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Act 1 has twice as many upgrades because it has twice as many levels.
Same thing with armor and amulets. Seems pretty evenly spread out to me.
All a silver weapon does is give you gear score and some +5-6 Physical damage.
Meanwhile you can get a blue weapon that gives you +5 Spell damage AND something else like +Crit, HP Leech, Attack speed, etc. AND an effect like Condemn that would require a spell cast.
Tier 2 Jewels are also extremely helpful and are cheap to craft, unlike Tier 3 jewels.
If you ever feel like you need gear score to progress then what you really need is to learn the boss mechanics properly instead of trying to turn it into a DPS check.
If you are ever super stuck then the devs have already taken really good care of you:
1)100% Blood
2)Buff potions
3)Blood Moon
I have 1000 hours in this game and the balance is very good, that includes doing Adam with 0% blood and no buffs or potions, got the videos in the "Nerf Adam" thread.
I've tested the Melee Blood Rage + Power Surge and it works vs every boss, Melee vs Winged Horror and Cyril is noticeably more difficult but still more than doable.
This is not accurate, it looks more like bone>bone+>copper>copper+>iron>iron+>radium (shattered weapons) and then I haven't gone beyond yet. ;D
You can farm bosses you've already beaten to farm these shattered weapons. Domina is my favorite because she's really easy to cheese around a building, rofl.
What do you mean ? Shattered/radium weapons are an upgrade on Iron+, they litterally need iron+ weapons to make, I really feel you're missing a tier in there. I don't even have dark silver unlocked yet on my current playthrough and I have 3 shattered weapons remade with the forge.
The Darksilver weapons make this upgrade irrelevant, and besides that if you compare it to act one, you have this progression:
Bone>Bone+>Copper>Copper+>Iron
vs.
Iron>Iron+>Iron++>Dark Silver
So you're still missing a tier.
*rubs temples*
Whatever you say, friendo, I've actually used radium weapons for waaay longer than I've used base bone, base copper, and base iron, and I don't feel like we're missing a tier, because that tier is like a spectrum, you can get axes with weaken, +7% spell damage, and +12% physical crit damage, or you can get spear with static, +7% phys crit chance, and 14% phys crit damage.
You get another set of stuff every 10 levels, starting at level 10. This continues throughout the entire game.
/thread.
Your interpretation makes even more sense than mine, and I agree with you.
The issue mainly is that the order in which you unlock things is kind of wonky. For example Maja is level 47, but it's impossible to get above level 44 before needing to fight her, because everything you need to get above level 44 is locked behind the Study. Even if you've found every book, for the higher tier equipment, you can't MAKE any of it until you beat her. There are a lot of little issues like this scattered throughout the game. So the only option is to go in and manually lower (and a few other bosses) levels to match the game progression. Intermediary equipment tiers would fix some of this issue.
Scourgestone Pendant: 15
Hollowfang gear: 5+5+5+5=20
Player level before fighting Maja: 50
Next.
Something is wrong here then because in our initial playthrough we literally had all of those things and still were not high enough level to match her.