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The fight itself is just him running away. While the bloodtrail always shows you where he is.
he resets. Which is extremely annoying.
If this guy is going to sprint around pulling enemies to you while the curse mists up your screen and makes it harder to keep up with him (between lower vision and more enemies jumping in to engage) then, imo, his aggro radius needs to be bigger.
2 things make this fight much easier though:
1, luck -- where you pull him matters a lot. Or you could just clear ahead of his patrol but that's pretty ridiculous to expect with the curse building up.
2, not being solo. Having even 1 extra person makes this fight significantly easier to deal with.
Because it is random, that's my problem. Orb last for like 15 seconds and are fairly spaced. Anyway, that encounter ranges from absolutely trivial when you are lucky to borderline impossible, when you are not. It was only fight that took me more than three tries, while last attempt didn't even felt like boss fight and previous were harder than anything else in the game.