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Maja chooses a single summon to consume. Kill it and the heal doesn't happen.
For stuff like Maja i just clobber the adds to stop her healing, and Christina can't heal at all if she gets E'd by a Crossbow.
Everytime she screams "SHINING BLE-..." it ends with a amusing disruptive Crossbow snapshot.
As this guy said, you actually CAN heal in combat in V: Rising, you just have to do it in unconventional ways. Lifeleech on many spells (I actually recently found out that it's possible to get an ability stone for Spectral Wolf that heals you after successful hits).
Fitting that in a game where you play VAMPIRES, your main source of healing is lifeleech mechanics, ey?
Please don't reward this with jesters, friends. We all know this is BS.
Going into a Boss fight without satisfying one of the above conditions usually ends in a WTF experience with the content. Why would they design the game this way???
The player is slowed the moment he enters combat.
Bosses have teleports, heals, stuns, slows, AOE DOTS, AOE's that fill the entire screen. They can move while channeling. And their reach exceeds their animations.
It's not a Git Gud problem. The Bosses and NPC encounters in V Rising are straight up UNBALANCED.
Nope.
You sure you're not talking about the player? 'Cause we do all of those same things harder, better, faster, stronger.
Literally the only advantages a boss has over a player is a fat health bar and they don't fry in the sun.
Run up to an NPC. Attack. Then turn your char in the opposite direction and run away. ... Question: What direction is your character facing?
Answer: Your character is facing the NPC you just attacked. Despite the fact that you are moving in the opposite direction AND you are moving at a reduced speed.
the moment the player enters combat the player's movement speed is reduced.
I rest my case.
If you mean that you slow down while swinging your weapon, which you do, that's different.
What case?
It is a git gud problem. I mean, you speak about people grouping up, there's other threads saying that it makes no sense that stuff is harder while being grouped up. I've cleared most of this game both alone and with people, and in either case, I don't think it's difficult. I'm also almost 40 years old, I don't have nearly the reflexes I used to have. Two bosses I've struggled on are the spider and maja, and I don't feel they are unbalanced, I feel they are a little more difficult than average, and I was proud when I got them down. I wouldn't want to lose the pride of taking down a harder boss because someone else can't, and they can't bear the humiliation of turning down the difficulty in the settings. Just git gud instead of making assumptions about players that are actually good to justify your bads. >.>
Imagine getting told to git gud on a video game by what is essentially a boomer in the landscape, rofl.
and, it seems to be true that your character faces the cursor's position ... however ... only while in combat and ... thus, entering combat alters the way the character moves. And if the cursor hovering over a target causes the character to begin strafing ... this being forced to strafe because you targeted an npc is reducing the movement speed of your char.
Maja absorbs a minion to restore life. The minion can be killed, but Maja can't be interrupted by an attack or spell damage the way healing is instantly stopped when a player is attacked or damaged. I thought this was the entire point of the OP. not that the minion can't be killed but that the conditions for the PLAYER to heal themselves and the conditions under which the Bosses can heal themselves are totally unfair.
V: Rising is a game meant to be played together with friends. It is explicitly tailored for group experiences. Especially in boss fights.
Not that you can't solo it if you're sweaty enough (even my casual a** can get through these bosses with enough persistence), but complaining about a game being designed for groups because it's too hard to solo is a bit... lacking in self-awareness, is it?
Ironically I personally had more trouble with the giant frog guy than with Maja...
Your character moves exactly where you tell them to, regardless of which way they're facing, and regardless of being in combat or not. Strafing alters nothing because you still move where you want, and still at the same speed as normal. There is no reduction in speed.
As for Maja, that's splitting hairs. A heal is a heal. Just because you smack a minion to cancel it instead of hitting the one it heals changes nothing.
If we're talking about what is fair as far as healing goes, then it's totally unfair in the player's favor. We have so many ways to heal constantly throughout a fight that the boss can do literally nothing about, but the boss tries to heal itself a small amount every ~20 seconds in a fight, which the player can interrupt, and suddenly they're the ones that are unfair? Laughable.
Only issue you are experiencing is the fact that all of these 'direct healing' spells are coming in fairly late in the game but is enough to create the false impression on a new players that only bosses can heal during battle(you can as well but only after taking down some particular bosses to unlock theyr spells) and you are stuck using cheap&weak potions that tend to get you killed when used(getting hit during/imediatelly after drinking a potion does more harm then good) due to failing to understand when are the best times to use them(usually the split second after you dash and the enemy is focused on the illusion you left behind/after you break LoS going behind a large rock/tree and the enemy wastes time circling around it to see where you are and attack again)
So perhaps instead of the notorious 'git gud' you need a hefty serving of 'be patient' you will get plenty of healing spells later down the road...