V Rising

V Rising

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Rata May 18, 2023 @ 4:31am
new building system feels clunky
Why do I need to place floors down to place walls now? It was perfect previously, you could plan out the layout and modify it as you saw fit. And garden fences can't be placed without a floor either?? Where am I suppose to make a garden to grow things in, or just to walk around? I don't want to use the ugly grass floor, i want to fence out a natural area that looks pretty. Bring back the normal garden fences. And the archways, please. And make the color options in the building UI toggable or something. You guys I love the game but it looks more on early access than it did previous to the patch lmao

btw the new territory system for pve/rp players is uh... horrible. But there's already complaints about it so I'll leave it at that.
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Showing 1-15 of 16 comments
DarkonFullPower May 18, 2023 @ 11:08am 
You ALWAYS had to place floors to build walls, even before Gloomrot.

Remember that invisible border tile we used to use?

That's a floor. It was always a floor.

As for "Why do we still need to be limited to this?" The answer is PvP raiding.

The design guarantees there is a way to reach the castle heart on the main floor at all times. With all tiles requiring a path to the heart, it insures players can't cheese the system and make an "un-raidable castle."

Walls being tied to tiles is a intentional way to level up defenses as you grow your heart. More tiles = more walls = more defense. Without this rule, a level 1 heart gets as many defenses as a max level.

As for stairs not being able to touch ever, even on a diagonal, this is because you can't destroy stairs. Extreme easy to make a castle invincible if diagonals were allowed. (Was immediately the first thing I tried to do.)

TL;DR, Castles work the way that they do, because when the dev give us any lenacy, we make un-raidable monsters of castles. They need to get raiding working first and foremost. Adding a "noclip mode" for PvE is not a current priority.
Rata May 18, 2023 @ 11:34am 
Originally posted by DarkonFullPower:
You ALWAYS had to place floors to build walls, even before Gloomrot.

Remember that invisible border tile we used to use?

That's a floor. It was always a floor.

As for "Why do we still need to be limited to this?" The answer is PvP raiding.

The design guarantees there is a way to reach the castle heart on the main floor at all times. With all tiles requiring a path to the heart, it insures players can't cheese the system and make an "un-raidable castle."

Walls being tied to tiles is a intentional way to level up defenses as you grow your heart. More tiles = more walls = more defense. Without this rule, a level 1 heart gets as many defenses as a max level.

As for stairs not being able to touch ever, even on a diagonal, this is because you can't destroy stairs. Extreme easy to make a castle invincible if diagonals were allowed. (Was immediately the first thing I tried to do.)

TL;DR, Castles work the way that they do, because when the dev give us any lenacy, we make un-raidable monsters of castles. They need to get raiding working first and foremost. Adding a "noclip mode" for PvE is not a current priority.

not it was not a floor, it was a claimed tile, which is different. a floor means the natural terrain/vegetation can't respawn there anymore, which is pretty silly if you're going for a more natural garden.

i don't care about pvp. i don't play and will never play it. i understand the changes, but it still has taken a lot of freedom and creativity from the building mode away from players who play alone or pve. AND it feels clunky.

all i would be asking for is a toggle for the territory system, and an invisible floor for outdoor fencing, for private servers. this literally impacts raiding and pvp in no way.

the players will NEVER do what the devs intend, that's an inherent rule on gaming. you can only do so much to avoid griefing and the like. people will find a way to exploit the new system. and that's alright, cause they will keep doing it, no matter how much the devs try.
Rekhyt May 18, 2023 @ 2:50pm 
Agreeing with Op here, yet another pile of upsetting restrictions just to cater to a very small subset of players. Jesus christ let me do my garden in peace, and put in place any of the other 1000 options for PvP such as... ability to destroy walls with enough investments, or literally anything else but preventing 100% of players from building as they wish?
Fnaargh May 20, 2023 @ 4:23pm 
Why would anyone complain about needing a floor for a garden fence? I am just now laying my floorpanels in my real-life garden so I can hammer my picket fence into it, I even bought a special drill so I can make holes for my sharpened picket planks to go through so they can reach the soil...makes perfect sense to me...yes....
Last edited by Fnaargh; May 20, 2023 @ 4:23pm
Dregora May 20, 2023 @ 4:32pm 
Originally posted by Rekhyt:
Agreeing with Op here, yet another pile of upsetting restrictions just to cater to a very small subset of players. Jesus christ let me do my garden in peace, and put in place any of the other 1000 options for PvP such as... ability to destroy walls with enough investments, or literally anything else but preventing 100% of players from building as they wish?


Sorry to burst your bubble but you're the very small subset of player.
Shazza May 20, 2023 @ 5:01pm 
Originally posted by Rata:
not it was not a floor, it was a claimed tile, which is different. a floor means the natural terrain/vegetation can't respawn there anymore, which is pretty silly if you're going for a more natural garden.
Hi, Castles guidewriter here to tell you you're misremembering something fierce. Boundary tiles acted the exact same as Floor tiles in that they removed anything that was naturally spawning or growing.

To make a natural garden you'd have pockmark holes all over the place. I've been able to accomplish outdoor natural gardens with more ease now thanks to the verticality of castles in Gloomrot, meaning I no longer have to sacrifice usable space for a garden, I can simply build up and around it. Makes for really sweet lookin' balconies, too.

Edit: here, since I haven't updated any of the screenshots, if you go to the section on Gardens and Waygates you can clearly see the holes in the old boundary tiles where trees/natural grass are allowed to still grow.

https://steamcommunity.com/sharedfiles/filedetails/?id=2814993195
Last edited by Shazza; May 20, 2023 @ 5:04pm
Simek May 20, 2023 @ 5:29pm 
Isn't there somenthing like invisible floor rn? It should act like a border before gloomrot but I'm not sure I didn't have enought time to test it out.
Shazza May 20, 2023 @ 5:30pm 
Originally posted by Simek:
Isn't there somenthing like invisible floor rn? It should act like a border before gloomrot but I'm not sure I didn't have enought time to test it out.
The invisible tile is specifically there for making the roof of the floor below you into a floor tile so you can build multiple floors. *Or taking out chunks of floor upstairs to make internal balconies that look to lower floors.

The border tiles don't exist anymore, it's just one static chunk of territory.
Last edited by Shazza; May 20, 2023 @ 5:31pm
Oldra May 27, 2023 @ 2:26pm 
For the people who would like the option to turn off the territory system plz upvote this suggestion on their suggestion board :
https://feedback.playvrising.com/suggestions/363096/territory-system-as-a-server-ruleset
Bobucles May 27, 2023 @ 3:05pm 
After a bit of base building there are two things that really stand out:
- Moving farm plots around is incredibly painful. Delete all the plants, move the farm, build all the plants. That's a lot of suffering for a move action that everything else can do for free.
- Deleting staircases. It requires removing every single wall and pillar attached to the staircase. I dunno, it'd be nice if it just turned the stairs into flat land and had more lenient rules for removal.
Tanyon May 27, 2023 @ 3:47pm 
Originally posted by Oldra:
For the people who would like the option to turn off the territory system plz upvote this suggestion on their suggestion board :
https://feedback.playvrising.com/suggestions/363096/territory-system-as-a-server-ruleset

LMAO what.. why does everyone have an issue with this.. people need to get a life. There is nothing wrong with it.
torqueblue May 27, 2023 @ 5:31pm 
Originally posted by Bobucles:
After a bit of base building there are two things that really stand out:
- Moving farm plots around is incredibly painful. Delete all the plants, move the farm, build all the plants. That's a lot of suffering for a move action that everything else can do for free.
- Deleting staircases. It requires removing every single wall and pillar attached to the staircase. I dunno, it'd be nice if it just turned the stairs into flat land and had more lenient rules for removal.
Yes, Thank you. I was gonna point this out but you summed it up. The Staircase is the biggest issue for me. I really can't seem to understand why you need to Remove almost everything around the staircase to remove it.

I really don't have any Real issues with this new Setup for the Castle Building other then the Staircase and Plots. I would like to be able to plant my trees where ever without needing a large Plot, but I can deal with it.
Thirsk May 27, 2023 @ 6:01pm 
Originally posted by DarthTanyon:
Originally posted by Oldra:
For the people who would like the option to turn off the territory system plz upvote this suggestion on their suggestion board :
https://feedback.playvrising.com/suggestions/363096/territory-system-as-a-server-ruleset

LMAO what.. why does everyone have an issue with this.. people need to get a life. There is nothing wrong with it.
Why do you have a problem with it being a server config? You get to play it how you want, other people get to play it how they want. Calm the hell down.
Rata May 28, 2023 @ 5:14am 
Originally posted by DarthTanyon:
Originally posted by Oldra:
For the people who would like the option to turn off the territory system plz upvote this suggestion on their suggestion board :
https://feedback.playvrising.com/suggestions/363096/territory-system-as-a-server-ruleset

LMAO what.. why does everyone have an issue with this.. people need to get a life. There is nothing wrong with it.

i'd literally abandoned this thread because you pvp/public server players come to spam every single thread about this issue i've seen while this does NOT affect you in any way. like you complained about griefing and it was fixed, but if other type of players complain about a new issue that was non existent before, you all come to cry about it. gamers, man.


Originally posted by Bobucles:
After a bit of base building there are two things that really stand out:
- Moving farm plots around is incredibly painful. Delete all the plants, move the farm, build all the plants. That's a lot of suffering for a move action that everything else can do for free.
- Deleting staircases. It requires removing every single wall and pillar attached to the staircase. I dunno, it'd be nice if it just turned the stairs into flat land and had more lenient rules for removal.

this is SO annoying. this and being unable to build garden fences without a floor. why do staircases become attached to every wall and pillar around them? makes no sense. that's what i meant when i said it felt clunky, the update added little yet annoying restrictions that do Not add to the gameplay but rather take from it.

the staircases are also SO big. and for what!

i mean it would be fine if one of the main focuses of the game wasn't building... but it has a very extensive, well thought building mechanic, and we are not in the wrong for pointing stuff out.
Rappeldrache May 28, 2023 @ 6:55am 
Here where you can vote about the territory system, also there are more suggestion there. You could create one, too: Make "Invisible floor tiles" for example. :AShade:

https://feedback.playvrising.com/suggestions/363096/territory-system-as-a-server-ruleset#comment503265

If you do so, please send a link. I think it is a great idea. :candles:

.
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Date Posted: May 18, 2023 @ 4:31am
Posts: 16