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Honestly felt like I got lucky and twice the Voltatia and the clone teleported to the same spot twice and I managed to get a full use of ball of lighting on both of them.
Honestly i would like it if we could have the boss being weak to certain status effect. because as it stands ... the summon skelly / use shield or heals ... or use choas ability has been a staple in that getting more skelly ally is more important then all other spells.
I would like to also see spells getting buffed like the mosiqito ... make it to where gem with an ability of instead of the wisp ... but to summon three smaller bugs that explode 50% , consume weaken to cause fear.
the spells are cool just feels so weak.
I’ve done every single boss (except the very last one which is the target for tonight) with chaos dash for extra movement, unholy bolts for extra damage, chaos bolts and the scythe (it’s E is very strong and once you’ve thrown it in you can keep on moving).
This setup deals good amounts of damage while always staying at range enabling you to solely concentrate on movement. Not a single boss required me to change this setup so I didn’t since it feels very comfortable to me to fight (pve) with.
Very few bosses took me more than 1-3 attempts, depending on how fast I got to understand its patterns and on other factors like unexpected adds or players joining in. To be fair I’d consider myself an above average player in this game and have yet to find an encounter that is really challenging for me (as in I really have to reevaluate my approach, use pots or try to get better gear before coming back), so far (with 1 boss left) this hasn’t happened.
Now I don’t say this to showcase what an awesome player i am but to point out that it’s important for the game to have certain bosses that are in fact challenging even for above average players.
That on the other hand means, that average players (I hate this categorization but I started it and I guess my point is getting across) will have a hard time on these bosses, maybe some won’t even be able to defeat them without help. The question is, is that so bad? I mean there are plenty of cool bossfights to enjoy and having a hard time, maybe even quitting on few of them is what makes it actually enjoyable, isn’t it?
To offer this experience (of quitting to try a certain boss out of frustration to later come back with new ideas and tactics to finally kick his butt) to the above average players we have to accept that average players won’t be able to defeat them. If everything would be a given we could skip fighting bosses at all and just travel to point x to get new skills and stuff.
Tldr: everyone has his limits, to you it might be a V rising boss, to me it’s some elden ring bosses, heck some people can’t tie their shoes without breaking their fingers. What’s important is that you don’t give up, learn from your mistakes and try your best until you accomplish your goals. Sometimes though things are simply out of reach and we have to accept that. Everyone of us has to.
The problem I see in the posts of those struggling against her is the sheer lack of high dps abilities+mobility skills.... sitting back and plonking low dmg skull bolts at her to summon minions that get one shot isn't exactly doing much except giving yourself extended time to get sniped at either by her&clone or the adds.
To put it another way you are unwilling to adapt to what you are seeing and are expecting the same BS minions that worked wonders on Grayson the armorer in Farbane to still hold up against an end game boss...time to wake up and stop napping at the wheel ! from then till now you got a few dozen new spells (and plenty of gems to freely alter them with) its time you start using the tools you received instead of letting them rot in your distant memory.
By this point in the game i got used to having 2 completely polar opposite builds as in nothing between them is shared in terms of blood type or spell selection even my weapon varies based on what i need the need most... so i got one brute blood with storm dash&polarity shift+blood rage for getting up close and personal with the ranged boss specialists and another rogue blood one with chaos dash&volley and spectral wolf/sanguine coil(depending on the amount of adds present) that likes to kite around the melee focused bosses methodically sniping them down(my favorite of the two but not always the optimal choice).
So what does that^ tell you about me as player ?! that i'm just awesome ?! nope it takes me different builds to handle different bosses because i simply can't cut it with a one size fits all build i'm just not that mechanically gifted...and if anyone bothers to look up my threads i made one specifically requesting assistance because i got demolished several times by H Blackbrew a while ago and that eventually lead me to develop my up close&personal brute blood build slowly refining&experimenting with spells for it until it got to the point where it was good enough to nail both Voltatia&Matka and then for Styx&Behemoth i simply went back to my good ole ranged sniper build.
Oh and by the way to this point i haven't used shields or xbow because i suck badly with them and manage to mistime theyr use more often then not and 'eat a big one' as a result still that doesn't mean i wasn't able to make progress it simply meant i had to focus on other stuff to get me trough.
And yeah, I also felt she was a bit overtuned. First part of the fight was fine, I could dodge the beam only by sidestepping. But as soon as she gets a clone and adds, you get slowed down by too many things and the beam catches up to you real quick. The fight isn't impossible, but it felt like you had to get lucky in order for the fight to go well.
As a side note, there are too many bosses relying on adds, in this game. In my opinion (so, this is entirely subjective), adds are the level 0 of originality in boss design. They don't add difficulty per say, they're just plain annoying. Except when they have a use mechanically, like the villagers healing the werewolf boss. But in V-rising, they're mostly an artificial layer of difficulty, not to mention that they're quite tanky most of the time.
"E" stands for "Easy".
Rufus the Foreman was another case. He summons weak enemies but buffs them with blood rage. Not only are those enemies tankier than your average joe, they're now shielded and move/attack faster. I believe it's the ranged basic enemy which makes them a non-threat, but still annoying when arrows go flying everywhere.
Quincy summons Poachers from time to time, not threatening at all damage-wise, but they can get you stuck in a net which can be really frustrating when you're already dodging something else. They're a chonky archetype which is made chonkier due to being a boss summon.
Nicholaus... idk what to class that as. Tons of skeletons that are supposed to be weak, but they're a boss summon which scales up their HP. I have fun with it using AoE builds, but I would not call it difficult. His stalling with the skulls is far more annoying than his summons, since all of them are melee and move really slowly.
The mechanical summons are cool, but, become borderline frustrating when fighting in groups of multiple players. It further scales up their health, as well as the amount of things summoned, which can become a nightmare with certain archetypes. Feels like I'm hitting a brick wall with a wet sponge, when normally I'd be using a sledgehammer if I'm solo, or a wrecking ball with certain builds.
So much this. I don't hate a lot of bosses, but Christina was one of the worst encounters. Her adds took ages to die, she could re-summon them easily but, worst of all, their bash shield has some insane range. They were playing tennis with me, even though I was two entire swords' length away from them. I ended up waiting to be overleveled and wrecked them with that chaos tremor spell.
Second contender was Maja. A bazillion adds that are surprisingly tanky, hit quite hard and are a pain to track, while Maja strikes with a near inevitable ink shot and books with large hitboxes from afar. What I hated more than the fight itself was the fact that you can't access the study without defeating her, and at this point you haven't leveled up your gear in a while.
Maja I would like more if the adds were easier to kill. I get they're a part of the fight and they are a real threat if you get hit by them, fading snares and tons of damage. Having to focus on the shielded one before it gets to her is really neat, it makes it feel like they're not just there to annoy you but they're a direct part of her mechanics and she needs them. But, in a group of players, adds are... yeah. It's not just Maja or Christina that suffer from this, adds become way too numerous and tanky with many players.