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You kind of contradict yourself. You want the Study moved earlier, but then you want upgrades spread out further? The Study is a massive source of upgrades - essentially blocking you from Merciless weapons and armor, plus a half-dozen different pendants with various effects. And unless you're hardcore grinding camps for scrolls, you won't have the whole thing unlocked before you hit Act 3.
Lack of gear variety is a bit of an issue within the game, but most of the meaningful upgrades are in unlocking new skills and the new jewel system. Gear is largely just used to up a number so bosses aren't one-shotting you. What would adding more upgrade tiers do? Make you craft more sets of armor and weapons for smaller number gain? Reducing the rate at which your gear level rises by dividing it among more sets would only narrow down which bosses you can actually fight instead of giving you the option to tackle the ones near your level in an order of your choosing.
As it stands I'm gonna be able to craft materials I don't even know the use for before I get a way to use them. Like I have 700 cotton from 1 town and have no idea what that's used for because the materials come in faster than a use for them
For Nicholus use xbow
I thought it was well done because she forced me to change my game style to get something useful, until that I was just rotating around things with my xbow.
Sure, but the research tables act as tier blockers, too. Most materials have several uses. When you first get the material, it gives access to a building or item at that moment, but it's also used in patterns down the line. The tables lock those advanced patterns from you as a form of progression. Not to mention many of the advanced materials can just drop in small quantities, making the research lock necessary to avoid jumping ahead too quickly.
There's a broader discussion to be had about how rigid the tiers are in progression and whether that's for the best, but that's the way it currently works.
This is confusing to me because Cotton is the very first thing you unlock in Act 2 if you're following the V Blood chart. Maybe you didn't notice you unlocked a Loom or you haven't been hunting down the bosses? If you don't go after the bosses when you meet the level requirements and just run around the areas, you're gonna end up with a lot of materials you have no use for yet.
it's almost like you can't progress too far until you get the complete merciless iron. i think this is the biggest roadblock so far.
edit: and that you need tailor flooring for discounts. good luck getting good rng for this. same with jeweler flooring. sure this is the point where you should be hunting for servants, but still.
And by this point you're drowning in Scrolls because of the Paper > Scroll conversion stack-up.
If they want to create multiple equipment tiers in act 2, the logical thing is just to gate them through the items needed to actually make them, not through unlocking the study itself.
In general though, the study is a symptom of a larger problem where there's not enough you can do outside of killing bosses to become more powerful. If you ever get walled by a boss there's nothing you can really do to increase your power level. This is unlikely on the official settings (since at 1x/1x all bosses are trivial to beat) but if your server has the boss stats raised there are many bottlenecks.