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If you leave, Time stops (I Think)?
Maybe it skips to Local Time, im not sure.
In any Case you can just adjust the Time it takes for Servants etc.
1.) A local hosted game only progresses in time when actively runnning, so yeah... this is annoying when it comes to time-based actions. You might have the game running in the background with your char sleeping in his coffin to counter this. Alternatively, you could edit the parameters for your local hosted game and reduce time needed for various tasks (or increase loot per hour for servant missions, respectively).
2.) You could use another PC in your lokal network to set up a private dedicated server. (IIRC: Can be downloaded on github, only for windows-based machines at the moment). However, this PC would also have to run all the time to let time progress. Basically the same effect as a permanently running local hosted game, but this removes the need for the game client constantly running in the background of your main PC.
3.) Commercially hosted servers... such as the one you already have. Probably the most convenient solution, if you don't mind the costs. Has the benefit that you could easily invite friend later, if you want.
Dedicated server time will always be running so while you are not playing things will advance and complete between play sessions.
Yes you can tweak the server settings to account for this for solo play such as crafting time speed up, etc. There is no setting to speed up the mission time though.