Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Remember that invisible border tile we used to use?
That's a floor. It was always a floor.
As for "Why do we still need to be limited to this?" The answer is PvP raiding.
The design guarantees there is a way to reach the castle heart on the main floor at all times. With all tiles requiring a path to the heart, it insures players can't cheese the system and make an "un-raidable castle."
Walls being tied to tiles is a intentional way to level up defenses as you grow your heart. More tiles = more walls = more defense. Without this rule, a level 1 heart gets as many defenses as a max level.
As for stairs not being able to touch ever, even on a diagonal, this is because you can't destroy stairs. Extreme easy to make a castle invincible if diagonals were allowed. (Was immediately the first thing I tried to do.)
TL;DR, Castles work the way that they do, because when the dev give us any lenacy, we make un-raidable monsters of castles. They need to get raiding working first and foremost. Adding a "noclip mode" for PvE is not a current priority.
not it was not a floor, it was a claimed tile, which is different. a floor means the natural terrain/vegetation can't respawn there anymore, which is pretty silly if you're going for a more natural garden.
i don't care about pvp. i don't play and will never play it. i understand the changes, but it still has taken a lot of freedom and creativity from the building mode away from players who play alone or pve. AND it feels clunky.
all i would be asking for is a toggle for the territory system, and an invisible floor for outdoor fencing, for private servers. this literally impacts raiding and pvp in no way.
the players will NEVER do what the devs intend, that's an inherent rule on gaming. you can only do so much to avoid griefing and the like. people will find a way to exploit the new system. and that's alright, cause they will keep doing it, no matter how much the devs try.
Sorry to burst your bubble but you're the very small subset of player.
To make a natural garden you'd have pockmark holes all over the place. I've been able to accomplish outdoor natural gardens with more ease now thanks to the verticality of castles in Gloomrot, meaning I no longer have to sacrifice usable space for a garden, I can simply build up and around it. Makes for really sweet lookin' balconies, too.
Edit: here, since I haven't updated any of the screenshots, if you go to the section on Gardens and Waygates you can clearly see the holes in the old boundary tiles where trees/natural grass are allowed to still grow.
https://steamcommunity.com/sharedfiles/filedetails/?id=2814993195
The border tiles don't exist anymore, it's just one static chunk of territory.
https://feedback.playvrising.com/suggestions/363096/territory-system-as-a-server-ruleset
- Moving farm plots around is incredibly painful. Delete all the plants, move the farm, build all the plants. That's a lot of suffering for a move action that everything else can do for free.
- Deleting staircases. It requires removing every single wall and pillar attached to the staircase. I dunno, it'd be nice if it just turned the stairs into flat land and had more lenient rules for removal.
LMAO what.. why does everyone have an issue with this.. people need to get a life. There is nothing wrong with it.
I really don't have any Real issues with this new Setup for the Castle Building other then the Staircase and Plots. I would like to be able to plant my trees where ever without needing a large Plot, but I can deal with it.
i'd literally abandoned this thread because you pvp/public server players come to spam every single thread about this issue i've seen while this does NOT affect you in any way. like you complained about griefing and it was fixed, but if other type of players complain about a new issue that was non existent before, you all come to cry about it. gamers, man.
this is SO annoying. this and being unable to build garden fences without a floor. why do staircases become attached to every wall and pillar around them? makes no sense. that's what i meant when i said it felt clunky, the update added little yet annoying restrictions that do Not add to the gameplay but rather take from it.
the staircases are also SO big. and for what!
i mean it would be fine if one of the main focuses of the game wasn't building... but it has a very extensive, well thought building mechanic, and we are not in the wrong for pointing stuff out.
https://feedback.playvrising.com/suggestions/363096/territory-system-as-a-server-ruleset#comment503265
If you do so, please send a link. I think it is a great idea.
.