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Actually the skull summons has helped me in numerous boss fights.
You need to kill the add quickly using your ultimate when they come. I recommend heart strike since it's heal + big damage + can give you space. After that it just comes into endurance test. Most of the bosses feel like that.
Anyways ill link it to you bellow:
https://imgur.com/u48Vnb8.png
You want the lesser version of that^ the wolf has the boomerang back to user with an up to 80% heal(also drastically reduces spells cool down) and reduced bounce dmg penalty while the storm dash&polarity shift are all about stacking as much dmg as quick as you can in mere seconds. the advantage to this build its the fact that it has great sustain spells mixed in with auto mob targeting and the ability to dish insane amounts of burst dmg via stormdash(almost an instantaneous minion take down with a few weapon swings) but also instantly teleport next to the boss via polarity shift to load her up on burst dmg.
+illusion 'phantasm' is great 20% chance at 10 stacks to remove cooldown.
i have a gem with the healing + another bounce + consume weaken for 5 stacks of phantasm, it is amazing.
i always used wolf ever since i found my first gem with healing for it, auto targeting mobs on bounce is just so useful, beware of bouncing when you fight a group with 1 of them having blood you want (drink/prisoner/servant) somehow they always kill for me :(
on topic tho, i used the bolt that summons skeletons + the wolf + chaos travel for the kill.
the skeletons keep the adds and boss distracted while my wolf passively kills them.
think i was using a mace, no pots or good blood.
i killed her first try this update but i already knew basically what to expect from before the update. her adds where more annoying this time around i think.
Only have the last 2 bosses left now.
The gemming on the wolf is a real find, thanks for pointing it out, now part of all my builds.
this made it so easy for some reason