V Rising

V Rising

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TimeTheTea May 22, 2023 @ 11:16pm
Clans- subdued entity getting sent to members prison
We have encountered a clan feature that is kind of counterproductive.

The feature to send subdued entities to the nearest prison is amazing, but it would be better to have an option to be in a clan and still not have to shuttle your new "family members" across map from a friends prison cell to your own that did not get priority.

While it makes sense, because it is a friendly base, but we still want some autonomy even as clan members. Would it be too much to ask to send them to the nearest cell that was placed by the user id who used the teleport stone?

Or give us two different stones - one for "only to my base" and one for "any clan member base"?

Sorry for the rant, and thank you for the update. In general, still a huge improvement.
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Darkwing Duck Jul 9, 2023 @ 3:29pm 
Encountered this same nuisance tonight. We too like to keep autonomy within our clan and we have very different play stiles, but we want have access to each other's castles and materials.

I built my first prison cell tonight, only to notice a few minutes later it was occupied by my clan member's subdued victim. His victims now regularly end up in my prison and he has to come collect them for his wicked experiments.

This is a big hassle. Either I am without a prison cell and have to walk my potential servants home, or he has to constantly collect his victims from my cell...
DoctorD Jul 9, 2023 @ 10:52pm 
While I totally agree that prisoners should go to your prison first, 2 separate dusk caller things would create situations where you can't send a prisoner to one base as it's full and can't send it to the other because you don't have the special stone. I think a better solution would be a priority system where the dusk caller sends it to your base first if there's space, then nearest friendly prison if there's no space.
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Date Posted: May 22, 2023 @ 11:16pm
Posts: 2