V Rising

V Rising

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Darth Balrog Apr 21, 2023 @ 1:05am
About Servants and mission time
I love this game, it is addictive.

But there are a few things I would change. One of them is definitely the time it takes for the servants to complete the missions.

The time taken by the servants to do the assigned missions should be 24 hours of game time, not real life time!
I mean, 24 real time hours are practically a month of game time!

The routine, in my opinion should be like: that I assign the missions, then I leave to do my things in the world, maybe looking for a boss... And then, when I get back to the castle, after maybe a day or two of game time, my servants have returned from the missions I gave them.

Then I would check their work and, if necessary, send them on a new mission...

24 actual(!) hours for a mission seems really exaggerated to me.

What do you think about it?


P.S.
Changing the topic. Also it would be nice to be able to summon them in some situations on the battlefield. Maybe summon one of them in a boss fights. :)
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Showing 1-12 of 12 comments
Jonkler Apr 21, 2023 @ 2:15am 
Originally posted by Darth Balrog:
I love this game, it is addictive.

But there are a few things I would change. One of them is definitely the time it takes for the servants to complete the missions.

The time taken by the servants to do the assigned missions should be 24 hours of game time, not real life time!
I mean, 24 real time hours are practically a month of game time!

The routine, in my opinion should be like: that I assign the missions, then I leave to do my things in the world, maybe looking for a boss... And then, when I get back to the castle, after maybe a day or two of game time, my servants have returned from the missions I gave them.

Then I would check their work and, if necessary, send them on a new mission...

24 actual(!) hours for a mission seems really exaggerated to me.

What do you think about it?


P.S.
Changing the topic. Also it would be nice to be able to summon them in some situations on the battlefield. Maybe summon one of them in a boss fights. :)

No, 24 real time hours are 24 real time hours. It works as intended, you send your servant on the hunt and go to sleep and the next day they all return with all the loot for you. The problem, for you, lies in the fact that you host your own server locally, therefore it goes offline whenever you go offline. It's not the case for everyone else who either plays on official/private or rent/host their own dedicated server which works continuously 24/7.
Darth Balrog Apr 21, 2023 @ 2:53am 
Originally posted by Jonkler:
...
No, 24 real time hours are 24 real time hours. It works as intended, you send your servant on the hunt and go to sleep and the next day they all return with all the loot for you. The problem, for you, lies in the fact that you host your own server locally, therefore it goes offline whenever you go offline. It's not the case for everyone else who either plays on official/private or rent/host their own dedicated server which works continuously 24/7.

Anyway, why don't simply use the game time?
Why they choose 24 real time hours?
Yumeko Apr 21, 2023 @ 4:18am 
Balance reasons and logic. You can also adjust servant hunt duration.
To make time pass while your private server is offline then there's a mod for it on thunderstore.
Venthus Apr 21, 2023 @ 4:49am 
No it works fine as it is and ties into the daily cycle.
Jonkler Apr 21, 2023 @ 5:00am 
Originally posted by Darth Balrog:
Originally posted by Jonkler:
...
No, 24 real time hours are 24 real time hours. It works as intended, you send your servant on the hunt and go to sleep and the next day they all return with all the loot for you. The problem, for you, lies in the fact that you host your own server locally, therefore it goes offline whenever you go offline. It's not the case for everyone else who either plays on official/private or rent/host their own dedicated server which works continuously 24/7.

Anyway, why don't simply use the game time?
Why they choose 24 real time hours?

Because it would result in a stupid and frustrating gameplay loop where you are rewarded for either having no life and being online constantly to spam servants on CD, or leaving the game open just for the sake of continuing your hunts therefore taking up place on the server while being afk.
Bomoo Apr 21, 2023 @ 5:44am 
It works fine as it is on persistent servers, not so much on non-persistent ones. A 24h mission on a non-persistent server effectively means maybe a week if not more of reasonable play time.

Yeah, the system needs refining, and yes, the rewards from it are heavily overtuned in my opinion.
Darth Balrog Apr 21, 2023 @ 5:55am 
Originally posted by Hi im Royeen:
Balance reasons and logic. You can also adjust servant hunt duration.
To make time pass while your private server is offline then there's a mod for it on thunderstore.

What's the name of the mod?
Thank you!

P.S.
Anyway, actually I play alone. (Just want to enjoy the game without beeing pvp by groups of expert players... ;) )
So I'm not in competition with anyone and I play when I feel like it.
So my "server" game is not always active 24/7. :)
It would be nice if in my case it works in a different way.
Bobucles Apr 21, 2023 @ 6:06am 
24 hour missions are for 24/7 servers.
Use a mod to speed them up for private servers, or stick with 2-4 hour missions.
theaaronone Apr 21, 2023 @ 9:55am 
Originally posted by Darth Balrog:
Originally posted by Hi im Royeen:
Balance reasons and logic. You can also adjust servant hunt duration.
To make time pass while your private server is offline then there's a mod for it on thunderstore.

What's the name of the mod?
Thank you!

P.S.
Anyway, actually I play alone. (Just want to enjoy the game without beeing pvp by groups of expert players... ;) )
So I'm not in competition with anyone and I play when I feel like it.
So my "server" game is not always active 24/7. :)
It would be nice if in my case it works in a different way.


I'm in this category as well.

Things really bottleneck for the servants to the point they're pretty useless on private servers. In my case, I only get a precious handful of hours on any given week to actually sit at my PC and get lost in a game, so it could potentially be months before I ever see him again lol.

A way to adjust this, at least for private servers, would be really great! I'm fine with it only running while I'm playing, but if I could scale it to, say, somewhere between 15 and 30 *in-game* days, that'd be good enough for me, there's no instant reward and it still doesn't tick down while I"m gone
WhiteDevil Apr 23, 2023 @ 2:29am 
I agree.
Psst pssst. You can also change system date to +1 day after u send your minions on missions.
Tanyon May 7 @ 7:36pm 
Originally posted by General Kenobi:
Psst pssst. You can also change system date to +1 day after u send your minions on missions.

BRO thanks so much for reviving this 2+ year old post.. I'm sure these guys are REALLY appreciative of your words of wisdom 2 years later.. hey why stop now.. go back even further.. maybe someone has a question about how to kill the alpha wolf or how to craft a copper ingot you can help with..
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