V Rising

V Rising

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Delta-11B Jun 4, 2023 @ 9:52am
Enemies/Bosses Healing while players cant in combat.
Plain and simple, if we players cant heal during combat remove enemies and bosses ability to heal during combat. its infuriating to to deal with and the main mechanic of this game that makes me dislike it to the point of not playing it. example is the new boss Maja who spawns so many of her helpers you cant focus her any longer and even heals after consuming one of these followers. if we as players want to heal we have to leave combat which in turn fully heals the boss.

Masochist need not comment. this is plainly a horrible game mechanic which is driving many players away. I can only assume someone is going to come into this thread saying "get good" like a few others across the internet when someone points out obvious broken game mechanics.

Fix this mechanic, give server options to allow us to heal during combat, or remove Enemy/Boss healing.
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Showing 1-15 of 18 comments
Suzaku Jun 4, 2023 @ 9:57am 
Every blood spell applying leech. Ice Block. Some spells with specific spell jewels. Potions. Distract with summons and blood mend. High purity scholar and brute blood.

Maja chooses a single summon to consume. Kill it and the heal doesn't happen.
Last edited by Suzaku; Jun 4, 2023 @ 9:58am
Blackspectre Jun 4, 2023 @ 12:20pm 
I never leave the boss battle to heal, i always use blood rose potions midbattle.
For stuff like Maja i just clobber the adds to stop her healing, and Christina can't heal at all if she gets E'd by a Crossbow.
Everytime she screams "SHINING BLE-..." it ends with a amusing disruptive Crossbow snapshot.
Last edited by Blackspectre; Jun 4, 2023 @ 12:21pm
Darkest King Jun 4, 2023 @ 12:49pm 
Originally posted by Suzaku:
Every blood spell applying leech. Ice Block. Some spells with specific spell jewels. Potions. Distract with summons and blood mend. High purity scholar and brute blood.

As this guy said, you actually CAN heal in combat in V: Rising, you just have to do it in unconventional ways. Lifeleech on many spells (I actually recently found out that it's possible to get an ability stone for Spectral Wolf that heals you after successful hits).

Fitting that in a game where you play VAMPIRES, your main source of healing is lifeleech mechanics, ey?
Yumeko Jun 4, 2023 @ 1:12pm 
Actually need to not even git gud at this game, but get decent lol Really not that hard.
Last edited by Yumeko; Jun 4, 2023 @ 1:12pm
This PC Jun 4, 2023 @ 1:49pm 
Typical "I don't like X thing that I misunderstand about game, therefore it is bad, and driving players away, people that disagree need not apply, you're bad people therefore your opinion is worthless" steam thread.

Please don't reward this with jesters, friends. We all know this is BS.
Last edited by This PC; Jun 4, 2023 @ 1:53pm
Ryvaku Jun 4, 2023 @ 2:19pm 
Players on default settings finding this hard is laughable. It's not difficult.
ExplorerNMS Jun 4, 2023 @ 2:43pm 
Usually, the players saying "Git Gud" are the players that GROUP UP to do content so it's easy for them, they get CARRIED, they have tons of experience in the game so it SEEMS LIKE IT'S EASY to them now, and they OVER LEVEL content.

Going into a Boss fight without satisfying one of the above conditions usually ends in a WTF experience with the content. Why would they design the game this way???

The player is slowed the moment he enters combat.
Bosses have teleports, heals, stuns, slows, AOE DOTS, AOE's that fill the entire screen. They can move while channeling. And their reach exceeds their animations.

It's not a Git Gud problem. The Bosses and NPC encounters in V Rising are straight up UNBALANCED.
Suzaku Jun 4, 2023 @ 2:50pm 
Originally posted by ExplorerNMS:
Usually, the players saying "Git Gud" are the players that GROUP UP to do content so it's easy for them, they get CARRIED, they have tons of experience in the game so it SEEMS LIKE IT'S EASY to them now, and they OVER LEVEL content.

Going into a Boss fight without satisfying one of the above conditions usually ends in a WTF experience with the content. Why would they design the game this way???
Literally solo'd the entire game multiple times. There's nobody there to carry me. But I have done some boss fights in a group which only made it harder because the others make the boss far tankier and spawn way more adds.
Originally posted by ExplorerNMS:
The player is slowed the moment he enters combat.
Nope.
Originally posted by ExplorerNMS:
Bosses have teleports, heals, stuns, slows, AOE DOTS, AOE's that fill the entire screen. They can move while channeling. And their reach exceeds their animations.
You sure you're not talking about the player? 'Cause we do all of those same things harder, better, faster, stronger.

Literally the only advantages a boss has over a player is a fat health bar and they don't fry in the sun.
Last edited by Suzaku; Jun 4, 2023 @ 2:50pm
ExplorerNMS Jun 4, 2023 @ 3:23pm 
Originally posted by Suzaku:
Literally the only advantages a boss has over a player is a fat health bar and they don't fry in the sun.
BTW, this is a thread complaining about Bosses being able to heal mid fight, and it's referring directly to a Boss that can't be interrupted while healing.

Originally posted by Suzaku:
Originally posted by ExplorerNMS:
The player is slowed the moment he enters combat.
Nope.
Run up to an NPC. Attack. Then turn your char in the opposite direction and run away. ... Question: What direction is your character facing?
Answer: Your character is facing the NPC you just attacked. Despite the fact that you are moving in the opposite direction AND you are moving at a reduced speed.

the moment the player enters combat the player's movement speed is reduced.

Originally posted by Suzaku:
Literally solo'd the entire game multiple times.
I rest my case.
Suzaku Jun 4, 2023 @ 3:33pm 
Originally posted by ExplorerNMS:
Originally posted by Suzaku:
Literally the only advantages a boss has over a player is a fat health bar and they don't fry in the sun.
BTW, this is a thread complaining about Bosses being able to heal mid fight, and it's referring directly to a Boss that can't be interrupted while healing.
Originally posted by Suzaku:
Maja chooses a single summon to consume. Kill it and the heal doesn't happen.
Originally posted by ExplorerNMS:
Run up to an NPC. Attack. Then turn your char in the opposite direction and run away. ... Question: What direction is your character facing?
Answer: Your character is facing the NPC you just attacked. Despite the fact that you are moving in the opposite direction AND you are moving at a reduced speed.

the moment the player enters combat the player's movement speed is reduced.
"What Direction is your character facing?" The mouse. It doesn't face the enemy; it faces the mouse. The player moves at the same speed running forwards, backwards, or strafing. Open your inventory to see your movement speed stat. Both in and out of combat you'll see that your movement speed does not change.

If you mean that you slow down while swinging your weapon, which you do, that's different.
Originally posted by ExplorerNMS:
Originally posted by Suzaku:
Literally solo'd the entire game multiple times.
I rest my case.
What case?
This PC Jun 4, 2023 @ 3:43pm 
Originally posted by ExplorerNMS:
Usually, the players saying "Git Gud" are the players that GROUP UP to do content so it's easy for them, they get CARRIED, they have tons of experience in the game so it SEEMS LIKE IT'S EASY to them now, and they OVER LEVEL content.

Going into a Boss fight without satisfying one of the above conditions usually ends in a WTF experience with the content. Why would they design the game this way???

The player is slowed the moment he enters combat.
Bosses have teleports, heals, stuns, slows, AOE DOTS, AOE's that fill the entire screen. They can move while channeling. And their reach exceeds their animations.

It's not a Git Gud problem. The Bosses and NPC encounters in V Rising are straight up UNBALANCED.

It is a git gud problem. I mean, you speak about people grouping up, there's other threads saying that it makes no sense that stuff is harder while being grouped up. I've cleared most of this game both alone and with people, and in either case, I don't think it's difficult. I'm also almost 40 years old, I don't have nearly the reflexes I used to have. Two bosses I've struggled on are the spider and maja, and I don't feel they are unbalanced, I feel they are a little more difficult than average, and I was proud when I got them down. I wouldn't want to lose the pride of taking down a harder boss because someone else can't, and they can't bear the humiliation of turning down the difficulty in the settings. Just git gud instead of making assumptions about players that are actually good to justify your bads. >.>

Imagine getting told to git gud on a video game by what is essentially a boomer in the landscape, rofl.
Last edited by This PC; Jun 4, 2023 @ 3:49pm
ExplorerNMS Jun 4, 2023 @ 4:14pm 
Originally posted by Suzaku:
What case?
It is a figure of speech. In this case it means that your statement proves the argument that I was making, which is, that people that make the 'git gud' argument have been playing the game quite a bit and it is no longer challenging to them.

and, it seems to be true that your character faces the cursor's position ... however ... only while in combat and ... thus, entering combat alters the way the character moves. And if the cursor hovering over a target causes the character to begin strafing ... this being forced to strafe because you targeted an npc is reducing the movement speed of your char.

Maja absorbs a minion to restore life. The minion can be killed, but Maja can't be interrupted by an attack or spell damage the way healing is instantly stopped when a player is attacked or damaged. I thought this was the entire point of the OP. not that the minion can't be killed but that the conditions for the PLAYER to heal themselves and the conditions under which the Bosses can heal themselves are totally unfair.

Originally posted by Delta-11B:
Plain and simple, if we players cant heal during combat remove enemies and bosses ability to heal during combat. its infuriating to to deal with and the main mechanic of this game that makes me dislike it to the point of not playing it. example is the new boss Maja who spawns so many of her helpers you cant focus her any longer and even heals after consuming one of these followers. if we as players want to heal we have to leave combat which in turn fully heals the boss.
Darkest King Jun 4, 2023 @ 4:19pm 
Originally posted by ExplorerNMS:
Usually, the players saying "Git Gud" are the players that GROUP UP to do content
I do not get this mentality.

V: Rising is a game meant to be played together with friends. It is explicitly tailored for group experiences. Especially in boss fights.

Not that you can't solo it if you're sweaty enough (even my casual a** can get through these bosses with enough persistence), but complaining about a game being designed for groups because it's too hard to solo is a bit... lacking in self-awareness, is it?

Ironically I personally had more trouble with the giant frog guy than with Maja...
Suzaku Jun 4, 2023 @ 4:25pm 
The bosses were easy the first time around. Extended playing time was never required to make the game easy. It's only made funnier since the Gloomrot update actually nerfed several bosses, and people still complain it's too hard.

Your character moves exactly where you tell them to, regardless of which way they're facing, and regardless of being in combat or not. Strafing alters nothing because you still move where you want, and still at the same speed as normal. There is no reduction in speed.

As for Maja, that's splitting hairs. A heal is a heal. Just because you smack a minion to cancel it instead of hitting the one it heals changes nothing.

If we're talking about what is fair as far as healing goes, then it's totally unfair in the player's favor. We have so many ways to heal constantly throughout a fight that the boss can do literally nothing about, but the boss tries to heal itself a small amount every ~20 seconds in a fight, which the player can interrupt, and suddenly they're the ones that are unfair? Laughable.
grraf Jun 4, 2023 @ 4:42pm 
Well regarding sources of healing for the player: literally every spell under the blood magic school applies leech(using melee attacks on leeched opponents heals you); brute bloods heal with every swing&enemy killed but there are also several spells that directly apply healing: spectral wolf(from Polora after a gem that makes it bounce back to caster with an up to 80% heal); blood fountain(from Christina) that unconditionally heals in an area of your choosing; sanguine coil(from Baron de Buchon) on hit; ice block(from sir Magnus); crimsome beam(from Raziel) an ult that fires a beam that heals you upon hitting smb; heart strike(from Wilfred) another ult that gradually heals you for a few seconds after landing a hit on smb.

Only issue you are experiencing is the fact that all of these 'direct healing' spells are coming in fairly late in the game but is enough to create the false impression on a new players that only bosses can heal during battle(you can as well but only after taking down some particular bosses to unlock theyr spells) and you are stuck using cheap&weak potions that tend to get you killed when used(getting hit during/imediatelly after drinking a potion does more harm then good) due to failing to understand when are the best times to use them(usually the split second after you dash and the enemy is focused on the illusion you left behind/after you break LoS going behind a large rock/tree and the enemy wastes time circling around it to see where you are and attack again)

So perhaps instead of the notorious 'git gud' you need a hefty serving of 'be patient' you will get plenty of healing spells later down the road...
Last edited by grraf; Jun 4, 2023 @ 4:43pm
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Date Posted: Jun 4, 2023 @ 9:52am
Posts: 18