions, yet give no definition yourself.

Originally posted by CoeQuality Control:
Survival-lite mechanics - Almost as if the focus was on something else
Or like it was intentionally designed to be lite instead of a primary focus. Ya know, since this isn't a "survival" genre game.

Originally posted by CoeQuality Control:
Castles as a whole system - You mean castles that are literal historical definitions of defense against aggressors? Lmao.
Crafting progression - You mean like Rust or thousands of other PVP-centric games with crafting?
You mean like the building and crafting systems that countless games with a PvE focus have? Empyrion, 7d2d, Subsistence, The Infected... Plenty more I could list. Your laughter sound more like cope than anything else.

Originally posted by CoeQuality Control:
Boss central progression - Pin-point chokeholds designed to force player interactions as outlined by the developers in patch-notes. Do your homework.
You don't seem to understand what "boss-central progression" means. You don't progress without killing the bosses. That's PvE.

Originally posted by CoeQuality Control:
Gear progression and acquisition - Gear you make by yet again going to pin-point chokeholds such as the copper/iron/silver mines.
That's still PvE content. You DO. NOT. progress without PvE.

Originally posted by CoeQuality Control:
Dumbest attempt of an argument i have ever seen.
Your lack of self awareness is sad.

Originally posted by CoeQuality Control:
Warframe has a PVP mode but that doesn't mean it's the focus.
Using the logic you've displayed in your post, Warframe is a PvP centric game.

Originally posted by CoeQuality Control:
There's a reason V Rising still doesn't have the very basics of PvE features, like a pause button, singleplayer, etc.
Except it does have singleplayer. And it has tons of basic PvE features. Such as progression being achieve solely through PvE.

You also might want to chill on the insults.
Last edited by Caz; May 24, 2023 @ 1:34pm
Dollop of Mayo May 24, 2023 @ 2:07pm 
V Rising is a game with both PvP and PvE, but the PvP can be fully ignored, while the PvE can't. Even on a server where PvP is enabled, it's very possible that no player conflict will occur, but if the players want to do anything besides dash and hit each other with bone swords, they MUST interact with the PvE content.

Seems pretty clear-cut that the game is PvE with optional PvP.
Shazbot May 24, 2023 @ 2:16pm 
Originally posted by David:
Yea without PvP the game is kinda boring once you hit like lvl 60. Just grinding resources and killing npcs for no reason without pvp. Needs more group endgame pve & pvp activities in the future.

And yet people have done that very same thing in Skyrim for 100s of hours..... so that is more your personal opinion.
Army of Optimists May 24, 2023 @ 2:31pm 
At this point, it's definitely more of a PvE game than a PvP one. I'm guessing at some point it was meant to be more of a PvP focused survival-crafting game like Rust or SCUM, but it drifted away from that during development.

It's really more like Valheim with a better combat system. Valheim has an optional PvP ruleset you can turn on, too, but it's still primarily a PvE game.
Eremits® May 24, 2023 @ 4:01pm 
Originally posted by Shazbot:
Originally posted by David:
Yea without PvP the game is kinda boring once you hit like lvl 60. Just grinding resources and killing npcs for no reason without pvp. Needs more group endgame pve & pvp activities in the future.

And yet people have done that very same thing in Skyrim for 100s of hours..... so that is more your personal opinion.

On Skyrim you actually have questlines to go on,and a world that will react to what you will do and how you level up all the skill branches.
And the game is not about grinding materials, is about exploring and doing quests, roleplaying your character and stuff.
V Rising focus too much on material gathering and progression walls with bossfights, you dont have NPC`s saying that you did something awesome or that you saved the world, they just try to kill you or run away.

Besides, of course mod support, today you can turn skyrim into pretty much any kind of rpg game you like, adding a bunch of new content for free, that is why people still play up to this day.
Army of Optimists May 24, 2023 @ 4:08pm 
Originally posted by Twitch.tv/Eremits ®:
Originally posted by Shazbot:

And yet people have done that very same thing in Skyrim for 100s of hours..... so that is more your personal opinion.

On Skyrim you actually have questlines to go on,and a world that will react to what you will do and how you level up all the skill branches.
And the game is not about grinding materials, is about exploring and doing quests, roleplaying your character and stuff.
V Rising focus too much on material gathering and progression walls with bossfights, you dont have NPC`s saying that you did something awesome or that you saved the world, they just try to kill you or run away.

Besides, of course mod support, today you can turn skyrim into pretty much any kind of rpg game you like, adding a bunch of new content for free, that is why people still play up to this day.

You're also comparing a $60 AAA game made by a studio of 400+ people to a $20 indie game made by a team of 30. Though, somehow the indie team made combat way more interesting than Bethesda has ever been able to do.
Shazbot May 25, 2023 @ 10:14am 
Originally posted by schloong d0nger:
title
Short reply, NO not at all.

PVP is a side gig you can take part in if you want, but 100% not the main focus of the game.

The game is about building a castle, exploring the world and finding new bosses to unlock more powers or recipes...

There is a PVP element to the game, but that isn't the design focus from the devs.

Think Valheim with vampires, and the option to fight people if you come across them.
You will honestly have more fun IMO with this game if you find a PVE only server that has players that like to work together. Then on certain days they can turn PVP on and have arena events.
iPlayZ May 24, 2024 @ 6:38am 
Read most of the comments here and it seems that many people doesnt understand the sense of survival games. You play for your own story and the way from level 1 to 91 is the goal of the game. You can Pve and PvP at the same time, be friendly to everyone or kill everyone and get hated and raided by the whole server. Wipeing is more then normal in these games and it gives you always the opertunity for your next story where you can play totaly diffrient.

Me and my mate we killed all the bosses up to dracula in like 70h and collect every legendary weapon in 100h playtime and we were the friendly guys on the server how denied every offline raid. For sure this was our first playthrough and now we moving on to another server with the main focus on pvp and raiding. This is our next story to start on a fresh wiped server and pvp against everybody beginning from level 1 :) Collect all shards, pvp everybody and raid everyone to be the alpha tribe on the server.

I've played 2K hours Scum, 600h Ark and 1,5K Hours Rust so i'm totaly over my gearfear in these games. To loose everything is part of the survival mechanic, some day you loose hard then you get lucky on another day and get the then the double amount of you losses back in just 10 minutes.
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Date Posted: May 23, 2023 @ 4:23pm
Posts: 49