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The content itself - that being bosses, progression - is pretty meaty. Pre-Gloomrot I clocked about 60 hours, currently working piecemeal in a private co-op, solo, and public PvE server and having a blast, but I don't mind restarting progress.
But enough content.
Its like get better and stronger and climp up the ladder of bosses.
Its fun
Survival aspects are different to most, in that instead of hunger and thirst you have a blood level that drains over time, but different blood types and different purity levels of blood (found from feeding on NPCs throughout the world) provide different passive buffs. So a worker NPC will give you buffs to resource gathering, a brute will give you buffs to defence and regen etc...
Main things are crafting and building a cool castle. Some crafting recipes are found via research books but most progression focused ones are either from completing the tutorial quests or from killing specific bosses.
Depending on your tastes I would look at solo or private options. I've got my current set to have no item decay, so has linear gear progression a bit like Terraria, rather than needing to constantly gather to craft replacements for the same tier of gear.
Story is pretty much nothing, there's a little fluff text to give a brief backstory to each boss but beyond that it is very much "kill this guy because you'll learn how to craft X"
The game definitely has a plot, and a story, but it's mostly kept within the confines of the Boss Lore that you get to read after you've killed said boss.
Imagine the gathering of New World (or most MMOs), but way less tedious- and gathering is almost irrelevant with boosted server settings. Instead of loot drops from bosses, everything drops a recipe that gradually improves your character. It's very linear as far as upgrades go, you can't grind your way out of feeling under-powered, just have to play better.
It's a little "you need to collect A and B, C and D, to make E and F, that makes G" but never feels as tedious as many games make that seem. Basically, pacing and combat are great. Replay ability is probably more about multi-player, but the campaign is well worth the cost of entry.
There really isn't a whole lot of content and that's their downfall. Even after a year of not playing since release, having to do the same repetitive grind gets old. It wasn't as fun my second time around, and when I got to the DLC, I realized that they didn't really add that much. A few new resources, spells, and enemy types, but you spend 99% of the game using the same spells once you find the right combo. They need to classify spell unlocks like they do weapons, and power them accordingly. It'll force players to use more spells, instead of using the most powerful ones like chaos bolt on release (everybody ran it because it was OP). I want to love the game, but it just sucks that they did themselves such a disservice by releasing as early release and then having a release schedule be this drawn out. The game pop will be dead again soon as people play through the DLC like I did. I know I probably won't pick it up again unless there's new content released, and even then, I don't know if I want to do the grind all over again just so I can enjoy a tiny bit of new content.
Like 99% of this game is just farming for resources with no backstory. Sure there's lore and stuff, but if you don't go looking for it outside the game, nothing has a backstory or context. That's probably what made the game so much more unfulfilling for me, it's just a grindfest for stronger weapons/gear over and over again.
It's basically a tower that's quite tall but extremely skinny.
There is a lot to do in this game, but it's also very linear and there's very little to do at each point in the game's progression.
You might kill a boss and unlock a new armor set, for example, but there will be only one possible armor set to make and this will be the only armor for the next 5 hours of gameplay. Another boss might give you a new recipe but this won't achieve anything at all because it's only useful for one item and you already farmed it through enemy drops. Etc.
The game desparately needs more "stuff" to give more options throughout the game, but this update only adds more stuff onto the end and stretches out the already thin volume of content further.
That's a fair analysis. Though to be fair, Terrarria was like that back in the beginning, back when Wall of Flesh was the furthest you could go. It took update after update to increase the breadth of options that it currently does now throughout every step of the game.
Not that I think you need to be made aware of this. Only pointing out that there is no guarantee that it's going to be that way now into the future.
Still, if this game could get the kind of support over time that Terraria got, I'd be a happy camper.
You got several bosses to defeat like main bosses.
Now gloomrot has added more.
The choice is yours ed boi, will you become vampire to kill all those other bosses or sit in wallow in your castle of shame.
All the bosses are generic as dirt, having 95% of their dialogue consist of low effort puns and some of them share so much mechanically, they might as well be the same NPC.