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But yeah, I'm sure we'll get an option, or even a mod, since PVE seems to be the more popular playstyle for the game. Just glad they thought about and fixed the issue of people claiming roads and blocking people in castles.
Yes great ... by destroying the game for all builder and RPG people? Great .... :(
(sorry)
There is NO option like this in the game right now. If they will ever be? We don't know. If they notice that they destroy the game for a lot of people? We don't know ... if they care ... we don't know.
I'm really sorry for all the people who could not play cause of this horrible Grinder and Game-destroyer. I'm honest, I dit not even know there was sutch a problem cause I played on the guild server with guild member and we don't have problems like this. Or I had my own personal server made for me. But .... THERE COULD BE BETTER SOLUTION THAN NOW!
@Born to Coom
Take a look at the game "Smalland".
Even if they are taking the PvP route in term of designs, whom i perfectly understand, i don't see why they should disable single player features only because YOU have a problem with the design. You don't like it, don't play the game, but don't make it like single player / private play with friends are useless features. This is the only way i play the game with friends and i don't want that feature to go away...
As a fully PvE/Builder player, i don't think it has destroyed the game at all.
Sure it's (far) more restrictive than the previous system.
But it still overall more interesting to build higher than larger. There is plenty of area that seems large enough. And you can even build floors over nothing, there is no stability system.
For each improvement done, i don't regret the change of building area. It's different, less good but a good way to counter toxic behaviours.
I'm not surprised either that it's not an option as it seems to have been designed that way to ensure the game not breaking apart. But i'm no dev, so i can just speculate.
I don't mind the new territory system, but they need to have territories that are twice as big than the ones we currently have now.
Seriously you're not suggesting that the devs should compensate for player's stupidity right?
If you don't like PVP don't join PVP servers, if you don't like a FFA grief fest don't join random servers with FFA grief rules.
The devs can't coddle and act like the players are babies.
There's so many solutions to this other than this lazy territory system.
* No build zones
* Expensive to build outside of your territory
* No doing 1 square snakey castle
Seriously all they had to do was prevent players from making more than 5 tiles in a row without having to make those tiles 2 width.
Would stop snakeing really fast and blocking other players when you have to go and make that snake 2-3 tile widths.
OF COURSE ALL OF THIS COULD BE A TOGGLEABLE OPTION AT ANY TIME.
Why not just politely ask for a setting that disables the territory system for those who prefer the old style of claiming areas?
This is the whole thread in a nuttshell?
That's what everyone here complaining about territories is asking.
I didn't do nothing why should I suffer.
Legit don't fool proof your game. People join stupid servers? Win stupid prizes
AND f...king big...
you need 4x1 fields to make a strait and a 3x3 to make an angle
and yes the building teretories are verysmall now, need like 2 houres and 2 castles to find a spot to build.
the update is good but for buiilders 2 stebs forward and at least 1 back to be honourest
Also I haven't built there yet, but hovering over the claim site on the map it looks like that big plateau east of the werewolf village, the really thematic one, you can't even build stairs on all the winding steps leading up to it anymore (And honestly that was one of its biggest selling points as a location because you could make the climb up to your castle look amazing). I feel like this wouldn't be a terribly difficult thing to tweak, or add as a server option when folk are setting their solo or private server up.