V Rising

V Rising

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Todokoro Jun 3, 2023 @ 2:24am
party guides vs solo guides
there has to be party guides out there but all i keep finding are solo guides, its especially difficult when there is apparent level scaling with more party members. does anybody know where i can find a party guide for bosses?
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Showing 1-8 of 8 comments
It's Shas Jun 3, 2023 @ 2:37am 
Not sure what you mean with party guides, the mechanics don't change.
To drop the boss faster you probably want at least one who applies static and one who applies ignite.
Weaken is probably nice if you have mates who tend to get their face kicked in because they can't properly dodge / read the telegraphed boss attacks.
Some bosses also require more AoE than others but this is a bit trial and error.
Using the 2 basic buff potions to increase your spell and physical power is also always helpful.

All those stats are explained ingame, so you don't really need a guide.

There is no fun in reading everything up in the first place, especially boss mechanics. Thats at least my belief.
Todokoro Jun 3, 2023 @ 3:03am 
Originally posted by It's Shas:
Not sure what you mean with party guides, the mechanics don't change.
To drop the boss faster you probably want at least one who applies static and one who applies ignite.
Weaken is probably nice if you have mates who tend to get their face kicked in because they can't properly dodge / read the telegraphed boss attacks.
Some bosses also require more AoE than others but this is a bit trial and error.
Using the 2 basic buff potions to increase your spell and physical power is also always helpful.

All those stats are explained ingame, so you don't really need a guide.

There is no fun in reading everything up in the first place, especially boss mechanics. Thats at least my belief.
so boss fights do in fact scale by the player, and the more players there are, the more adds the boss spawns. the latest fight we tried between myself and another person is Willfred the village elder and when there's two people fighting it spawns twice the amount of villagers and doubles the cloaking attack so there's two of him instead of just one - so the mechanics do change a bit. we had the same issue with octavian but with archers that shoot arrows that engulfs the entire arena with fire. kind of feels like this game isn't meant to be played pve with multiple players even though the ability exists.
Last edited by Todokoro; Jun 3, 2023 @ 3:05am
Like every other addition the developers have tried to make, it has backfired massively.

Don't fight the boss 1v4. Take turns doing 1v1 and then swap out when someone is close to dying instead.
This PC Jun 3, 2023 @ 5:07am 
Actually, no, it's not harder to play with people. Poster above me just talks out of his ass like he knows better on every subject he tries to tackle. ;p

I've cleared most of my bosses in groups of 2~4 people, and no, I do not feel it was harder, it feels huuuh... different ? Yeah, bosses do scale and that's expected, but one huge advantage you have when tackling bosses in group is that you can withdraw out of the fight, fully heal yourself, and go back in while your other buddies keep the boss engaged so it doesn't regenerate. From that perspective, bosses are infinitely easier in groups, you don't really have pressure to perform besides not needing to heal all at the same time.
Last edited by This PC; Jun 3, 2023 @ 5:08am
It's Shas Jun 3, 2023 @ 5:09am 
We are playing with 3 currently and had no such issues yet. In a game where you can freely choose your weapons and skills, just swap out to something that suits the situation. If you need more AoE, just take more AoE abilities.
If you feel like you need more dodges, swap to a weapon / skill that give you extra ones, some weapons special attacks have a build in movement skill, which is really neat

If you're set on playing the game through with just your favorite weapon type / skills then I think you only make it worse for you when playing in a party.
This PC Jun 3, 2023 @ 5:17am 
Originally posted by Todokoro:
so boss fights do in fact scale by the player, and the more players there are, the more adds the boss spawns. the latest fight we tried between myself and another person is Willfred the village elder and when there's two people fighting it spawns twice the amount of villagers and doubles the cloaking attack so there's two of him instead of just one - so the mechanics do change a bit. we had the same issue with octavian but with archers that shoot arrows that engulfs the entire arena with fire. kind of feels like this game isn't meant to be played pve with multiple players even though the ability exists.

Willfred does split into two even when you're fighting him alone, and yeah, he spawns more villagers, but he doesn't spawn twice as much and the villagers don't really do damage, therefore, that part should still be easier to deal with. I fought him alone and I'm pretty sure he spawned like, 10 villagers, lol. He spawns a lot. .___.

It's different in a case like the spider when you fight her with two people and she spawns her last wave of adds. If all the adds focus one player, they can take down that player reeeeally fast and since the adds snare, they keep you from getting away.

We've learned to keep our ultimates for situations like these instead of dumping them to do damage, they don't really do that much damage anyways.

Yeah, I think the only boss where having another player with me was a liability was the spider, we learned to keep our ultimate to get out of trouble and that fixed it, and even then, we tackled it with 3 players later down the line and it was easier than tackling her alone, even. It's a lot more nuanced than "playing with people make boss harder, rofl wtf".

Also depends on playstyle and what boss you're tackling, like, make abstraction of player count and bosses scaling, I see a lot of posts saying nicholaus is difficult, and even on my server, people struggled with him, but I never did, he's very easy for me, even when I carry 2 other people. ;_;
Last edited by This PC; Jun 3, 2023 @ 5:24am
Todokoro Jun 3, 2023 @ 6:00am 
Originally posted by jdtuggey:
Originally posted by Todokoro:
so boss fights do in fact scale by the player, and the more players there are, the more adds the boss spawns. the latest fight we tried between myself and another person is Willfred the village elder and when there's two people fighting it spawns twice the amount of villagers and doubles the cloaking attack so there's two of him instead of just one - so the mechanics do change a bit. we had the same issue with octavian but with archers that shoot arrows that engulfs the entire arena with fire. kind of feels like this game isn't meant to be played pve with multiple players even though the ability exists.

Willfred does split into two even when you're fighting him alone, and yeah, he spawns more villagers, but he doesn't spawn twice as much and the villagers don't really do damage, therefore, that part should still be easier to deal with. I fought him alone and I'm pretty sure he spawned like, 10 villagers, lol. He spawns a lot. .___.

The villagers don't do a lot of damage - yes. but there are definitely more with another player, they scatter like ants and its not like i can really one shot them with anything because they have a decent amount of health. it also looks like the werewolf would target them at random

but circling back to my original question, there isn't a lot of party guides available to show what to do in those particular situations. just a lot of solo guides that show what someone did in a bossfight 11 months or a year ago and i'm feeling that a lot has changed since then. maybe the best course of action would be to do things solo, but then that begs the question of why bother having anybody in your server at all to help with anything.
This PC Jun 3, 2023 @ 6:14am 
I mean, whether you're doing stuff solo or not, you're still learning, might as well enjoy the game with your friends. Even the worst games can be fun with friends and well, here's some tips I picked up along the way that might help, boss or not, single or multiplayer:

Use Line of Sight against bosses whenever you can IE: hide behind trees when nicholaus does his skull waves, circle around houses to trivialize most of domina's mechanics, circle around stone to trivialize christina's healing, she will walk right out of her healing if you're out of line of sight.

Use your abilities/spell less as a damage output, and more as control mechanics/i-frames. Greatsword is fricking fantastic at that. At this point, I have greatsword Q that knocks back slightly and interrupts, greatsword E that is like... 1 full second of invincibility every 8 seconds, ball lightning that I can detonate on command that knockbacks/interrupts stuff (granted by jewel), my lightning ult that gives me like 5 seconds of i-frame and makes me dash really far once it ends... I think you get the idea. My setup is less about dealing damage and more about controlling situations. I take on fights in gloomrot with like, 8~12 npcs and I don't even struggle. Almost all other weapons have utility on their skills, just that greatsword happens to have it on both skills. Pistol kinda does too, pistols have less utility, but more damage output.

And well, yeah, when playing multiplayer, if you get low on life, you should withdraw out of combat and heal. If you're the player that is still in combat in that situation, you should switch playstyle to being defensive, your goal while your friend is healing is to maintain the boss' hp. If you go offensive and die because of that, well, you have to restart boss. Be patient, you can go out to heal yourself when your friendo has. ;o
Last edited by This PC; Jun 3, 2023 @ 6:16am
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Date Posted: Jun 3, 2023 @ 2:24am
Posts: 8