V Rising

V Rising

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xNeoSeoul Jun 4, 2023 @ 3:57pm
3
2
Bosses are so OP
Spend 20 hours gearing up, 5 levels above the boss you’re trying to beat, only to get destroyed 20 times in a row.

Walk back every time, run out of potions, wait for daytime to be over.

For gods sake, please nerf these ♥♥♥♥♥♥♥ bosses! Feels like a slog to play when all your progress is locked behind bosses which each take you 5 hours to beat!
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Showing 31-45 of 61 comments
Nilvus The Pure Jun 6, 2023 @ 2:17am 
Originally posted by xNeoSeoul:
Spend 20 hours gearing up, 5 levels above the boss you’re trying to beat, only to get destroyed 20 times in a row.

Walk back every time, run out of potions, wait for daytime to be over.

For gods sake, please nerf these ♥♥♥♥♥♥♥ bosses! Feels like a slog to play when all your progress is locked behind bosses which each take you 5 hours to beat!
Slow down and play defensively, pay attention to their attack patterns and wait for an opportunity to strike. The majority of bosses will grind you into red paste if you try to overpower them.
Elldar Jun 6, 2023 @ 2:36am 
Originally posted by Schwarzschilde:
Instead, your main method of dodging in V: Rising is your positioning. Carefully strafing around the boss at a safe distance to avoid most attacks by simply stepping left or right and deciding which attacks actually require your dash.
Honestly, this is probably the hardest thing for people to get used to when coming from games where the dedicated dodge doesn't have a cooldown. It seems so counterintuitive to, effectively, dodge by not dodging.

A boss that exemplifies this really well, in my opinion, is Tristan. When you first encounter him you just get absolutely slaughtered because you don't have enough i-frames for all of his attacks. "What is this unfair ♥♥♥♥♥♥♥♥?", you may think.

But then when you come back to him later in the game once you've gotten acclimatized to the way the game expects you to play, you realize that you can literally sidestep or backpedal away from his every single attack. Hell, even his carpet bombing attack can be avoided by standing in the center of it, since the fire spreads in a circle.

The active dodging abilities are there either for a particularly aggressive playstyle, when you mess up, or for the rare actually unavoidable attacks, like Adam's artillery drop(at least I've never had enough time to walk out of it).

It's really no surprise that so many people playing V Rising find themselves struggling - its approach to combat requires a type of skill that scant few games cultivate in players.
Last edited by Elldar; Jun 6, 2023 @ 2:40am
🐺Blue Wolf Jun 6, 2023 @ 2:45am 
I know it's been suggested already, but an underappreciated thing with this game is having full control over all the settings (for private servers at least). Also you can create a new game, adjust the server settings, quit the game after exiting the coffin and just copy those settings to your existing save (rather than editing a text file).

I made the days shorter and lowered boss stats to 0.85. Still challenging enough but not dying constantly. I'm more into castle building and exploration. I do get your point though about things to get more powerful being locked behind bosses you might struggle with, to only repeat that cycle of never truly feeling more powerful.
Hand of Gabriel Jun 6, 2023 @ 9:36am 
There are some really great suggestions in here; changing playstyle can lead to great things!

I'd say that the bosses function just about perfectly. I found each and every one of them very, very rewarding to fight against and the way they scale up to be these dramatic brawls felt just right. It's been mentioned a few times before but, if you don't feel like stats are lining up correctly, I'd suggest dropping the V-Blood damage to 0.9 as it will make the boss fights extended but still provide you that drama where your foes don't simply collapse under your first 3 blows.

The hard part is that the abilities, like when Maja teleports or Leandra enters her swarm-o-shadows phase with very little cooldown, are the thing that make the fights dramatic. Without them, many of these fights would lose identity and be less than rewarding... so changing how the bosses function outside of stats makes them pretty likely to just become copy-pastes of each other.
Dr0W Jun 6, 2023 @ 9:47am 
Anyone can define their own world settings, but on public official servers they should always keep bosses hard. They shouldn't nerf things because one or two people aren't good enough and punish everyone else with bland easy bosses. It's supposed to be challenging.

If anything I'd buff the early stages bosses because some of them are far too easy, you can beat them completely undergeared.
Jochum Jun 6, 2023 @ 10:29am 
git gud
OR
change server settings
LIKE
I play with double base health because i suck at this kind of game but still wanna experience it
JermExMachina Jun 6, 2023 @ 4:16pm 
Bosses are OP?!
I think perhaps some of you have forgotten that video-games are about surmounting challenges and not walking simulators.
annih Jun 8, 2023 @ 1:46am 
all the bosses are so easy that my 11 year old son and I passed them on the first try.
even Adam fell from 5 attempts maximum.

On the contrary, they need to be strengthened.
JackalDark Jun 12, 2023 @ 8:35am 
We've been playing with 3 of us and what we don't like is how the late game bosses are overtuned when you have more than 1-2 people. They spawn too much stuff due to the player multiplier for it to be fun alongside the boss item gate.

It should be slightly easier if you bring more people, not exponentially harder.
This PC Jun 12, 2023 @ 11:26am 
Originally posted by Schwarzschilde:
People, try just walking. Just... walk. It works, I promise.

This is factual, most of the encounters on this game don't even require veil to do without getting hit. I definitely feel there's an issue where people will pop their veil on a move they could've dodged by just... walking in circles around boss with greatsword while still swinging, and then when a move comes up where they actually need their veil, it's not up. Then, from what I can tell, they repeat that mistake over and over and over and over, never extrapolating that if they keep their veil, they could use it on that "undodgeable" move.

Not to mention that walking around boss while still swinging is damage input, veil-ing out of range isn't, which compounds the problem.

Then I think there's probably a bit of a "all my build is crafted to do max damage because dopamine goes brr" and then wondering why they have no survivability. Instant gratification vs earned gratification mindset. I get my reward from downing the boss, not from doing a lot of damage with chaos volley.
Last edited by This PC; Jun 12, 2023 @ 11:31am
Darkest King Jun 12, 2023 @ 11:26am 
Originally posted by Elldar:
Honestly, this is probably the hardest thing for people to get used to when coming from games where the dedicated dodge doesn't have a cooldown. It seems so counterintuitive to, effectively, dodge by not dodging.
To be fair to these people, you were right on the money when you said very few games cultivate this particular skill. Many games have a spammable dodge option specifically because enemies are specifically programmed to be able to hit you if all you do is walk around at your normal speed. It is usually NOT your best option, or even an option at all, to simply waltz around left or right to try and get out of the way. You usually have to throw a well-timed dodge roll.

So players who played a lot of those types of games come into V: Rising with that skill of timing your dodge properly to avoid everything and are, I suppose REASONABLY, confused that their timing is not rewarded, because they do not understand that the dash is not your normal dodge option, it is a panic button for big attacks.
Darkest King Jun 12, 2023 @ 11:34am 
Originally posted by Schwarzschilde:
People, try just walking. Just... walk. It works, I promise.
If anyone is wondering why this post doesn't exist well I forgot I already had a conversation later in the thread and realized it probably made more sense to scrap it and respond to a more recent post. lol

Originally posted by jdtuggey:
This is factual, most of the encounters on this game don't even require veil to do without getting hit.
Indeed, which means that if you like, you can use the veil OFFENSIVELY instead to apply those sweet debuffs.

And honestly, if you have other defensive options like the backdash on Wraith Spear or the giant leap on the Greatsword's E attack, you can afford to use your dash offensively even on battles where you might want to use it to dodge something.

Taking one or two hits is not too big a deal if you manage to get more damage out of it than the boss does. But you need to be really sure you can trade better for it.

Originally posted by jdtuggey:
I definitely feel there's an issue where people will pop their veil on a move they could've dodged by just... walking in circles around boss with greatsword while still swinging, and then when a move comes up where they actually need their veil, it's not up. Then, from what I can tell, they repeat that mistake over and over and over and over, never extrapolating that if they keep their veil, they could use it on that "undodgeable" move.
Because I think they've been conditioned by too many games to think that literally all moves are undodgeable without your dodge. V: Rising is a very different game in that regard.

Originally posted by jdtuggey:
Then I think there's probably a bit of a "all my build is crafted to do max damage because dopamine goes brr" and then wondering why they have no survivability thrown in there too. Instant gratification vs earned gratification mindset. I get my reward from downing the boss, not doing a lot of damage with chaos volley.
I'm going to be very charitable and assume only a small number of complaints are from people doing this, although I absolutely do NOT doubt it is happening. lol
Last edited by Darkest King; Jun 12, 2023 @ 11:35am
Originally posted by xNeoSeoul:
Originally posted by Schwarzschilde:
Mind if I ask which bosses in particular are giving you this trouble? And what gear/spells you are using?

For example - I was level 61 and Octavian is level 57. I drank both the magic and physical enhance potion and took a bunch of health potions too. I watched several guides online and ended up using the ideal weapons and abilities.

I still had to fight him around 15-20 times to finally beat him. And then comes the next boss and its just as hard, if not harder.

The issue is that unlike many other games, you cannot get stronger BEFORE you beat him. Your progression is 100% tied to beating this boss. Even Dark Souls games let you grind for levels. I've beaten all Souls games, Blooborne, Elden Ring, Sekiro, etc. and I found them way easier than these bosses.

Lastly, you always have to wait for nighttime again, brew potions again, etc.

I find the Bosses way too difficult and time consuming, they hinder me from progressing nicely through the game. They are like an artifical difficulty barrier. I want to build, explore, fight, progress, grow stronger, have fun! But the bosses seem extremely overtuned, and I have 2-3 friends playing this game who say the same thing. We are actually on the verge of quitting the game because of this difficulty.

And we can't just change the server settings, we spent 15+ hours building up bases on a public PVE server.
dude srsly, learn his attack patterns, get your timing right with your shield spells and dodge the rest. use a merciless crossbow and keep shielding and dodging and use the right ulti with it. i beat him on 2nd try. he aint that hard 🙄
Ice-Nine Jun 12, 2023 @ 7:42pm 
Every boss can be beaten easily 10 levels undergeared using frail blood.

It's literally just learning their attack patterns, and then walking out of the attacks.
bpppg79 Jun 12, 2023 @ 8:40pm 
Originally posted by jdtuggey:
Originally posted by ExplorerNMS:
It's still a ridiculous fight. I am in no way, shape, form or fashion excusing the design of the fight. Bosses in V Rising need to be re-designed so that NON-AI can have a chance of beating them.

I can assure you that I'm not an AI, and I beat her within an hour of first engaging her.
Maja is fine. It's not because you can't beat her that no one can. Maja isn't the problem in this equation, your mindset is.

Like I said in your other thread, we've learned to play, and we've persevered, and we beat her. What you're asking for is for devs to nerf the game so the effort we put into learning the game is useless in the end. You're asking that the dev alienate their loyal players that actually put time in the game. Like, no. If you can't handle it, just don't play it, but obviously, you're wrong when you say maja is unbeatable except by an AI. Hundreds of thousands of players beat her, rofl.

Some bosses are hard, yeah, but some people like challenge in their games. Deal with it and find games that won't challenge you. I don't want these games myself. ;p
No, what that person is asking for, is for the devs to not make boss battles overly hard. It's a game and players shouldn't have to approach them like a 9-5. It's not fun to get your butt handed to you repeatedly
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Date Posted: Jun 4, 2023 @ 3:57pm
Posts: 61