V Rising

V Rising

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ToeSama May 22, 2023 @ 7:03am
Vegetation and Clipping with Castles
I've got trees growing into my castle from the outside and it looks ugly as sin. I know this isn't a high priority issue, but having vegetation that would start clipping into the castle walls simply not grow due to a larger collision box or something would be greatly appreciated just for the aesthetic detail.
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Showing 1-6 of 6 comments
Kiena May 26, 2023 @ 6:51am 
Originally posted by ToeSama:
I've got trees growing into my castle from the outside and it looks ugly as sin. I know this isn't a high priority issue, but having vegetation that would start clipping into the castle walls simply not grow due to a larger collision box or something would be greatly appreciated just for the aesthetic detail.
Illustration (heavily WIP castle):
https://steamcommunity.com/sharedfiles/filedetails/?id=2980849860
Those two trees grow literally in the corner pillars. I'm considering moving the whole building and trying to do something else with the corner. (Just removing the foundation is probably not an option, either, because of other trees that'd grow on the castle area.)
Just removing trees right on the new castle borders could maybe be an easier fix, with something more adaptive, like your suggestion, down the road.
Did you create or see any bug ticket for this?
Ryvaku May 26, 2023 @ 7:03am 
Do you think placing a foundation over the spot and getting rid of it will adjust the tree spawns?
Talamarie May 26, 2023 @ 7:13am 
I wholely agree ! If vegetations and minerals could only stop spawning right on the borders limit. Like : need no foundation floor or at least 1 floor away from actual foundation to spawn vegatations.

Don't hesitatie to go there and follow their link to past it as a suggestion : https://steamcommunity.com/app/1604030/discussions/0/3415430580678116592/
Last edited by Talamarie; May 26, 2023 @ 7:14am
Kiena May 26, 2023 @ 7:25am 
Originally posted by Ryvaku:
Do you think placing a foundation over the spot and getting rid of it will adjust the tree spawns?
They are outside the castle zone, just barely.
https://steamcommunity.com/sharedfiles/filedetails/?id=2980861448
(I'm in the process of moving the whole building.)
Cutting them doesn't change their spawn, and neither would putting and removing foundation, because they seem to have fixed positions. Resource node types are randomized, but even those are probably in the exact same spots. Since I've been collecting cherry blossom saplings from a farm for a while, I'm quite sure trees are completely fixed, both location and type.
Kiena May 26, 2023 @ 8:13am 
I've submitted a suggestion for this. If it passes moderation I'll post the link to let you upvote or comment on it.
ToeSama May 26, 2023 @ 12:08pm 
Originally posted by Kiena:
I've submitted a suggestion for this. If it passes moderation I'll post the link to let you upvote or comment on it.
I actually did this this morning as well :P
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Date Posted: May 22, 2023 @ 7:03am
Posts: 6