V Rising

V Rising

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Fish May 17, 2023 @ 9:11pm
Where to change the maximum number of castle floors?
In the patch notes it was mentioned that the default value for how many floors each castle can have is 3 (4 on elevated terrain), but this can be changed to 6 on private servers.

However, I don't see this setting when starting a new game, nor can I find it in the server game settings config. Anyone know where this can be configured?
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Showing 1-15 of 16 comments
This PC May 17, 2023 @ 9:39pm 
I think in the actual JSON file of the preset you're using to create your game, I assume there is a copy of this file in your save itself.

I would assume it's the "HeightLimit" part:

"CastleStatModifiers_Global": { "TickPeriod": 5.0, "DamageResistance": 0.0, "SafetyBoxLimit": 1, "TombLimit": 20, "VerminNestLimit": 20, "PrisonCellLimit": 50, "HeartLimits": { "Level1": { "Level": 1, "FloorLimit": 60, "ServantLimit": 6, "BuildLimits": 2, "HeightLimit": 3 }, "Level2": { "Level": 2, "FloorLimit": 120, "ServantLimit": 8, "BuildLimits": 2, "HeightLimit": 3 }, "Level3": { "Level": 3, "FloorLimit": 240, "ServantLimit": 12, "BuildLimits": 2, "HeightLimit": 3 }, "Level4": { "Level": 4, "FloorLimit": 480, "ServantLimit": 16, "BuildLimits": 2, "HeightLimit": 3 }, "Level5": { "Level": 5, "FloorLimit": 600, "ServantLimit": 20, "BuildLimits": 2, "HeightLimit": 3 } }, "CastleLimit": 2 },

Lemme know if it worked! ♥
Last edited by This PC; May 17, 2023 @ 9:41pm
Fish May 17, 2023 @ 10:56pm 
Interesting. Mine does not even have that line at all. Let me try adding that manually
Rav3n May 18, 2023 @ 5:25am 
Originally posted by Fish:
Interesting. Mine does not even have that line at all. Let me try adding that manually
Did adding that line manually work? Im in the same boat as you where I dont even see it
ozzma May 18, 2023 @ 5:37am 
Originally posted by Rav3n:
Originally posted by Fish:
Interesting. Mine does not even have that line at all. Let me try adding that manually
Did adding that line manually work? Im in the same boat as you where I dont even see it

Seconded, I too am hoping this will fix one of the updates issues.
Totto May 18, 2023 @ 5:43am 
Nah, doesn't work, just corrupts the Savefile.
Tried from Height 1 to 6 everytime it got corrupted :-/
Fish May 18, 2023 @ 9:19am 
Haven't got a chance to test this yet. Will do that after work today. A little concerning to hear ppl are getting corrupted files though :zombiehead:
Nothson May 18, 2023 @ 2:22pm 
What is the BuildLimit setting here? I see no mention of that in any server setting documentation.
This PC May 18, 2023 @ 2:49pm 
It might have been patched out ? :D I had a patch during the night, but I made this config file for my dedicated server early yesterday. The server still works tho ? >.>
Last edited by This PC; May 18, 2023 @ 2:49pm
This PC May 18, 2023 @ 3:11pm 
Originally posted by Fish:
Interesting. Mine does not even have that line at all. Let me try adding that manually

Just make sure that you're not just adding the line. Add the comma at the end of the previous line, and don't add it at the end of the heighlimit line ie: copy the syntax litterally. JSON is very close to code, and is interpreted very litterally, and forgetting a comma could easily make your save unloadable. >//<
Last edited by This PC; May 18, 2023 @ 3:12pm
Fish May 18, 2023 @ 6:28pm 
Ok, I've conducted some tests now.
Manually adding the line into the json seems to be working so far (as in, game can load without giving me the corrupted error).

I'm not far enough to actually build multi-floor castle so the actual build test needs to wait. At least right now I'm able to make the game run after the modification.

Here's the code I have for now (this is the entire json file that also includes modifications to reduce grind):
{
"GameModeType": 0,
"CastleDamageMode": 0,
"CastleHeartDamageMode": 0,
"DeathContainerPermission": 1,
"RelicSpawnType": 1,
"CanLootEnemyContainers": false,
"TeleportBoundItems": false,
"InventoryStacksModifier": 5.0,
"DropTableModifier_General": 5.0,
"DropTableModifier_Missions": 5.0,
"MaterialYieldModifier_Global": 5.0,
"BloodEssenceYieldModifier": 5.0,
"CastleMinimumDistanceInFloors": 1,
"ClanSize": 20,
"DurabilityDrainModifier": 0.5,
"CastleDecayRateModifier": 0.0,
"AnnounceSiegeWeaponSpawn": false,
"BuildCostModifier": 0.5,
"RecipeCostModifier": 0.5,
"CraftRateModifier": 10.0,
"RefinementCostModifier": 0.5,
"RefinementRateModifier": 10.0,
"ServantConvertRateModifier": 20.0,
"Death_DurabilityFactorLoss": 0.0,
"Death_DurabilityLossFactorAsResources": 0.0,
"VBloodUnitSettings": [],
"UnlockedAchievements": [],
"UnlockedResearchs": [],
"GameTimeModifiers": {},
"VampireStatModifiers": {},
"UnitStatModifiers_Global": {},
"UnitStatModifiers_VBlood": {},
"EquipmentStatModifiers_Global": {
"ResourceYieldModifier": 5.0
},
"CastleStatModifiers_Global": {
"SafetyBoxLimit": 20,
"TombLimit": 20,
"VerminNestLimit": 20,
"PrisonCellLimit": 50,
"HeartLimits": {
"Level1": {
"FloorLimit": 268,
"ServantLimit": 10,
"HeightLimit": 6
},
"Level2": {
"FloorLimit": 327,
"ServantLimit": 12,
"HeightLimit": 6
},
"Level3": {
"FloorLimit": 408,
"ServantLimit": 15,
"HeightLimit": 6
},
"Level4": {
"FloorLimit": 499,
"ServantLimit": 18,
"HeightLimit": 6
},
"Level5": {
"FloorLimit": 600,
"ServantLimit": 20,
"HeightLimit": 6
}
},
"CastleLimit": 5
},
"PlayerInteractionSettings": {
"VSPlayerWeekdayTime": {},
"VSPlayerWeekendTime": {},
"VSCastleWeekdayTime": {},
"VSCastleWeekendTime": {}
},
"TraderModifiers": {
"StockModifier": 5.01
}
}
Talamarie May 18, 2023 @ 8:13pm 
Change is now possible directly in game settings.
Fish May 18, 2023 @ 8:42pm 
That's good to know, though the session has already started lol
EXEC_PAJA_/. May 20, 2023 @ 6:53pm 
Thanks for sharing the code with the community, just changed it and didn't corrupt my save. Fingers crossed the devs won't remove the ability for us to adjust how many floors we can have in our castles : )
OnlyNimona Jun 2, 2023 @ 3:50pm 
Originally posted by jdtuggey:
Just make sure that you're not just adding the line. Add the comma at the end of the previous line, and don't add it at the end of the heighlimit line ie: copy the syntax litterally. JSON is very close to code, and is interpreted very litterally, and forgetting a comma could easily make your save unloadable. >//<

Thanks man, i had a comma at the End that was my mistake.
Last edited by OnlyNimona; Jun 2, 2023 @ 3:53pm
Khaylain Jun 2, 2023 @ 4:02pm 
Just gonna add to this that in the JSON file you can change the number of available "floor heights" to be greater than 6 as well. I've tested it with 8, and it works perfectly well.
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Date Posted: May 17, 2023 @ 9:11pm
Posts: 16