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Сообщить о проблеме с переводом
Look, too bad your a minority on full loot PvP choices.
Plenty of other games like that out there. V Rising players aren't interested in wasting valuable time re-gearing.
Exactly. Well said. Similar to what is happening in Sea of Thieves.
Ps: It all depends on community ofc.
I have heard about toxic official servers and I would not play there too.
They play a couple hours on these servers and move on,they only want the early action,the next day the server is empty and another is gonna get wiped,rinse and repeat..
thats the only reason these servers die so quick.
They made the same mistake than before,people cant stick for long enough to a server,a big problem in v-rising.
NB: There's one peculiar thing about V-Rising that isn't related to the server settings or full loot. We call them 'server jumpers.' These players hop from server to server, playing for maybe 3 hours at most or a day. They think a server isn't active and move on to find a new one. However, what they fail to realize is that people who play on servers have lives and aren't online 24/7. After the initial release hype, players tend to spend less time on the game. Most gamers don't stick to just one game but play several.
sure, I'll be the rat to steal your kill while I wait for you to do all the hard work. like the commie that I am.
this is just communism with extra steps really.
One makes you drop all your stuff with exception of your gear that just massively breaks by 12-20% instead.
The other makes you drop all your stuff, gear included.
With the prevailing effect gear has on PVP (not to mention shards), all you need is a single high-level player to effectively shut down an entire server in the current state of the game with the latter being the easier way to do it so it's no surprise.
No durability server are great because of that.
you have no excuse to not fight each others naked with your bare hands... isn't that fun eh ?
Some RNG is fun but our entire PvP QoL depending on it when it has so many variables kills the fun, reducing costs to roll down to 1 mat, or allowing improvement of stats through game play, or removing some of the noncompetitive stats so we have less variables to roll on would really have nothing but positive impact.
Apparently not! But it makes sense.