V Rising

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Will there ever be real dungeons in the game?
I really love this game and it already has a lot of content so I've been playing it for 4-5 days straight and still haven't seen the end. I'm not bored either, on the contrary, the game is so well balanced between building, collecting, fighting and well vampire things that it doesn't get boring for me. But, and this is by no means a complaint, I often end up in places where I think a dungeon would fit perfectly. For example, there could be a tomb-like dungeon with its own boss under a graveyard or chapel. I really like indoor maps in any game, I like the dense atmosphere they create and I can imagine how well that would fit into the game. But I also know that the developers have their own plans and I just want to know if dungeons will be a part of it at some point.

Thanks in advance ;-)
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Showing 1-15 of 17 comments
Emjay May 31, 2023 @ 1:52pm 
I wouldn't count it out, but it may not be on their roadmap. We know they are going to make the hallowed mountains region at some point and that there's another 2 updates, so it's possible one adds the region and another adds stuff that doesn't expand the map so to speak. For example subterranean areas like tombs as you suggest.
This PC May 31, 2023 @ 2:06pm 
With Gloomrot, the world is more 3d than it used to be, so it opens up the possibility of doing stuff like this in the future. Before the Gloomrot patch, world essentially behaved like a 2d plane, really hard to make complex dungeons without having multiple floors and stuff like this. ;o
Ice-Nine May 31, 2023 @ 2:41pm 
Originally posted by jdtuggey:
With Gloomrot, the world is more 3d than it used to be, so it opens up the possibility of doing stuff like this in the future. Before the Gloomrot patch, world essentially behaved like a 2d plane, really hard to make complex dungeons without having multiple floors and stuff like this. ;o
Nah. Game doesn't even need to be 3d to make this happen.

You could easily have entrances pop up at random spots on the map, then once you enter the dungeons it could transport you to its own separate instance that doesn't take up map space.
F.O.A.M May 31, 2023 @ 2:44pm 
a dungeon in gameplay perspective sounds cool. a gauntlet of tough boss fights with big rewards.
but it has to be instanced since if its in the open world you would just get griefed, not to mention outright killed in pvp.
so dont have any hopes for it
Lora Grim May 31, 2023 @ 2:56pm 
Originally posted by Moffatt:
a dungeon in gameplay perspective sounds cool. a gauntlet of tough boss fights with big rewards.
but it has to be instanced since if its in the open world you would just get griefed, not to mention outright killed in pvp.
so dont have any hopes for it
Isn't Albion Online exactly like that? You can get ganked inside dungeons, i think.
A funny idea as long as i am not the one playing it, lul.
F.O.A.M May 31, 2023 @ 3:01pm 
Originally posted by Lora Grim:
Originally posted by Moffatt:
a dungeon in gameplay perspective sounds cool. a gauntlet of tough boss fights with big rewards.
but it has to be instanced since if its in the open world you would just get griefed, not to mention outright killed in pvp.
so dont have any hopes for it
Isn't Albion Online exactly like that? You can get ganked inside dungeons, i think.
A funny idea as long as i am not the one playing it, lul.
dont know tbh, never got to far in albion online, game had no sense of direction so i just left. im to lazy and stupid to make my own goals, rather have the game do that for me
This PC May 31, 2023 @ 3:24pm 
Originally posted by Ice-Nine:
Originally posted by jdtuggey:
With Gloomrot, the world is more 3d than it used to be, so it opens up the possibility of doing stuff like this in the future. Before the Gloomrot patch, world essentially behaved like a 2d plane, really hard to make complex dungeons without having multiple floors and stuff like this. ;o
Nah. Game doesn't even need to be 3d to make this happen.

You could easily have entrances pop up at random spots on the map, then once you enter the dungeons it could transport you to its own separate instance that doesn't take up map space.

Yeah of course, but the game working on more than a 2d plane now certainly makes it easier to achieve and more seamless, so it makes more sense to integrate that now. ;o

Would break the flow of gameplay if you had an entrance and it teleports you to another map, now that the map is 3d, is possible to integrate underground dungeons and the like, under the map that is already there.
Last edited by This PC; May 31, 2023 @ 3:26pm
Grim@FU_BARRACUDA May 31, 2023 @ 5:19pm 
Thanks for the replies guys, I've only been playing the game for 4-5 days now and have no idea about its development itself, so I guess time will tell as you all said :-)
Emjay Jun 1, 2023 @ 1:36am 
Originally posted by jdtuggey:
With Gloomrot, the world is more 3d than it used to be, so it opens up the possibility of doing stuff like this in the future. Before the Gloomrot patch, world essentially behaved like a 2d plane, really hard to make complex dungeons without having multiple floors and stuff like this. ;o

They essentially already have dungeons in game. We all start in one at the beginning!
Originally posted by Emjay:
Originally posted by jdtuggey:
With Gloomrot, the world is more 3d than it used to be, so it opens up the possibility of doing stuff like this in the future. Before the Gloomrot patch, world essentially behaved like a 2d plane, really hard to make complex dungeons without having multiple floors and stuff like this. ;o

They essentially already have dungeons in game. We all start in one at the beginning!

Come on, you know what I mean, Im talking about real dungeons with lots of rooms and dark hallways, maybe a boss at the end. I know these quarries/mines exist in the game and they are undoubtedly cool. But what I'm talking about are some really complex underground tunnel systems with a specific theme. You could say the subterranean counterpart to the overworld, kinda like in Elden Ring if that's an example to you.

That could open up completely new thematic worlds, especially when it comes to enemys. I find this commemoration very exciting to be honest and I hope the developers already have something in the planning when it comes to that ;-)
Emjay Jun 1, 2023 @ 2:52am 
Originally posted by grimmsche:
Originally posted by Emjay:

They essentially already have dungeons in game. We all start in one at the beginning!

Come on, you know what I mean, Im talking about real dungeons with lots of rooms and dark hallways, maybe a boss at the end. I know these quarries/mines exist in the game and they are undoubtedly cool. But what I'm talking about are some really complex underground tunnel systems with a specific theme. You could say the subterranean counterpart to the overworld, kinda like in Elden Ring if that's an example to you.

That could open up completely new thematic worlds, especially when it comes to enemys. I find this commemoration very exciting to be honest and I hope the developers already have something in the planning when it comes to that ;-)

Oh no, don't get me wrong. What I'm saying is that the "tech" is technically already there. I guess they do show up as maps on the main map, but they are instanced spaces, meaning they can create more easily. I'm all up for it and I think it would be a great addition.

Besides, there's a holy order as the big bad in this game (kind of), and we all know cathedrals and such love a good catacomb/dungeon/crypt or whatever else.
Originally posted by Emjay:
Originally posted by grimmsche:

Come on, you know what I mean, Im talking about real dungeons with lots of rooms and dark hallways, maybe a boss at the end. I know these quarries/mines exist in the game and they are undoubtedly cool. But what I'm talking about are some really complex underground tunnel systems with a specific theme. You could say the subterranean counterpart to the overworld, kinda like in Elden Ring if that's an example to you.

That could open up completely new thematic worlds, especially when it comes to enemys. I find this commemoration very exciting to be honest and I hope the developers already have something in the planning when it comes to that ;-)

Oh no, don't get me wrong. What I'm saying is that the "tech" is technically already there. I guess they do show up as maps on the main map, but they are instanced spaces, meaning they can create more easily. I'm all up for it and I think it would be a great addition.

Besides, there's a holy order as the big bad in this game (kind of), and we all know cathedrals and such love a good catacomb/dungeon/crypt or whatever else.

Ah, I understand and appreciate that. Please excuse me, I sometimes still have problems with English. I work with Google Translate and to be honest that doesn't make it much better xD
SepphorisVT Jun 1, 2023 @ 3:12am 
Originally posted by jdtuggey:
With Gloomrot, the world is more 3d than it used to be, so it opens up the possibility of doing stuff like this in the future. Before the Gloomrot patch, world essentially behaved like a 2d plane, really hard to make complex dungeons without having multiple floors and stuff like this. ;o

The game still had a Y-Axis, and many areas had varying heights. However, Gloomrot introduced being able to have tiles/floors above and below one another, and I would say that is the bigger feature.

But yes, underground dungeons - most likely ones that follow more of a roguelite design - would be nice. I do think this game lacks in the endgame PvE content, and simply adding new locations with more bosses to beat won't fix that. Because as long as the game is linear from beginning to end, there is a hard ending point.

Introducing dungeons would give PvE players something to do once they beat everything.
BoiledTeaBag Jun 1, 2023 @ 3:58am 
my guy if there ever was real dungeons WE'D BE IN THEM, we are the vampires, we are the monsters.

Just look at what our first choice of abode is a ♥♥♥♥♥♥♥ evil looming castle on a hilltop!
We are the baddies, we'd be in the dungeons. Not the humans.
Originally posted by HammyBread:
my guy if there ever was real dungeons WE'D BE IN THEM, we are the vampires, we are the monsters.

Just look at what our first choice of abode is a ♥♥♥♥♥♥♥ evil looming castle on a hilltop!
We are the baddies, we'd be in the dungeons. Not the humans.

In those dungeons there would be other undead, werewolves and maybe some insect-like monsters, not just humans my guy ;-)
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Date Posted: May 31, 2023 @ 11:39am
Posts: 17